184 Commits

Author SHA1 Message Date
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Sven Hesse
f16cc050e9 GOB: Add class Inter_LittleRed
This fixes the crash when selecting an animal in the "Languages"
screen.

Interestingly, the German names of the animals are partially
wrong... And for "Das Schmetterling" (sic!), even the recorded
speech sample is wrong.
2012-06-15 01:14:49 +02:00
Sven Hesse
8c3d2fc741 GOB: Add a way to reopen currently opened IMD/VMD videos
This is a workaround for how Lost in Time behaves in combination
with changes I made to the DataIO code for running Urban Runner
on low-memory devices.

Urban Runner's intro are far to big to have them copied into
memory for these devices, so I made the DataIO code return a
SafeSeekableSubReadStream into the opened archive stream instead.
Unfortunately, Lost in Time might not close a video file when it
closes the data file which it was originally in, especially when
loading a saved game. Since the video player needs to be able to
gaplessly continue a video and there does not, by itself, close
the video if not requested by the scripts, this leads to reading
out of an already closed stream in certain cases.

So, to worka round this issues, the video player tries to reopen
each currently opened video after a data archive was closed, to
make sure that that video is still available. If not, the video
is closed.
2012-06-07 00:29:46 +02:00
Sven Hesse
c66afb213b GOB: Fix analyser warnings regarding sprintf() parameter signness 2011-11-03 17:01:54 +01:00
Thierry Crozat
06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
dhewg
d83a83ef50 JANITORIAL: Remove/comment unused vars
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-29 21:57:56 +02:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Sven Hesse
b6d2e521c5 GOB: Add oPlaytoons_loadMultObject
svn-id: r55769
2011-02-04 15:55:20 +00:00
Sven Hesse
80bfecb625 GOB: Fix a regression that broke Lost in Time
svn-id: r55760
2011-02-03 20:51:59 +00:00
Sven Hesse
65bc46d3ab GOB: Add Script::evalInt() and Script::evalString()
svn-id: r55634
2011-01-29 22:47:53 +00:00
Sven Hesse
05d5d64d6c GOB: Rename "skipPlay" to "function" in playTot
svn-id: r55628
2011-01-29 22:44:36 +00:00
Sven Hesse
14678f059b GOB: Move OpcodeFunc's return flag into its parameter
To make the meaning of the flag more clear and make the func
opcodes more similar to draw and gob opcodes.

svn-id: r55627
2011-01-29 22:44:06 +00:00
Sven Hesse
03adf7fdf6 GOB: Only draw text when coordinates are within the surface
svn-id: r55575
2011-01-27 21:12:27 +00:00
Sven Hesse
e237ff3628 GOB: Some Addy gameflow stubs
svn-id: r55562
2011-01-27 13:26:34 +00:00
Sven Hesse
330acb2168 GOB: Add a sanity check assert()
svn-id: r55535
2011-01-25 14:20:47 +00:00
Sven Hesse
75eb1f7f10 GOB: Also ignore writing to kSaveModeIgnore files
svn-id: r55351
2011-01-20 12:39:54 +00:00
Sven Hesse
d4357c5c3f GOB: Give Inca2 its own Inter class
svn-id: r55296
2011-01-18 11:52:24 +00:00
Sven Hesse
61b90c43d8 GOB: Fix a stupid typo in o2_readData()
svn-id: r55290
2011-01-18 08:14:23 +00:00
Sven Hesse
db13af5337 GOB: Make the variable stack endianness-independent
Since Urban Runner casts int16s to uint32 before pushing them onto the
stack and after popping assumes it's little endian, we have explicitely
preserve the variable space endianness while pushing/popping.

svn-id: r55277
2011-01-17 13:37:14 +00:00
Sven Hesse
6c6d85908f GOB: Fix o2_pushVars()
Fixes Urban Runner loading.
This being broken has the potential of messing up
/everything/ in unpredictable ways, so saves of games using
this opcode may be borked. Thankfully, I *think* it's just
Urban Runner, which isn't working/supported yet anyway.

