Commit Graph

10 Commits

Author SHA1 Message Date
uruk
5a5fe344a0 CGE2: Implement display of speech bubbles.
The sound code connected to them is still gappy.
2014-06-10 17:27:59 +02:00
uruk
54956d8a81 CGE2: Move things around to fix broken compilation of cross-includes.
V2D and V3D are moved to vga13h.h
2014-05-26 09:57:41 +02:00
uruk
63e57b2eb6 CGE2: Fix formatting in general.h. 2014-05-19 17:23:50 +02:00
uruk
945f12f2ad CGE2: Move setEye()s to CGE2Engine. 2014-05-15 10:58:59 +02:00
uruk
c108a18306 CGE2: Make some static functions non-static.
EncryptedStream -> CGE2Engine
Namely:
* CGE2Engine::number(char *s)
* char *CGE2Engine::token(char *s)
* int CGE2Engine::takeEnum(const char **tab, const char *text)
* ID CGE2Engine::ident(const char *s)
* bool CGE2Engine::testBool(char *s)
* int CommandHandler::com(const char *com)
2014-05-13 10:37:23 +02:00
uruk
724899fc19 CGE2: Rework Sprite a bit, make _eye an engine variable.
Also move screenToGround() during the process.
2014-05-10 11:12:30 +02:00
uruk
72cccb8000 CGE2: Add Hero. 2014-05-08 16:51:03 +02:00
uruk
42f3dd6d2b CGE2: Some renaming in V3D and V2D. 2014-05-08 14:31:12 +02:00
uruk
a3b274ba62 CGE2: Add new types: V2D and V3D. 2014-05-08 10:46:18 +02:00
uruk
ec71f93628 CGE2: Add parts of the graphics code. 2014-04-29 09:50:40 +02:00