Commit Graph

72 Commits

Author SHA1 Message Date
Eugene Sandulenko
88f8e00773 FULLPIPE: Implement scene19_preload() 2014-03-03 00:14:12 +02:00
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko
71c8d5edd0 FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
Eugene Sandulenko
e7b0316d8b FULLPIPE: Fix flicker in scenes. Woo hoo! 2014-01-03 01:14:16 +02:00
Eugene Sandulenko
979cf9ffd7 FULLPIPE: Fix Background::addPictureObject() 2014-01-03 00:55:29 +02:00
Eugene Sandulenko
90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko
2dac2599fe FULLPIPE: Clean full screen on each frame as corrected by LordHoto 2013-12-11 20:01:27 +02:00
Eugene Sandulenko
789b4b694f FULLPIPE: Fix drawing artifacts in all scenes 2013-12-10 17:59:35 +02:00
Eugene Sandulenko
8a93620003 FULLPIPE: Implement Scene::updateScrolling2() 2013-12-09 18:17:30 +02:00
Eugene Sandulenko
c732ee501c FULLPIPE: Implement Scene::updateScrolling() 2013-12-09 18:00:26 +02:00
Eugene Sandulenko
354794386c FULLPIPE: Rearrange debug output 2013-12-09 17:38:04 +02:00
Eugene Sandulenko
706d1f9f81 FULLPIPE: Fix crash in debug menu 2013-10-30 00:54:58 +02:00
Eugene Sandulenko
a9a1e69f49 FULLPIPE: Initisalize uninitialized variable. CID 1063191 2013-09-20 22:03:36 +03:00
Eugene Sandulenko
77daa12f85 FULLPIPE: Fix bug in picture search 2013-09-19 10:15:11 +04:00
Eugene Sandulenko
918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
fb2d0c02df FULLPIPE: CPtrList -> PtrList 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
5c6ee7573c FULLPIPE: Add parenthesis 2013-09-11 21:35:07 +03:00
Filippos Karapetis
e184573568 FULLPIPE: Fix compilation with MSVC and add a FIXME 2013-09-11 17:57:18 +03:00
Eugene Sandulenko
c55862a378 FULLPIPE: Fix const'ness 2013-09-06 15:51:36 +03:00
Eugene Sandulenko
8ea65ec40f FULLPIPE: Fix *AtPos() functions 2013-09-06 14:51:25 +03:00
Eugene Sandulenko
11cfbe4bc5 FULLPIPE: Fixe few warnings 2013-09-06 14:51:22 +03:00
Eugene Sandulenko
cac623a821 FULLPIPE: Bugfixes for StaticANIObject::startAnim() 2013-09-06 14:51:21 +03:00
Eugene Sandulenko
7154d1f2cd FULLPIPE: More *AtPos functions 2013-09-06 14:51:21 +03:00
Eugene Sandulenko
b209329a1d FULLPIPE: Implemented several high level *AtPos functions 2013-09-06 14:51:20 +03:00
Eugene Sandulenko
028772d153 FULLPIPE: Finish global_messageHandler3() 2013-09-06 14:51:20 +03:00
Eugene Sandulenko
ee18a54554 FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon() 2013-09-06 14:51:19 +03:00
Eugene Sandulenko
3e4670e6be FULLPIPE: Implement Scene::initObjectCursors() 2013-09-06 14:51:19 +03:00
Eugene Sandulenko
2a59b51689 FULLPIPE: Implemented CInventory2::rebuildItemRects() 2013-09-06 14:51:18 +03:00
Eugene Sandulenko
6ba453fa2a FULLPIPE: Fix number of bugs found by Coverity 2013-09-06 14:51:16 +03:00
Eugene Sandulenko
4db2d7e21b FULLPIPE: Fix crash 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
fce8c0f595 FULLPIPE: Implement BehaviorEntry 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
13059906c5 FULLPIPE: Rename base class variables to avoid ambigiuity 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
f90371ebce FULLPIPE: Implement global_messageHandler4() and startAnim() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
60ca9f74ac FULLPIPE: Fix bug with lost picture palettes 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
d866e2aabf FULLPIPE: First phase of StaticANIObject::update() implementation 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
1d55aa0c6e FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
ea91b8f799 FULLPIPE: Initial code for SC_1 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
6d92638e7f FULLPIPE: Fixed scene object sorting 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
856eb1b0fa FULLPIPE: Implemented FullpipeEngine::updateScreen() 2013-09-06 14:51:09 +03:00
Eugene Sandulenko
eeec3a79cb FULLPIPE: Renamed gameobj.h to constants.h 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
56cb6bbd45 FULLPIPE: Implemented CGameLoader::gotoScene() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
8cceaae590 FULLPIPE: Implement StaticANIObject::draw() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
67bbf26ecd FULLPIPE: Rename messagequeue.* to messages.* 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
b18f08d93b FULLPIPE: Started Statics drawing 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
7f332e1f20 FULLPIPE: Second part of scene drawing 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
aaf5bae026 FULLPIPE: Fixed initial scene drawing. Scene bg is shown 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
dbe5524fe0 FULLPIPE: First part of scene drawing code 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
22eedf5600 FULLPIPE: Further work on Scene switcher 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
9d83eb1aea FULLPIPE: More work on sceneSwitcher. MessageHandler 2013-09-06 14:51:04 +03:00
Eugene Sandulenko
c4499bb4b2 FULLPIPE: Further work on sceneSwitcher 2013-09-06 14:51:04 +03:00