Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
...
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Sven Hesse
f16cc050e9
GOB: Add class Inter_LittleRed
...
This fixes the crash when selecting an animal in the "Languages"
screen.
Interestingly, the German names of the animals are partially
wrong... And for "Das Schmetterling" (sic!), even the recorded
speech sample is wrong.
2012-06-15 01:14:49 +02:00
Sven Hesse
8c3d2fc741
GOB: Add a way to reopen currently opened IMD/VMD videos
...
This is a workaround for how Lost in Time behaves in combination
with changes I made to the DataIO code for running Urban Runner
on low-memory devices.
Urban Runner's intro are far to big to have them copied into
memory for these devices, so I made the DataIO code return a
SafeSeekableSubReadStream into the opened archive stream instead.
Unfortunately, Lost in Time might not close a video file when it
closes the data file which it was originally in, especially when
loading a saved game. Since the video player needs to be able to
gaplessly continue a video and there does not, by itself, close
the video if not requested by the scripts, this leads to reading
out of an already closed stream in certain cases.
So, to worka round this issues, the video player tries to reopen
each currently opened video after a data archive was closed, to
make sure that that video is still available. If not, the video
is closed.
2012-06-07 00:29:46 +02:00
Sven Hesse
c66afb213b
GOB: Fix analyser warnings regarding sprintf() parameter signness
2011-11-03 17:01:54 +01:00
Thierry Crozat
06bbb57ad7
I18N: Make many more GUI MessageDialog strings translatable
2011-06-13 22:19:18 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
dhewg
d83a83ef50
JANITORIAL: Remove/comment unused vars
...
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-29 21:57:56 +02:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
...
svn-id: r55850
2011-02-09 01:09:01 +00:00
Sven Hesse
b6d2e521c5
GOB: Add oPlaytoons_loadMultObject
...
svn-id: r55769
2011-02-04 15:55:20 +00:00
Sven Hesse
80bfecb625
GOB: Fix a regression that broke Lost in Time
...
svn-id: r55760
2011-02-03 20:51:59 +00:00
Sven Hesse
65bc46d3ab
GOB: Add Script::evalInt() and Script::evalString()
...
svn-id: r55634
2011-01-29 22:47:53 +00:00
Sven Hesse
05d5d64d6c
GOB: Rename "skipPlay" to "function" in playTot
...
svn-id: r55628
2011-01-29 22:44:36 +00:00
Sven Hesse
14678f059b
GOB: Move OpcodeFunc's return flag into its parameter
...
To make the meaning of the flag more clear and make the func
opcodes more similar to draw and gob opcodes.
svn-id: r55627
2011-01-29 22:44:06 +00:00
Sven Hesse
03adf7fdf6
GOB: Only draw text when coordinates are within the surface
...
svn-id: r55575
2011-01-27 21:12:27 +00:00
Sven Hesse
e237ff3628
GOB: Some Addy gameflow stubs
...
svn-id: r55562
2011-01-27 13:26:34 +00:00
Sven Hesse
330acb2168
GOB: Add a sanity check assert()
...
svn-id: r55535
2011-01-25 14:20:47 +00:00
Sven Hesse
75eb1f7f10
GOB: Also ignore writing to kSaveModeIgnore files
...
svn-id: r55351
2011-01-20 12:39:54 +00:00
Sven Hesse
d4357c5c3f
GOB: Give Inca2 its own Inter class
...
svn-id: r55296
2011-01-18 11:52:24 +00:00
Sven Hesse
61b90c43d8
GOB: Fix a stupid typo in o2_readData()
...
svn-id: r55290
2011-01-18 08:14:23 +00:00
Sven Hesse
db13af5337
GOB: Make the variable stack endianness-independent
...
Since Urban Runner casts int16s to uint32 before pushing them onto the
stack and after popping assumes it's little endian, we have explicitely
preserve the variable space endianness while pushing/popping.
svn-id: r55277
2011-01-17 13:37:14 +00:00
Sven Hesse
6c6d85908f
GOB: Fix o2_pushVars()
...
Fixes Urban Runner loading.
This being broken has the potential of messing up
/everything/ in unpredictable ways, so saves of games using
this opcode may be borked. Thankfully, I *think* it's just
Urban Runner, which isn't working/supported yet anyway.
svn-id: r55276
2011-01-17 12:09:06 +00:00
Sven Hesse
16a3cc8a84
GOB: Clean up class DataIO
...
