Commit Graph

8600 Commits

Author SHA1 Message Date
Eugene Sandulenko
823bc16312
ALL: Update copyright year 2022-01-01 00:00:45 +01:00
Le Philousophe
675695c708 PSP: Fix build failures with latest PSP toolchain
The new PSP toolchain automatically links system libraries which wasn't
the case before. The ordering of libraries builtin in GCC and our spec
file collided. This fixes the order.
PSP SDK includes time.h so it needs an exemption.
A warning was emitted about a if without curly braces which are needed.
2021-12-31 09:50:53 +01:00
Cameron Cawley
21b0d6ded1 BACKENDS: Replace GLEW with GLAD, part of PR #3463 2021-12-30 14:53:48 +01:00
Cameron Cawley
43d87cb029 BACKENDS: Support detecting OpenGL ES 2 at runtime for 3D games 2021-12-30 13:57:50 +01:00
rsn8887
142f1d0c81 BUILD: Use ScummVM Team as author name on Switch platform
This change was discussed with and agreed to by Cpasjuste on
Discord
2021-12-28 19:25:07 -06:00
Eugene Sandulenko
d79b75dce5
DOCS: Moved all non-main licenses to LICENSES/ directory. Synced all lists
I could potentially break some port packaging as my changes were not tested
2021-12-27 14:58:23 +01:00
antoniou79
62c2e13650 ANDROID: Set relMouse for touch scroll events
Needed for Myst 3 mouse look, probably other games too

This should be followed up by similar update of relMouse for the cases of mouse look using a hardware mouse, a joystick, trackball, pen etc. We should also check if we need to do this for the cases of moving the mouse while holding down a button and for multitouch events that emulate that (eg. hold two fingers down and move).
2021-12-26 22:22:15 +02:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Andrea Boscarino
2c84382525 ANDROID/AUDIO: Convert the output buffer size value given to the Mixer from bytes to frame size 2021-12-19 12:53:27 +01:00
Matthew Duggan
466c8b8c76 ANDROID: Fix audio buffer size calculation from true buffer frames 2021-12-19 17:50:25 +09:00
Matthew Duggan
53c22e4f9a ANDROID: Fix softkeyboard button for Chromebooks
On a Chromebook, the keyboard may be present but hidden (not available for
use) because the device is flipped around in Tablet mode.  In this case we want
the soft keyboard to be available.  This change also hides the soft keyboard
button if the hardware keyboard is available, since it doesn't do anything.

