Commit Graph

34 Commits

Author SHA1 Message Date
Eugene Sandulenko
c3f91ca288 Converted all scumm dialogs to new scheme
svn-id: r21147
2006-03-09 01:08:25 +00:00
Max Horn
b34e207dbb Change CVS keywords to SVN keywords
svn-id: r20518
2006-02-11 10:08:56 +00:00
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166 When including files from common/, explicitly use the common/ prefix
svn-id: r18444
2005-06-24 15:23:51 +00:00
Torbjörn Andersson
41f69db19f Cleanup.
svn-id: r18324
2005-06-03 12:33:03 +00:00
Torbjörn Andersson
801db4a515 Added big editable text widget, and removed some cruft. I think this means
that all our widgets are able to scale themselves now, but I could be
mistaken.

svn-id: r18192
2005-05-20 15:03:26 +00:00
Torbjörn Andersson
469319aa70 Made the buttons scale themselves too.
svn-id: r18127
2005-05-16 10:26:20 +00:00
Max Horn
2d40452a11 Unified rules that determine when a dialog shall use its 'big' mode and when its 'normal' mode; MessageDialog uses Font::wordWrapText now; MessageDialog scales itself now
svn-id: r18111
2005-05-15 17:01:32 +00:00
Max Horn
2eb868d2a3 Fix doxygen warning
svn-id: r17969
2005-05-08 17:05:19 +00:00
Max Horn
cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
ce8c99bf62 Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
ee70457667 Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
2004-08-11 21:49:58 +00:00
Max Horn
407c489cc4 removed obsolete #include's
svn-id: r12729
2004-02-05 11:59:06 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
22c22d1e81 added namespace GUI
svn-id: r11255
2003-11-10 23:40:48 +00:00
Paweł Kołodziejski
14b7d027a2 cleanup whitespaces
svn-id: r11223
2003-11-08 23:22:16 +00:00
Max Horn
e9ae86bb76 introduced common base class GuiObject for Dialog/Widget -> step towards making it possible to nest widgets (needed for TabWidget)
svn-id: r11052
2003-11-02 14:50:53 +00:00
Max Horn
b27a871f87 turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
2003-11-02 02:18:16 +00:00
Max Horn
2d7eef223e renamed 'timer' to duration; minimal doxygen comments
svn-id: r11040
2003-11-01 22:20:14 +00:00
Max Horn
72bee75297 modified MessageDialog to allow for custom button texts
svn-id: r11034
2003-11-01 21:15:33 +00:00
Max Horn
f7ab7f6207 cleanup: new MessageDialog subclass TimedMessageDialog
svn-id: r11033
2003-11-01 20:52:41 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
1ff9749b87 and more cleanup .... Last
svn-id: r6721
2003-03-06 19:52:54 +00:00
James Brown
9df455ce38 Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games..

svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
81dce87a5c allow for a timed message dialog w/o buttons (still need to add support for multiple buttons with customm labels)
svn-id: r6038
2002-12-21 11:57:24 +00:00
Max Horn
fa312d3746 center dialog vertically, too; split overlong lines at whitespaces if posible
svn-id: r5661
2002-11-21 13:20:27 +00:00
Max Horn
ce3cde15a0 added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work
svn-id: r5600
2002-11-19 01:36:47 +00:00
Max Horn
42e6a81629 improved MessageDialog: long lines are split now (this needs improvement to favor splitting at spaces); maximum size is restricted to 300x180
svn-id: r5491
2002-11-10 14:53:28 +00:00
Max Horn
cdb7b13789 revised options dialog
svn-id: r5130
2002-10-12 00:26:24 +00:00
Max Horn
09f56dc233 some fixes for the message dialog; added some comments
svn-id: r5021
2002-09-26 12:29:10 +00:00
Max Horn
58e5e0069f added simple message dialog
svn-id: r5020
2002-09-26 11:44:02 +00:00