Filippos Karapetis
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80dae7b8fc
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MADS: Phantom: Initial work on hotspots with dynamic animations
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2015-10-22 00:42:04 +03:00 |
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Filippos Karapetis
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d12d110543
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MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8
Scene 105 in Phantom uses 9 dynamic hotspots
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2015-10-21 21:42:24 +03:00 |
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Strangerke
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e2d86c3248
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MADS: Phantom: Implement scene 113, some renaming
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2015-10-20 14:07:26 +02:00 |
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Strangerke
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3ffa01ec2a
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MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine functions
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2015-10-10 17:32:51 +02:00 |
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Johannes Schickel
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5dd69b4dd1
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MADS: Make GPL header consistent with what we normally use.
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2015-05-09 15:56:27 +02:00 |
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Paul Gilbert
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69d6e72f84
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MADS: Fix dynamic hotspots in scenes with multiple such hotspots
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2014-06-01 14:43:26 -04:00 |
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Paul Gilbert
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b5949010a6
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MADS: Implemented more savegame synchronization
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2014-05-01 22:36:36 -04:00 |
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Paul Gilbert
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dccc4510e8
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MADS: Fix for highlighting and using dynamic hotspots
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2014-04-29 21:53:54 -04:00 |
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Filippos Karapetis
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4eba5032d8
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MADS: Add initial support for V2 backgrounds and hotspots
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
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2014-04-27 21:20:02 +03:00 |
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Strangerke
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04cfa85d74
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MADS: Use Common::Point in DynamicHotspot::setPosition()
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2014-04-08 10:36:12 +02:00 |
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Paul Gilbert
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407021d245
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MADS: Added a Facing enum for the player directions
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2014-03-25 22:07:33 -04:00 |
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Strangerke
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48e785c329
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MADS: Fix a couple of warnings in the hotspot code
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2014-03-24 19:15:59 +01:00 |
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Paul Gilbert
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a223189599
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MADS: Added extra debugger commands
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2014-03-23 14:26:50 -04:00 |
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Paul Gilbert
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0b351f79d8
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MADS: Further fixes for hotspot highlighting
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2014-03-22 21:55:36 -04:00 |
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Paul Gilbert
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436949eba2
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MADS: Implemented more action logic for highlighting hotspots
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2014-03-20 08:34:56 -04:00 |
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Paul Gilbert
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10124f6806
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MADS: Implemented scene 103 setup and needed support methods
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2014-03-15 17:38:44 -04:00 |
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Paul Gilbert
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c35271f20c
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MADS: Moved hotspot code to a separate file
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2014-03-05 21:50:12 -05:00 |
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