Removing the need for class DataStream and that handle mess.
svn-id: r53984
2010-10-31 20:07:14 +00:00
Sven Hesse
0f3ed50cfc
GOB: Make some more map properties protected
...
svn-id: r53952
2010-10-30 17:28:27 +00:00
Sven Hesse
835455798f
GOB: Remove the now useless helper.h
...
svn-id: r53491
2010-10-15 13:55:18 +00:00
Sven Hesse
5c48c3fd2b
GOB: Remove strncpy0()
...
Replacing it (and some strncpy + manual terminating) with
Common::strlcpy()
svn-id: r53490
2010-10-15 13:54:23 +00:00
Sven Hesse
bab55f3a1d
GOB: Adapt the remaining bits to the new VideoPlayer interface
...
svn-id: r51895
2010-08-08 00:55:27 +00:00
Sven Hesse
7fe406a5dd
GOB: Fix video continuing
...
svn-id: r51878
2010-08-08 00:47:54 +00:00
Sven Hesse
31ecaa5275
GOB: Make o2_playImd use the new VideoPlayer interface
...
svn-id: r51864
2010-08-08 00:41:22 +00:00
Sven Hesse
4415953393
GOB: Add constants for different surfaces/sprites
...
Add
static const int kFrontSurface = 20;
static const int kBackSurface = 21;
static const int kAnimSurface = 22;
static const int kCursorSurface = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.
svn-id: r51852
2010-08-08 00:35:18 +00:00
Johannes Schickel
cbbb78d9f2
Enforce conversion formatting on pointer casts in the DEV code.
...
svn-id: r49068
2010-05-17 22:46:53 +00:00
Sven Hesse
081fa85b14
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
...
svn-id: r43713
2009-08-24 22:37:09 +00:00
Arnaud Boutonné
f9560dc35a
Suppress no longer needed Playtoons workaround
...
svn-id: r43346
2009-08-13 10:00:35 +00:00
Arnaud Boutonné
294f416c4d
gob - Add a workaround for files (at least in Playtoons) that are tested on CD only, with the '@' symbol
...
svn-id: r43227
2009-08-10 20:57:26 +00:00
Sven Hesse
256a27350a
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
...
svn-id: r43147
2009-08-08 21:43:07 +00:00
Sven Hesse
b9263e172f
Show a message if saving or loading a game fails.
...
svn-id: r43001
2009-08-02 13:54:06 +00:00
Sven Hesse
049a636abc
Adding a workaround for the guard house card game "game over" screen in Woodruff
...
svn-id: r42588
2009-07-18 13:05:36 +00:00
Sven Hesse
edfaf7bc3c
Added an enum for the hotspot states
...
svn-id: r42155
2009-07-05 21:40:51 +00:00
Sven Hesse
50108e9135
Renaming the last occurences of "Collision" to "Hotspot"
...
svn-id: r42153
2009-07-05 21:39:55 +00:00
Sven Hesse
aeb020602a
More state-related encapsulation
...
svn-id: r42144
2009-07-05 19:56:40 +00:00
Sven Hesse
18550c1314
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
...
svn-id: r42123
2009-07-05 11:27:54 +00:00
Sven Hesse
d03dc08b64
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
...
svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
ec5b2d6c9a
Added a method to query the number of variables needed by a Script
...
svn-id: r41791
2009-06-23 01:20:05 +00:00
Sven Hesse
c3aafec1fb
Renaming parse.h and parse.cpp to expression.h and expression.cpp
...
svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
7d005f62c3
Putting evalBoolResult() and evalExpr() into Script
...
svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
...
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
dd9e62e31e
Adding DataIO::existData()
...
svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse
1dafcabb43
Encapsulated access to _resultStr
...
svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse
f6717373b5
Encapsulated access to Parse::_resultInt
...
svn-id: r41750
2009-06-22 10:11:25 +00:00
Sven Hesse
0ae767ae8c
Fixing The Last Dynasty again after the opcode dispatcher changes
...
svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse
6c47f9f4f8
Changed opcodeGob to be functor-based
...
svn-id: r41603
2009-06-17 04:16:51 +00:00