Commit Graph

123846 Commits

Author SHA1 Message Date
Martin Gerhardy
12441a9aae TWINE: read sample balance opcode for fla files 2021-10-08 18:42:27 +02:00
Martin Gerhardy
e28dd8db29 TWINE: renamed method 2021-10-08 18:42:27 +02:00
BeWorld
db3f152ca6
MorphOS: disabled detectFramebufferSupport. added MorphOS doc 2021-10-07 16:02:29 +02:00
Mataniko
c969644d7f CREDITS: Update credits 2021-10-07 07:59:30 -04:00
Coen Rampen
d6b0b78ae3 SAGA: Allow use of non-resource files for detection
The engine expected all files listed in the detection entries to be resource
files. This commit adds the option to use a non-resource file for detection.
This is needed to use a MID file to detect one of the Windows versions of
Inherit the Earth.
2021-10-05 20:37:05 +02:00
George Kormendi
f473d979a5 I18N: Update translation (Hungarian)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-05 11:26:12 +00:00
BLooperZ
77a78904e5 KYRA: HOF: fix hebrew multiword object action str 2021-10-04 21:46:38 +02:00
Coen Rampen
5006b1a50c SAGA: Add scanning music subdir during detection
Scanning the music subdirectory is now necessary for detecting the Windows
version of Inherit The Earth.
2021-10-04 20:35:22 +02:00
Thierry Crozat
902412241e CONFIGURE: Fix fluidsynth detection on some macOS systems 2021-10-04 19:28:47 +01:00
Cameron Cawley
8744e2300b VIDEO: Initial support for UBB2 videos
Currently only handles the audio track.
2021-10-04 18:37:25 +02:00
Cameron Cawley
c75e3088fe CRYOMNI3D: Add detection for the Atlantis: The Lost Tales demo 2021-10-04 18:37:25 +02:00
Cameron Cawley
f5ea77bed3 CRYOMNI3D: Support the Versailles 1685 demo 2021-10-04 18:37:25 +02:00
Martin Gerhardy
4c079726d7 TWINE: changed access to BlockEntry data 2021-10-04 18:35:20 +02:00
Cameron Cawley
358e1548fa TWINE: Additional stream checks when loading the body data
This fixes a crash on startup on RISC OS.
2021-10-04 18:35:20 +02:00
Martin Gerhardy
2a68678662 TWINE: simplified if statement
and reduced cyclic complexity
2021-10-04 18:23:59 +02:00
Martin Gerhardy
ba562ccc2f TWINE: extended warning message with the draw list type 2021-10-03 21:14:35 +02:00
Martin Gerhardy
1824b01e5e TWINE: fixed invalid sample idx for animation action ACTION_RIGHT_STEP 2021-10-03 21:08:45 +02:00
ScummVM-Translations
3a0f68fd0d I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-04 12:48:05 +00:00
alxpnv
ab0609db66 ASYLUM: fix uninitialized member
CID 1462749
2021-10-04 15:49:10 +03:00
alxpnv
04bb1031d5 ASYLUM: fix incorrect expression
CID 1462750
2021-10-04 15:46:30 +03:00
Purple T
d4f414ca26 I18N: Update translation (French)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-04 09:35:44 +00:00
ScummVM-Translations
74972e418a I18N: Update translations templates 2021-10-03 19:06:09 +00:00
Coen Rampen
bc886473d9 SAGA: Add separate ItE Windows and Linux detection entries
This commit adds separate detection entries for the Windows and Linux versions
of Inherit The Earth.
There was a combined DOS/Windows/Linux entry with DOS as the platform. It is
not clear to me if this is a combined release or a single entry for three
separate releases, but the Windows and Linux release do exist as separate
releases. These would be detected with DOS as the platform, which would cause
the music not to work, because the DOS, Windows and Linux versions use
different music formats.
