Johannes Schickel
83b199e921
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
2011-03-17 21:20:20 +01:00
Johannes Schickel
8d87a460b0
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
2011-03-17 21:20:20 +01:00
Johannes Schickel
c9f6136110
OPENGLSDL: Cleanup.
2011-03-17 21:20:20 +01:00
Johannes Schickel
daf6050d7c
OPENGL: Make setScale non-virtual.
2011-03-17 21:20:20 +01:00
Johannes Schickel
758aa78acc
OPENGL: Get rid of _aspectRatioCorrection.
2011-03-17 19:55:06 +01:00
Johannes Schickel
96979f73fc
OPENGL: Slight refactoring.
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First step into making all state variables of the OpenGL backend private, to
help making the backend more maintainable, by disallowing subclasses to just
mess with everything...
2011-03-17 19:55:06 +01:00
Johannes Schickel
42d3b8fcbd
OPENGL: Fix compilation when USE_OSD is not defined.
2011-03-17 18:35:32 +01:00
Johannes Schickel
372af10a7b
OPENGL: Update the OSD texture when visible while the output mode changes.
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This fixes annoying graphics glitches, which occured sometimes when resizing
the Window.
2011-03-17 18:35:32 +01:00
Johannes Schickel
3c656916f1
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
2011-03-17 18:35:32 +01:00
Johannes Schickel
019aa63b15
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
2011-03-17 18:35:18 +01:00
Johannes Schickel
e08683d939
OPENGL: Refactor warpMouse.
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Now subclasses will not need to worry about the scaling logic themselves, but
just need to implement setInternalMousePosition, which should handles setting
the system's mouse coordinates.
2011-03-17 17:37:42 +01:00
Johannes Schickel
cb6f02f7ef
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
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Conflicts:
backends/graphics/sdl/sdl-graphics.cpp
2011-03-17 16:48:55 +01:00
Johannes Schickel
aebd9c6ea0
WINCE: Run astyle over WinCE related event and graphics source files.
2011-03-08 19:49:10 +01:00
Max Horn
aa452d3aeb
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337 )
2011-03-08 12:53:41 +01:00
dhewg
0b24fc3acc
OPENGL: Fix compilation for --disable-16bit
2011-03-06 16:59:20 +01:00
Johannes Schickel
5ffecd85b3
OPENGL: Limit maximum cursor scale.
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This avoids too big cursors when the screen resolution is really high.
2011-03-01 05:45:56 +01:00
Johannes Schickel
4841079075
OPENGL(SDL): Use the whole window/screen size for the overlay.
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This makes the overlay looking nicer in fullscreen mode.
2011-03-01 05:32:14 +01:00
dhewg
f26707e353
OPENGL: Fix 16bit cursors
2011-02-26 08:56:49 +01:00
dhewg
a441069a49
OPENGL: Reset the scale on mode changes
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Resets defaultTo1XScaler when going back to the launcher
2011-02-25 20:49:48 +01:00
Johannes Schickel
63cc9de1df
OPENGL: Cleanup cursor refresh code a bit.
2011-02-25 04:04:56 +01:00
Johannes Schickel
f1b16fe084
OPENGL: Implement support for non CLUT8 cursor.
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Currently all the cursor data is converted to RGBA8888 to allow for
easy colorkeying.
2011-02-25 04:01:37 +01:00
Johannes Schickel
4f3a244f16
OPENGLSDL: Add RGB555 to the supported format list.
2011-02-25 03:36:45 +01:00
Johannes Schickel
972cdaea35
OPENGL: Add support for RGB555 output format.
2011-02-25 03:35:55 +01:00
Johannes Schickel
020a413247
OPENGL: Set _gameTexture to 0 after deleting it.
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This fixes a segfault when trying to use the OpenGL backend with 16bpp games,
however this does not make Last Express nor Loom PC-Engine Japanese work for
me. They now fail with a "Pixel format not supported" error.
2011-02-24 18:36:57 +01:00
Johannes Schickel
d81bb9794f
OPENGL: Prefer single operation texture updates.
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When doing glTexSubImage2D we do not need to assure that the source data has
the same width as the texture when we want to update the data, we just need
to assure that the width * Bpp cound matches the pitch.
2011-02-24 17:10:49 +01:00
Johannes Schickel
f5e10f33f5
OPENGL: Properly setup pixel data alignment.
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If we do not do this, we might end up with a default alignment of 4, which will
fail (as in the graphics will be messed up) in case the screen resolution is
not divisible by 4.
