Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
6651cdc97c
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Discworld PSX
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svn-id: r40864
2009-05-24 14:37:53 +00:00
Fabio Battaglia
a4b733403a
tinsel: take into account clipping when drawing PSX 4-bit images
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svn-id: r40862
2009-05-24 13:59:47 +00:00
Fabio Battaglia
b70bbcf306
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
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svn-id: r40698
2009-05-18 20:05:30 +00:00
Fabio Battaglia
7e11e57339
tinsel: start adding transparency support to Discworld PSX
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svn-id: r40697
2009-05-18 19:56:54 +00:00
Fabio Battaglia
3771f9aef2
tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palette is still wrong though
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svn-id: r40606
2009-05-15 12:46:53 +00:00
Fabio Battaglia
10caf64618
tinsel: begin modifying drawing function to support psx 4-bit cluts
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svn-id: r40119
2009-04-24 15:14:26 +00:00
Fabio Battaglia
a016ed90ba
tinsel: start wiring some Discworld PSX graphical functions into engine
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svn-id: r40091
2009-04-23 16:17:22 +00:00
Fabio Battaglia
33180805ad
tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
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svn-id: r40090
2009-04-23 15:29:34 +00:00
Kostas Nakos
a718713925
only center vertically in DW2
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svn-id: r39052
2009-03-01 21:03:46 +00:00
Johannes Schickel
5417f6bacb
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
2009-02-15 21:20:21 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Willem Jan Palenstijn
dcc81b07e5
move necessary code outside of assert
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svn-id: r35414
2008-12-17 19:25:54 +00:00
Paul Gilbert
87a0976185
Added code differences for DW1 demo to allow the first game screen to start
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svn-id: r35268
2008-12-07 07:44:52 +00:00
Paul Gilbert
e625bd54de
Implemented the Tinsel v0 WrtNonZero graphics renderer
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svn-id: r35258
2008-12-06 11:36:15 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
52a3dd7581
TINSEL: Get rid of Graphics::Surface class
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svn-id: r33275
2008-07-25 09:12:03 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00