Fixes #13138.
2021-12-18 16:32:43 +01:00
Le Philousophe
6aea08860f ANDROID: Chooose the best surface formats offered by the system 2021-12-16 00:09:25 +01:00
Le Philousophe
24565a5bd8 ANDROID: Rework 3D GLES textures
The abstraction added will allow the backend to allow surface
customization
2021-12-16 00:09:25 +01:00
Le Philousophe
35fff1ab79 ANDROID: Add cursor scaling to 3D backend 2021-12-16 00:09:25 +01:00
Le Philousophe
8094b77d21 ANDROID: Simplify 3D backend 2021-12-16 00:09:25 +01:00
Andrea Boscarino
5d04286237 ANDROID: Keep track of actual AudioTrack buffer size 2021-12-09 22:04:28 +01:00
Andrea Boscarino
f37489dd80 AUDIO/BACKENDS: Store output audio buffer size in Mixer 2021-12-09 22:03:40 +01:00
Cameron Cawley
424d76f0e7 OPENGL: Log more information about the GL context 2021-12-05 21:53:07 +01:00
Cameron Cawley
35e12e2491 OPENGL: Lower the minimum GLSL version to 1.10 2021-12-05 21:53:07 +01:00
Le Philousophe
04e05e7a5f ANDROID: Sync 3D backend HiDPI with 2D one 2021-12-05 16:43:30 +01:00
Le Philousophe
f12409d321 ANDROID: Simplify texture setup in 3D
There is no specific format for the game texture, use 16-bit one
2021-12-05 16:43:30 +01:00
Le Philousophe
30baf0e599 ANDROID: Unbind everything to ensure engine don't use our stuff 2021-12-05 16:43:30 +01:00
Le Philousophe
05e5e10dec ANDROID: Rework 3D backend to not mangle game GL state
We don't need scissor test in 3D, it was a leftover from 2D.
Don't split code in multiple functions when it's not needed.
2021-12-05 16:43:30 +01:00
Le Philousophe
91cf76aa64 ANDROID: Reset the framebuffer when initializing back the surfaces
It's needed when application is paused and resumed
2021-12-05 16:43:30 +01:00
Paweł Kołodziejski
948923c62c
GRAPHICS3D: Move viewport change to save/restore surface, framebuffer 2021-12-05 10:36:10 +01:00
Eugene Sandulenko
fa685f83ac
CLOUD: Fix overridden methods 2021-12-01 00:30:47 +01:00
Le Philousophe
e7b6cff4dd ANDROID: The virtual controls now generate fake joystick events
This allows to use the keymapper and not have hardcoded keyboard events
2021-11-29 00:04:45 +01:00
Le Philousophe
d6f37a161b ANDROID: Remove again updateEventScale
It was removed in android in #1695 but not in android3d in ResidualVM.
2021-11-29 00:04:45 +01:00
Le Philousophe
5b62141b8f ANDROID: Fix code style 2021-11-29 00:04:45 +01:00
Le Philousophe
2bb9d5f3df ANDROID: Remove outdated piece of code 2021-11-29 00:04:45 +01:00
Le Philousophe
3cb81ff31c ANDROID: Don't use unsigned int 2021-11-29 00:04:45 +01:00
Le Philousophe
afcb0c54e7 ANDROID: Use real size instead of magical constant 2021-11-29 00:04:45 +01:00
Le Philousophe
40a036ac0b ANDROID: Use nullptr where appropriate 2021-11-29 00:04:45 +01:00
Le Philousophe
8321056107 ANDROID: Remove superfluous asserts
new never returns nullptr, it throws exception or aborts
2021-11-29 00:04:45 +01:00
Le Philousophe
8a6f74b5a1 ANDROID: Remove global variables 2021-11-29 00:04:45 +01:00
Le Philousophe
2792b474e1 ANDROID: Remove superfluous ifdefs 2021-11-29 00:04:45 +01:00
Le Philousophe
7145b3c2f2 ANDROID: Add support for kSupportsArbitraryResolutions in 3D 2021-11-29 00:04:45 +01:00
Le Philousophe
20df3369b4 ANDROID: Rework 3D screen setup
All the setupScreen functions were useless as there is only one place
where it's called.
_opengl was always true.
_game_pbuf was never initialized.
2021-11-29 00:04:45 +01:00
Le Philousophe
d4e9c0eca4 ANDROID: Always enable blending when drawing all the layers 2021-11-29 00:04:45 +01:00
Le Philousophe
faa8986fc8 ANDROID: Display the game below the overlay menu 2021-11-29 00:04:45 +01:00
Le Philousophe
e4390abd86 ANDROID: Introduce back the touch controls for 3D 2021-11-29 00:04:45 +01:00
Le Philousophe
ebeb731ad7 ANDROID: Disable depth test as we don't use it in final rendering 2021-11-29 00:04:45 +01:00
Le Philousophe
f0aef09021 ANDROID: Make sure glDrawArrays succeeds 2021-11-29 00:04:45 +01:00
Le Philousophe
0988f3d6d8 ANDROID: Fix OpenGL debug in 3D backend 2021-11-29 00:04:45 +01:00
Le Philousophe
9ce3b692c6 ANDROID: Reinitialize some state before stopping 3D manager
This avoids breaking the 2D graphics manager
2021-11-29 00:04:45 +01:00
Le Philousophe
881f48b24d ANDROID: Set up scissor box when resizing
We enable the scissor test when the overlay is hidden so the box must be
correctly defined
2021-11-29 00:04:45 +01:00
Le Philousophe
2a444f981e ANDROID: Fix indentation 2021-11-29 00:04:45 +01:00
Le Philousophe
7352207555 ANDROID: Free frame buffer when it's unused 2021-11-29 00:04:45 +01:00
Le Philousophe
74c12b5e5a ANDROID: Use 5551 format for overlay instead of 4444
This allows for more color (but only 1 bit of alpha)
2021-11-29 00:04:45 +01:00