elasota
e280186a8c
ALL: VS warning cleanup
2022-12-25 16:31:57 +01:00
Cameron Cawley
28d7b361ea
COMMON: Move more file format code into common/formats
2022-12-11 22:33:23 +01:00
Eugene Sandulenko
fb7095f5a4
COMMON: Move all compression-related files to a separate directory
2022-12-01 11:53:02 +01:00
Cameron Cawley
6a1bccc649
STARK: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
Le Philousophe
111d259015
ALL: Add limits.h for all codebase
2022-08-22 15:38:10 +02:00
Donovan Watteau
27f9a460b5
JANITORIAL: Fix "the the" and similar typos
2022-07-29 19:36:40 +03:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Cameron Cawley
a020300701
ENGINES: Remove use of getEngineId() in MetaEngine subclasses
2022-07-20 11:54:19 +02:00
Le Philousophe
98c306376f
OPENGL: Merge both OpenGL shaders objects
2022-06-26 18:32:10 +02:00
Le Philousophe
4ab044a254
OPENGL: Merge both OpenGL contexts
2022-06-26 18:32:10 +02:00
Einar Johan Trøan Sømåen
2a9e6bad01
STARK: Add detection for the Russian Triada version
...
By using the hashes provided in bug ticket #13267
2022-06-14 22:46:10 +02:00
Christian Kündig
7a9f2f7488
STARK: Switch to glTexParameteri instead of glTexParameterf where integer enums are used
2022-06-12 14:34:13 +02:00
Torbjörn Andersson
e06f3c9a5a
GUI: Allow game option checkboxes to be disabled
...
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Le Philousophe
c9b4949746
AMIGAOS: Improve shader compatibility
...
OGLES2 doesn't support uniform booleans so we use macros to make it use
integers in this case. For other platforms, this change should be a
noop.
OGLES2 doesn't like float suffix for constants, remove it as well.
2022-04-17 12:34:38 +02:00
Le Philousophe
08c847cc01
STARK: Remove now useless glBindBuffer
...
This function is not available in old OpenGL.
2022-04-09 21:47:01 +02:00
Le Philousophe
1e4696f6d0
OPENGL: Rework renderer selection code
...
Add a class to group all renderer related (static) functions.
This allows to have getBestMatchingAvailableType inline in all engines.
The matching code is now shared between all engines but allows
customization for engines needing it (Grim, WME3D).
The new code takes runtime availability of features to select the
best renderer.
It avoid crashes when user choosed OpenGL but GLES2 is used.
2022-04-03 22:17:19 +02:00
trembyle
b9e7b1dfcd
COMMON: ENGINES: Correct Czech language ISO code
...
1. Correct constant in common files
2. Add the old code to obsolete language codes
3. Replace all occurences in engine code
2022-03-04 18:29:02 +01:00
Paweł Kołodziejski
554c64acf1
STARK: Alloc PEResources on heap to avoid stack overflow
2022-01-31 00:41:10 +01:00
Le Philousophe
d9b4e457e8
ALL: Remove USE_GLES2 define
...
Replace it with USE_FORCED_GLES2
2022-01-18 16:49:03 +01:00
Cameron Cawley
43d87cb029
BACKENDS: Support detecting OpenGL ES 2 at runtime for 3D games
2021-12-30 13:57:50 +01:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Cameron Cawley
f01c5321c4
STARK: Don't exit immediately if modded assets are enabled but not supported
2021-12-20 23:18:36 +01:00
Paweł Kołodziejski
50f9fa3df6
STARK: Fixed minor coverity warnings
2021-12-20 19:22:39 +01:00
Paweł Kołodziejski
2f5995482e
STARK: Formatting
2021-12-19 19:18:19 +01:00
Paweł Kołodziejski
4f6afce3ea
STARK: W/A for 1x1 dimension textures to be scaled later
2021-12-18 09:04:10 +01:00
Cameron Cawley
06e79f2adf
TINYGL: Use the existing list of rectangles when copying to the screen
2021-12-09 22:01:46 +01:00
Paweł Kołodziejski
6a591146c8
TINYGL: Added stencil buffer implementation
2021-12-09 21:10:53 +01:00
Paweł Kołodziejski
8d87f9aa78
STARK: Fixed shadow rendering
2021-12-09 09:26:12 +01:00
Paweł Kołodziejski
3b9f9804ee
TINYGL: Rearrange access to TinyGL
2021-12-08 14:52:18 +01:00
Paweł Kołodziejski
51888c13ba
STARK: Remove global constructors
2021-12-08 00:09:03 +01:00
Paweł Kołodziejski
d80bd265d2
TINYGL: Rearrange visibility various functions
2021-12-06 13:57:41 +01:00
Paweł Kołodziejski
9e72366b5f
ENGINES: Allow to build without TINYGL enabled
2021-12-05 00:08:53 +01:00
Paweł Kołodziejski
8224aeffae
STARK: No need structs to be set as packed
2021-12-01 19:42:42 +01:00
Paweł Kołodziejski
89cba0db97
STARK: Added WA for prompt dialog texture clipping
2021-11-29 23:31:14 +01:00
Paweł Kołodziejski
6f3b535752
GRIM,STARK,TINYGL: Fixed BE drawing issues.
2021-11-29 22:34:13 +01:00
Paweł Kołodziejski
af37825be3
ENGINES: Replace PixelBuffer with Surface
2021-11-27 20:14:44 +01:00
Paweł Kołodziejski
4bc6b3ad13
STARK: Re-add stencil buffer stubs
2021-11-24 23:01:13 +01:00
Paweł Kołodziejski
57032f9c15
STARK: Fixed BE issue in textures for software renderer
2021-11-24 22:10:47 +01:00
Paweł Kołodziejski
7526020b12
STARK: Fixed memory corruption in software renderer
2021-11-24 21:27:49 +01:00
Paweł Kołodziejski
b9115e9286
STARK: BigEndian fixes
2021-11-20 22:57:01 +01:00
Paweł Kołodziejski
a85dca29e9
STARK: Enable dirty rects for software renderer
2021-11-20 17:46:01 +01:00
Paweł Kołodziejski
bd72851697
STARK: Preliminary support for software renderer
2021-11-20 17:33:57 +01:00
Cameron Cawley
4d206e5286
GRAPHICS: Clean up OpenGL defines ( #3551 )
2021-11-18 00:56:21 +01:00
Orgad Shaneh
2e2a613e23
STARK: Use override
...
Using clang-tidy modernize-use-override
2021-11-14 14:34:14 +02:00
Orgad Shaneh
ee57380de7
ENGINES: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:32:04 +02:00
Paweł Kołodziejski
3e5f4b1df4
STARK: Fixed lights code placement
2021-11-09 21:32:53 +01:00
Paweł Kołodziejski
5a4b27e148
STARK: Synchronise code with opengl renderer
2021-11-09 17:31:15 +01:00
Paweł Kołodziejski
5e227c9bb4
STARK: Added missing upload texture code in software renderer
2021-11-09 17:09:54 +01:00
Paweł Kołodziejski
aa3718f0e8
STARK: Move texture binding out of vertices loop
2021-11-09 09:22:41 +01:00