svn-id: r55276
2011-01-17 12:09:06 +00:00
Sven Hesse
16a3cc8a84 GOB: Clean up class DataIO
Removing the need for class DataStream and that handle mess.

svn-id: r53984
2010-10-31 20:07:14 +00:00
Sven Hesse
0f3ed50cfc GOB: Make some more map properties protected
svn-id: r53952
2010-10-30 17:28:27 +00:00
Sven Hesse
835455798f GOB: Remove the now useless helper.h
svn-id: r53491
2010-10-15 13:55:18 +00:00
Sven Hesse
5c48c3fd2b GOB: Remove strncpy0()
Replacing it (and some strncpy + manual terminating) with
Common::strlcpy()

svn-id: r53490
2010-10-15 13:54:23 +00:00
Sven Hesse
bab55f3a1d GOB: Adapt the remaining bits to the new VideoPlayer interface
svn-id: r51895
2010-08-08 00:55:27 +00:00
Sven Hesse
7fe406a5dd GOB: Fix video continuing
svn-id: r51878
2010-08-08 00:47:54 +00:00
Sven Hesse
31ecaa5275 GOB: Make o2_playImd use the new VideoPlayer interface
svn-id: r51864
2010-08-08 00:41:22 +00:00
Sven Hesse
4415953393 GOB: Add constants for different surfaces/sprites
Add
static const int kFrontSurface   = 20;
static const int kBackSurface    = 21;
static const int kAnimSurface    = 22;
static const int kCursorSurface  = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.

svn-id: r51852
2010-08-08 00:35:18 +00:00
Johannes Schickel
cbbb78d9f2 Enforce conversion formatting on pointer casts in the DEV code.
svn-id: r49068
2010-05-17 22:46:53 +00:00
Sven Hesse
081fa85b14 Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
svn-id: r43713
2009-08-24 22:37:09 +00:00
Arnaud Boutonné
f9560dc35a Suppress no longer needed Playtoons workaround
svn-id: r43346
2009-08-13 10:00:35 +00:00
Arnaud Boutonné
294f416c4d gob - Add a workaround for files (at least in Playtoons) that are tested on CD only, with the '@' symbol
svn-id: r43227
2009-08-10 20:57:26 +00:00
Sven Hesse
256a27350a Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
svn-id: r43147
2009-08-08 21:43:07 +00:00
Sven Hesse
b9263e172f Show a message if saving or loading a game fails.
svn-id: r43001
2009-08-02 13:54:06 +00:00
Sven Hesse
049a636abc Adding a workaround for the guard house card game "game over" screen in Woodruff
svn-id: r42588
2009-07-18 13:05:36 +00:00
Sven Hesse
edfaf7bc3c Added an enum for the hotspot states
svn-id: r42155
2009-07-05 21:40:51 +00:00
Sven Hesse
50108e9135 Renaming the last occurences of "Collision" to "Hotspot"
svn-id: r42153
2009-07-05 21:39:55 +00:00
Sven Hesse
aeb020602a More state-related encapsulation
svn-id: r42144
2009-07-05 19:56:40 +00:00
Sven Hesse
18550c1314 Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
svn-id: r42123
2009-07-05 11:27:54 +00:00
Sven Hesse
d03dc08b64 Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
ec5b2d6c9a Added a method to query the number of variables needed by a Script
svn-id: r41791
2009-06-23 01:20:05 +00:00
Sven Hesse
c3aafec1fb Renaming parse.h and parse.cpp to expression.h and expression.cpp
svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
7d005f62c3 Putting evalBoolResult() and evalExpr() into Script
svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
962fc19b57 Encapsulating script file access
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
dd9e62e31e Adding DataIO::existData()
svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse
1dafcabb43 Encapsulated access to _resultStr
svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse
f6717373b5 Encapsulated access to Parse::_resultInt
svn-id: r41750
2009-06-22 10:11:25 +00:00
Sven Hesse
0ae767ae8c Fixing The Last Dynasty again after the opcode dispatcher changes
svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse
6c47f9f4f8 Changed opcodeGob to be functor-based
svn-id: r41603
2009-06-17 04:16:51 +00:00