Thanks to digitall for noticing this problem and finding out about
GL_UNPACK_ALIGNMENT.
2011-02-24 05:11:00 +01:00
Johannes Schickel
e04d983f68
SDL: Use the SDL_Surface's pitch in copyRectToScreen.
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This fixes messed up graphics, when SDL decides to add padding bytes to the
lines of an SDL_Surface. Formerly the code always calculated the pitch via
w*bpp, which of course does not work in all cases.
2011-02-24 04:24:58 +01:00
Johannes Schickel
7f139f8dcf
SDL: Output a warning in case the focus rect does not fit inside the screen.
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Sadly it seems the engines do not care whether their focus rect really fits
inside the game screen. To ease finding such instances (which might cause odd
clipping by the backend) I added a warning for them.
2011-02-24 01:19:10 +01:00
Johannes Schickel
87f260a66c
SDL: Add config file variable to enable the focus rect debug code.
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The variable is named "use_sdl_debug_focusrect" for now. The debug code is
still only enabled, when a ScummVM debug version is built though.
2011-02-24 01:15:27 +01:00
Johannes Schickel
466030443a
SDL: Add a debug focus rect implementation.
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This implementation currently draws a rect frame around the focus rect area.
2011-02-24 01:11:16 +01:00
Johannes Schickel
e2aafb603e
SDL: Move focus rectangle dummy implementations to .cpp file.
2011-02-24 00:09:25 +01:00
Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
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Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Johannes Schickel
32d0e4c15f
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not change.
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This fixes a slight move of the mouse cursor when the hardware mouse position
is at a subpixel from the logical coordinates.
2011-02-19 20:46:47 +01:00
Johannes Schickel
9954eb5a99
OPENGL: Get rid of adjustMouseEvent.
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Rather than that I introduced a function which converts hardware screen
coordinates to overlay / game screen coordinates.
The logic which converts mouse movement events with hardware screen
coordinates to overlay / game screen coordinates is now inside notifyEvent.
This is still broken design, since one should not abuse an observer for that.
2011-02-19 20:46:47 +01:00
Johannes Schickel
3aba54b8b0
OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.
2011-02-19 20:46:47 +01:00
Johannes Schickel
4115c97883
BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB change.
2011-02-16 16:22:52 +01:00
Johannes Schickel
6adfbe5f54
OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.
2011-02-14 17:08:31 +01:00
Johannes Schickel
813f503884
SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.
2011-02-14 17:08:31 +01:00
Max Horn
da01896ee0
BACKENDs: Fix const correctness in "null" graphics manager
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svn-id: r55807
2011-02-07 17:52:58 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Jordi Vilalta Prat
b24aab3052
OPENGL: Skip empty texture updates.
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This fixes some hangs when calling the GMM while running Fascination.
svn-id: r55166
2011-01-08 16:05:27 +00:00
Johannes Schickel
d184686189
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
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This actually still has the drawback that if one calls OSystem::updateScreen
from the sound thread that it might crash. Hopefully no code does this though...
svn-id: r54830
2010-12-08 01:53:20 +00:00
Johannes Schickel
da2880be47
OPENGL: Disable OSD support for now.
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I added an comment explaining why OSD is broken currently. The basic problem is
that OpenGL is not thread safe, thus in case we try to display any message on
the OSD from the sound thread for example it will result in crashes.
svn-id: r54829
2010-12-08 01:35:54 +00:00
Jordi Vilalta Prat
5884f5a7ac
OPENGLES: Fix the projection matrix and the includes.
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svn-id: r54756
2010-12-03 19:43:27 +00:00
Jordi Vilalta Prat
f1d961a35e
OPENGL: Some slight formatting fixes.
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svn-id: r54755
2010-12-03 19:16:23 +00:00
Jordi Vilalta Prat
bd6f33380e
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
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svn-id: r54754
2010-12-03 19:09:27 +00:00
Jordi Vilalta Prat
44483e1e6e
OPENGL: Fix compilation when OpenGL error checks are enabled.
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svn-id: r54734
2010-12-02 13:13:10 +00:00
Filippos Karapetis
5990753271
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defined (a regression from r54704)
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svn-id: r54732
2010-12-02 09:09:53 +00:00
Filippos Karapetis
e5f2c235d3
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for us :)
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svn-id: r54704
2010-12-01 15:15:42 +00:00
Filippos Karapetis
1a2b512ff0
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenGL 1.2 compatibility in Windows systems
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svn-id: r54700
2010-12-01 14:54:13 +00:00