uruk
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5a5fe344a0
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CGE2: Implement display of speech bubbles.
The sound code connected to them is still gappy.
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2014-06-10 17:27:59 +02:00 |
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uruk
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54956d8a81
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CGE2: Move things around to fix broken compilation of cross-includes.
V2D and V3D are moved to vga13h.h
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2014-05-26 09:57:41 +02:00 |
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uruk
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63e57b2eb6
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CGE2: Fix formatting in general.h.
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2014-05-19 17:23:50 +02:00 |
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uruk
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945f12f2ad
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CGE2: Move setEye()s to CGE2Engine.
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2014-05-15 10:58:59 +02:00 |
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uruk
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c108a18306
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CGE2: Make some static functions non-static.
EncryptedStream -> CGE2Engine
Namely:
* CGE2Engine::number(char *s)
* char *CGE2Engine::token(char *s)
* int CGE2Engine::takeEnum(const char **tab, const char *text)
* ID CGE2Engine::ident(const char *s)
* bool CGE2Engine::testBool(char *s)
* int CommandHandler::com(const char *com)
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2014-05-13 10:37:23 +02:00 |
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uruk
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724899fc19
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CGE2: Rework Sprite a bit, make _eye an engine variable.
Also move screenToGround() during the process.
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2014-05-10 11:12:30 +02:00 |
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uruk
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72cccb8000
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CGE2: Add Hero.
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2014-05-08 16:51:03 +02:00 |
|
uruk
|
42f3dd6d2b
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CGE2: Some renaming in V3D and V2D.
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2014-05-08 14:31:12 +02:00 |
|
uruk
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a3b274ba62
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CGE2: Add new types: V2D and V3D.
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2014-05-08 10:46:18 +02:00 |
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uruk
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ec71f93628
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CGE2: Add parts of the graphics code.
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2014-04-29 09:50:40 +02:00 |
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