Strangerke
58fcb43c19
CINE: Add a safeguard to avoid incrementing a null pointer
2014-05-25 17:38:28 +02:00
Strangerke
95728f4890
CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
2014-03-16 14:24:45 +01:00
Johannes Schickel
4ad7c5b40d
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
Strangerke
2937727018
CINE: Reduce the scope of some variables, optimize a couple of iterator increment
2014-02-09 20:41:08 +01:00
Johannes Schickel
5d84f2df43
CINE: A little bit enforcement of our formatting guidelines.
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Powered by astyle & manual fixup afterwards.
2012-09-07 04:12:18 +01:00
Johannes Schickel
855a0d331f
CINE: Explain the name "undrawChar" and add a possible TODO.
2012-09-07 00:52:59 +02:00
Johannes Schickel
da4e3c4f2a
CINE: Make selection menu focus rectangle match the original size.
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Compared against real FW Amiga under UAE and FW Dos under DOSBox.
2012-09-07 00:40:42 +02:00
Johannes Schickel
33cdddb7ec
CINE: Implement proper text coloring in selection menus for Amiga.
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Tested with FW Amiga.
2012-09-07 00:19:23 +02:00
Vincent Hamm
bd6751cb4a
CINE: Fix drawing of sprite with mask.
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Protects against cases where a non-existing script is referenced.
2012-08-20 01:48:20 +01:00
Torbjörn Andersson
629d55cdfa
CINE: Apply some ScummVM formatting conventions
2012-08-14 09:09:08 +02:00
yaz0r
8fff7e29de
Merge pull request #266 from yaz0r/master
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Fix system menu in OS
2012-08-13 23:59:59 -07:00
Vincent Hamm
92df76fbb3
CINE: Fix system menu sometimes not appearing in OS
2012-08-13 23:58:32 -07:00
Travis Howell
54e6283cfa
CINE: Fix compile error caused by excess ;
2012-08-14 16:46:19 +10:00
Vincent Hamm
2fd8bae319
CINE: Fix restoring of savegame in cave
2012-08-13 20:12:07 -07:00
Johannes Schickel
90bb7a0f3f
CINE: Slight formatting fixes in gfx.cpp.
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Powered by astyle.
2012-08-12 19:50:00 +02:00
D G Turner
78b8fa31ca
CINE: Fix typo in OS palette restore code.
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This fixes most cases of incorrect palette on savegame loading.
Thanks to yaz0r for this fix.
2012-08-11 21:12:35 +01:00
Vincent Hamm
c6c7b16089
CINE: Slight cleanup.
2012-08-11 00:11:21 +01:00
Vincent Hamm
92b5ee0a48
CINE: Fix masking in Operation Stealth.
2012-08-10 14:38:31 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
David Turner
0089d3b338
CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze.
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This converts the assertion on selection of null background into a test and warning.
svn-id: r55201
2011-01-11 16:50:26 +00:00
Eugene Sandulenko
327d30d719
CINE: eliminate global variables
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svn-id: r51937
2010-08-09 11:38:01 +00:00
Johannes Schickel
1e29dc3641
Fixed use of uninitialized variable.
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svn-id: r50250
2010-06-24 22:55:44 +00:00
Eugene Sandulenko
d577d863ce
CINE: Fix bug #2812694 .
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Bug #2812694 : "CINE: Operation Stealth german crash". Our code
assumed that there exists only 256-color version which is not
the case for German version. Added code to store background
format. Old savegames are broken and could not be fixed.
Bumped savefile version.
svn-id: r49699
2010-06-15 10:17:18 +00:00
Eugene Sandulenko
2be9bb3d5f
Implement FR #2841494 : FW: Pause doesn't work
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svn-id: r49095
2010-05-19 12:17:59 +00:00
Max Horn
76553e6418
CINE: Get rid of some global constructor uses
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svn-id: r48843
2010-04-28 22:24:11 +00:00
Max Horn
37b7be4519
CINE: Change Doxygen commands to match our CFC
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svn-id: r48764
2010-04-21 21:22:43 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Johannes Schickel
a28ac2881a
Hopefully fix highlight background color in PC versions of CinE games.