2021-10-03 21:05:53 +02:00
ScummVM-Translations
846173d530 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-03 10:06:43 +00:00
antoniou79
b3bb24e697 ANDROID: New versionCodes 73-76 for 2.6.0 2021-10-03 13:06:18 +03:00
antoniou79
9d6afc80b4 ANDROID: Repurpose VersionCodes for 2.5.1 2021-10-03 13:06:18 +03:00
Eugene Sandulenko
c4535bf8fa I18N: Update translation (Swedish)
Currently translated at 64.9% (1073 of 1651 strings)
2021-10-03 07:20:09 +00:00
Eugene Sandulenko
9336bb82f0 I18N: Update translation (Polish)
Currently translated at 64.3% (1063 of 1651 strings)
2021-10-03 07:20:07 +00:00
Eugene Sandulenko
6290248415 I18N: Update translation (Danish)
Currently translated at 65.0% (1074 of 1651 strings)
2021-10-03 07:20:06 +00:00
Eugene Sandulenko
4d86506252 I18N: Update translation (Catalan)
Currently translated at 40.0% (662 of 1651 strings)
2021-10-03 07:20:01 +00:00
Eugene Sandulenko
c5b0604813 I18N: Update translation (Ukrainian)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-03 07:13:06 +00:00
Eugene Sandulenko
e796468307 I18N: Update translation (Russian)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-03 07:12:58 +00:00
Thierry Crozat
6b5d23ed87 AGS: Improve some game names in the detection table.
See discussion in bug #12971
2021-10-03 00:19:26 +01:00
ScummVM-Translations
c5462806b3 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 22:58:14 +00:00
Thierry Crozat
c8d8b230be N64: Fix setting graphics modes 2021-10-02 23:57:29 +01:00
ScummVM-Translations
fa52e0d19e I18N: Update translations templates 2021-10-02 22:50:31 +00:00
Thierry Crozat
ae46396a3d GUI: Remove unused localized bdf fonts 2021-10-02 23:50:21 +01:00
Thierry Crozat
566ca4ef54 GRAPHICS: Remove outdated builtin font names 2021-10-02 23:50:21 +01:00
Thierry Crozat
be9cc018f3 ALL: Specify/fix encoding for *.po files 2021-10-02 23:50:21 +01:00
Thierry Crozat
32d4173fda COMMON: Remove unused and useless getCurrentCharset in TransMan
Now all translations use unicode.
2021-10-02 23:50:21 +01:00
Thierry Crozat
f3829243a1 GRAPHICS: Remove obsolete genLocalizedFontFilename FontManager
This function supported loading alternative bdf fonts when we were
using 8 bits encodings for the translations. Now that we are using
unicode for all language, this is no longer needed.
2021-10-02 23:50:21 +01:00
Thierry Crozat
6043a4e40c GUI: Remove query of charset in ThemeEngine
This was only used to be part of the name under which loaded TTF
fonts are stored in the FontMan font map. But since all the
languages now use the same charset (UTF-32), there is no longuer
a need to include the charset in the name. We still need to
differentiate between bdf fonts that can only be used for English
and TTF fonts, but this is is the case due to the font size being
included in the name. And otherwise we could just add a hardcoded
"-ttf" in the name.
2021-10-02 23:50:21 +01:00
Thierry Crozat
ebd8915009 GUI: Simplify builtin language check 2021-10-02 23:50:21 +01:00
Thierry Crozat
5e3b44f19d GUI: Cleanup Theme loading language error check
We used to have different charsets depending on the language and
a different set of fonts for each one. So themes could support
some language and not others depending on the fonts it contained.
Now all languages are using UTF-32, except English. So the only
case that can fail is when not using English and the Theme does
not have TTF fonts.
2021-10-02 23:50:21 +01:00
ScummVM-Translations
be83978c0c I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 22:46:20 +00:00
rsn8887
aa42de666c BACKENDS: PSP: Fix screen scaling 2021-10-02 17:45:26 -05:00
VAN-Gluon
d372bc168b I18N: Update translation (Japanese)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 21:26:12 +00:00
Timo Mikkolainen
642d179d9d I18N: Update translation (Finnish)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 21:26:11 +00:00
Thierry Crozat
1962e543fd JANITORIAL: Rename variable to follow code formatting conventions 2021-10-02 21:50:28 +01:00
Thierry Crozat
8d972b338d OPENGLSDL: Properly check for fullscreen state
The OpenGLSDLGraphicsManager was changed in bb15133a0a to use
SDL_WINDOW_FULLSCREEN_DESKTOP instead of SDL_WINDOW_FULLSCREEN.
But getFeatureState(kFeatureFullscreenMode) was still checking
the SDL_WINDOW_FULLSCREEN flag. This worked because in current
SDL2 versions SDL_WINDOW_FULLSCREEN_DESKTOP is defined as
SDL_WINDOW_FULLSCREEN | 0x00001000, but this is not documented
and could change in future SDL versions.
2021-10-02 18:59:44 +01:00