Commit Graph

44 Commits

Author SHA1 Message Date
Torbjörn Andersson
532dd09b21 TOLTECS: When a new dialog opens, highlight active item (if any)
We do this by acting as if the mouse just moved to its current
position. I first noticed this on the original save/load dialogs.
2013-01-04 10:58:27 +01:00
Torbjörn Andersson
c9a175a877 TOLTECS: Scroll original save/load dialog to bottom on opening
This doesn't behave quite like the original - it seems the original
does not take the fake last entry into account when saving? - but I
think it's actually a bit more consistent this way.
2013-01-04 10:50:18 +01:00
Torbjörn Andersson
8afe7a2361 TOLTECS: Hide/show arrows in original save/load dialogs
The arrows are only visible when there are savegames to scroll to
in that direction.
2013-01-04 10:32:10 +01:00
Torbjörn Andersson
739549a29b TOLTECS: Small adjustments to the dialogs to better match original
There are still lots of things that don't look or act quite like
the original, but it's getting late here.
2013-01-04 00:01:10 +01:00
Filippos Karapetis
7b80c033c1 TOLTECS: Fix the colors of the arrows in the sound volume screen 2013-01-02 17:01:52 +02:00
Filippos Karapetis
ef6003c29f TOLTECS: Add an option to use the ScummVM save/load screens 2013-01-02 16:48:52 +02:00
Filippos Karapetis
46b5f15a4a TOLTECS: Some more menu color fixes 2013-01-02 15:26:36 +02:00
Filippos Karapetis
16026cb8de TOLTECS: Fix more menu colors 2013-01-02 15:21:13 +02:00
Filippos Karapetis
027deb1612 TOLTECS: Fix menu colors 2013-01-02 15:05:10 +02:00
Torbjörn Andersson
8335e340fd TOLTECS: Fix menu positining in the simplest way I can think of
All this does is to offset the image when copying it to the screen,
and offset the position when checking for clickable items at specific
coordinates. It looks and works right to me. I guess that just leaves
the buildColorTransTable2() function, but I'm useless for that so
someone else will have to look into it.
2012-10-03 22:21:52 +02:00
Torbjörn Andersson
eea9fc637c TOLTECS: Added TODO comment about main menu position
I'm guessing that the unused _top variable is what causes the main
menu to be drawn at the wrong position at the very start of the
game. At that point, it's 30 which seems to be by how much the Y
coordinate is off.
2012-10-03 01:09:11 +02:00
Torbjörn Andersson
f758b8422c TOLTECS: Draw shaded rects to "front screen", not "background"
The shadeRect() function is called just once (at the time of writing)
and immediately afterwards the "front screen" is copied to the
"background". Therefore, drawing to the background doesn't seem to
make any sense.

The colors are wrong, but I assume that's for the same reason that the
text colors are wrong as well.
2012-10-02 22:12:56 +02:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
fad5041a32 TOLTECS: Replace ceil with integer maths.
This removes an unnecessary use of floating point maths.
2012-09-21 03:01:39 +02:00
Filippos Karapetis
a9a579891e TOLTECS: Open the save menu with F5 and the load menu with F9
Also, this changes the dialog skip key to space instead of escape
2012-09-11 00:34:27 +03:00
Filippos Karapetis
72cdd019fc TOLTECS: Implement volume handling and toggling of speech/text 2012-09-11 00:34:23 +03:00
Johannes Schickel
72f1fb0bed TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls. 2012-06-16 02:39:00 +02:00
Tarek Soliman
a4798602d7 JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'