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svn-id: r47556
2010-01-25 17:21:55 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Marcus Comstedt
40f9506163
The default keycolor for mouse pointers used to be 255.
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This makes sense as a default for CLUT8 modes, but not really
for anything else. As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode. However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether. Engines which relied
on the old default of 255 have been updated to specify it explicitly.
svn-id: r47118
2010-01-07 15:07:36 +00:00
Johannes Schickel
ebde95b3d8
Clear menu stack in FWRenderer deconstructor.
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svn-id: r44264
2009-09-22 17:53:00 +00:00
Johannes Schickel
e591333d4b
Implement menu stack to support all menu color effects, specific to the Amiga version of the game.
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svn-id: r44263
2009-09-22 17:51:06 +00:00
Johannes Schickel
cb41cea6f1
Changed AMIGA menu code to closer match the original. (The menu item highlight selection is still wrong though.)
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svn-id: r44231
2009-09-21 01:15:34 +00:00
Johannes Schickel
94e359d3fb
Fix box outline color for FW Amiga.
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svn-id: r44229
2009-09-21 01:14:50 +00:00
Johannes Schickel
8daf7fbba8
Changed some type names to match our coding guidelines.
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svn-id: r44224
2009-09-20 23:34:48 +00:00
Johannes Schickel
e062a56c31
Implement support for transparent dialgue boxes in the Amiga version of Future Wars.
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svn-id: r44222
2009-09-20 23:00:08 +00:00
Johannes Schickel
228ceb3b63
Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 "OS: Assert starting demo (regression)".
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svn-id: r43743
2009-08-25 23:11:17 +00:00
Kari Salminen
f5b2e69522
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
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- Now the doors actually do revolve when before they didn't.
- The fix was to alias the 9th background with the collision
page directly when loading collision page data. This way
changes written to the 9th background go to the collision
page and vice versa (And there were changes in the labyrinth).
- Also converted _bgTable from a pure array to a Common::Array
svn-id: r41453
2009-06-11 18:32:35 +00:00
Kari Salminen
cfae016200
Convert FWRenderer and OSRenderer to use Cine::Palette.
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Also fix some bugs that came up in testing of Cine::Palette.
svn-id: r41386
2009-06-08 20:46:21 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Kari Salminen
089c8b4e48
Make the 256 color transformPaletteRange-function and Future Wars's refreshPalette-function compliant with disassembly.
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svn-id: r35118
2008-11-18 19:54:44 +00:00
Kari Salminen
5252f07305
Remove unnecessary function overloadings for loadBg16 and loadBg256.
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svn-id: r34840
2008-10-22 20:45:25 +00:00
Kari Salminen
b9709b5793
Make incrustMask and incrustSprite only draw to the current background in Operation Stealth.
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svn-id: r34838
2008-10-22 19:56:38 +00:00
Kari Salminen
41bbdc427d
Added a warning to bug #2055912 's fix committed in revision 34132.
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svn-id: r34146
2008-08-25 12:00:38 +00:00
Kari Salminen
81e54d0555
Fix for bug #2055912 : FW: incrustSprite fails on savegame loading.
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What little testing I did, this seems to work, but more testing
would be nice.
svn-id: r34132
2008-08-24 23:16:37 +00:00
Kari Salminen
d26a62effa
Fix font loading:
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Fixes bug #2058539 : OS: Assert starting demo (regression).
May possibly also fix bug #2019344 : FW: crash with Amiga Italian version (photocopy room),
but not sure about that because I couldn't reproduce the bug myself.
svn-id: r34065
2008-08-20 17:31:35 +00:00
Kari Salminen
95aa2ce56f
Added some documentation about how data is unpacked in gfxConvertSpriteToRaw (Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence).
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svn-id: r33976
2008-08-17 20:53:18 +00:00
Kari Salminen
a32cae809b
Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly).
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svn-id: r33967
2008-08-17 10:43:54 +00:00