This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Torbjörn Andersson
54041675e5 TOLTECS: Some formatting fixes. 2012-01-29 21:41:16 +01:00
Filippos Karapetis
09349c2bca TOLTECS: Don't call c_str() on the return value of Common::String::format() 2011-11-26 22:37:44 +02:00
Filippos Karapetis
31cf9b7610 TOLTECS: Reduce code duplication 2011-11-26 22:28:39 +02:00
Filippos Karapetis
579c47b717 TOLTECS: Removed duplicate assignment 2011-11-20 22:43:12 +01:00
Filippos Karapetis
9f8ceaace2 TOLTECS: Implemented Quit game functionality in the menu 2011-11-20 22:43:11 +01:00
Filippos Karapetis
4a03bb3e43 TOLTECS: Disabled some leftover unnecessary debug output 2011-11-20 22:43:11 +01:00
Filippos Karapetis
1eed5caff5 TOLTECS: Some cleanup of the menu code 2011-11-20 22:43:11 +01:00
Filippos Karapetis
522c1ca32b TOLTECS: Bugfixes for the game menu
- The game's background is now restored when the menu closes
- Fixed a memory leak
- Removed dead code
2011-11-20 22:43:11 +01:00
David Turner
9f3cc261c2 TOLTECS: Fix Compilation After Graphics::Surface PixelFormat changes. 2011-11-20 22:43:10 +01:00
Filippos Karapetis
75842b031f TOLTECS: Added comments on main game loop, and added a FIXME 2011-11-20 22:43:10 +01:00
Filippos Karapetis
26a7bf4eb5 TOLTECS: Reduced header dependencies 2011-11-20 22:43:10 +01:00
Benjamin Haisch
dde75d709e TOLTECS: Fix compilation 2011-11-20 22:43:10 +01:00
Benjamin Haisch
1cb95f36e7 TOLTECS: - More work on the menu system, saving and loading from there is now possible
- Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue
- Add F10 scancode in sfHandleInput to open the menu
2011-11-20 22:43:10 +01:00
Benjamin Haisch
ce7f9a088c TOLTECS: - Work on the menu system (use strings from resources instead of hardcoded ones)
- ...and load the system strings from the resource on startup
- Only redraw menu screen when required
- Change parameters for some text functions from byte* to const byte*
- Rename some mouse vars
2011-11-20 22:43:10 +01:00
Benjamin Haisch
6034e4ffb4 TOLTECS: - Don't add test entries to the save/loadgame menu 2011-11-20 22:43:09 +01:00
Benjamin Haisch
34eb899b25 TOLTECS: Fixed compilation 2011-11-20 22:43:09 +01:00
Filippos Karapetis
ac97b441ec TOLTECS: Silenced warning 2011-11-20 22:43:08 +01:00
Benjamin Haisch
4c7cef996a TOLTECS: Misc fixes in the menu system 2011-11-20 22:43:08 +01:00
Benjamin Haisch
145a696fe0 TOLTECS: Implemented scrolling in the savegame list 2011-11-20 22:43:08 +01:00
Benjamin Haisch
d80cc85347 TOLTECS: More work on the menu; started the savegame page and implemented editing of the savegame description 2011-11-20 22:43:08 +01:00
Benjamin Haisch
28c74ff3b4 TOLTECS: More work on the menu; started with the saveload menu page and fixed some early bugs 2011-11-20 22:43:08 +01:00
Benjamin Haisch
3d0775bd89 TOLTECS: More work on the menu 2011-11-20 22:43:08 +01:00
Benjamin Haisch
284c358f7c TOLTECS: Started implementing the menu from scratch 2011-11-20 22:43:08 +01:00
Filippos Karapetis
d93bd3c01c TOLTECS: Silenced some warnings 2011-11-20 22:43:08 +01:00
Benjamin Haisch
ce7febcd70 TOLTECS: Reworked the ArchiveReader and ResourceCache classes.
ResourceCache needs more work since resources are never freed (which is bad).
2011-11-20 22:43:07 +01:00
Benjamin Haisch
d09fbbabe6 TOLTECS: - Added menu system prototype (may change later)
- Added movie player (still incomplete, sound is not yet implemented)
Both are not yet hooked to the engine.
- Added code for microtile arrays (from the SEL - Simple DirectMedia Layer Extension Library project), under the LGPL
This will be used as dirty rectangle "manager". This is experimental for now, it may be removed later.
2011-11-20 22:43:06 +01:00