Gregory Montoir
bb30d560b2
renamed several structures, variables and functions
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svn-id: r29860
2007-12-14 19:21:19 +00:00
Filippos Karapetis
57460c21b3
Added a note, switched to CLIP template for clipping, some cleanup
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svn-id: r29859
2007-12-14 13:55:18 +00:00
Filippos Karapetis
dd14a43cac
Fixed one more regression from the latest cleanup
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svn-id: r29848
2007-12-13 14:04:36 +00:00
Filippos Karapetis
2cb9ea3c10
Fixed a regression from the latest cleanup
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svn-id: r29847
2007-12-13 13:51:04 +00:00
Sven Hesse
1d338096f0
Muting the compiler :P
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svn-id: r29846
2007-12-13 13:26:49 +00:00
Filippos Karapetis
2991b03cc4
Cleanup and simplification
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svn-id: r29845
2007-12-13 13:17:45 +00:00
Filippos Karapetis
8968f7e616
Changed the C style malloc/free to the C++ style new/delete
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svn-id: r29841
2007-12-13 10:06:53 +00:00
Torbjörn Andersson
6589dba7f5
Fixed warning about casting away constness.
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svn-id: r29839
2007-12-12 21:56:22 +00:00
Filippos Karapetis
dcf4755dc1
Cleanup, removed duplicate code
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svn-id: r29838
2007-12-12 21:39:00 +00:00
Gregory Montoir
a94fada0ae
- minor screen fix for OS
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- added new debug channel for sound
- updated 2 opcodes comments
svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir
c271093fbb
simplified gfxConvertSpriteToRaw, some renaming
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svn-id: r29758
2007-12-08 09:10:08 +00:00
Filippos Karapetis
e905723b1e
Cleanup and simplification
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svn-id: r29755
2007-12-08 02:38:04 +00:00
Gregory Montoir
126f55fd0e
backported some changes for OS
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- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
2007-12-07 20:45:51 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Neil Millstone
c43f68e554
Fix bug where an object was accessed after it was deleted in cine engine
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svn-id: r27870
2007-07-02 22:42:35 +00:00
Max Horn
2fa0a5c457
Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
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svn-id: r27625
2007-06-22 21:16:07 +00:00
Max Horn
54d668ac13
Changed more code to use Common::KEYCODE_ enum
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svn-id: r27624
2007-06-22 21:10:57 +00:00
Torbjörn Andersson
059ba7326c
Fixed some Valgrind warnings (overlapping source and destination in strcpy()).
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svn-id: r27207
2007-06-08 19:29:48 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
45b721d3cc
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
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svn-id: r27021
2007-05-30 18:43:28 +00:00
Gregory Montoir
73210b4aa3
added code for freePartRange, freePartEntry and freeOverlay (also renamed some functions and variables).
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svn-id: r27006
2007-05-29 20:22:20 +00:00
Max Horn
a165d96fd3
Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASK
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svn-id: r26874
2007-05-19 20:06:50 +00:00
Gregory Montoir
bde5404a4e
added basic support for Amiga music playback
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svn-id: r26870
2007-05-19 12:08:41 +00:00
Gregory Montoir
93e41222b5
added debug code to display sprite masks
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svn-id: r26865
2007-05-18 09:19:35 +00:00
Gregory Montoir
1b3458e429
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed indentation of previous commit
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svn-id: r26863
2007-05-17 22:26:05 +00:00
Gregory Montoir
e9827d0884
added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite masking (see also bug #1624797 )
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svn-id: r26861
2007-05-17 22:13:31 +00:00
Max Horn
eb6318e9fa
Added FIXME comment to CINE regarding an odd warning in processSeqListElement
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svn-id: r26248
2007-03-19 22:30:28 +00:00
Chris Apers
227d83ea6e
Bad hack to make this engine works on PalmOS (compiler still seems to hate some global objects)
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svn-id: r25684
2007-02-18 12:21:25 +00:00
Max Horn
fef501c205
openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-)
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svn-id: r25151
2007-01-21 15:19:30 +00:00
Eugene Sandulenko
8fddc12581
Support loading saves from command line.
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svn-id: r24787
2006-11-25 09:28:00 +00:00
Eugene Sandulenko
c89dcb6e79
Let F10 work in all expected cases.
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svn-id: r24785
2006-11-24 20:25:55 +00:00
Eugene Sandulenko
3799a91315
Fix regression which did not allow to enter save name.
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svn-id: r24753
2006-11-20 20:27:30 +00:00
Eugene Sandulenko
315c286bea
Proper implementation of o1_allowSystemMenu()
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svn-id: r24750
2006-11-19 23:02:26 +00:00
Torbjörn Andersson
50e2cf9caa
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
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need more testing.)
svn-id: r24747
2006-11-19 18:54:06 +00:00
Eugene Sandulenko
785d86b63e
Make input string truly editable
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svn-id: r24732
2006-11-18 16:26:51 +00:00
Eugene Sandulenko
53c4684bbe
Implement naming save games in cinE. See also FR #1579780 : "FW: naming save
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games"
svn-id: r24731
2006-11-18 15:16:44 +00:00
Eugene Sandulenko
53faadfdb6
Added per game target saves.
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svn-id: r24718
2006-11-14 09:29:41 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
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svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
8e4309b7c1
Remove slipped in debug output
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svn-id: r24661
2006-11-08 21:54:03 +00:00
Eugene Sandulenko
5e5bba4397
Fix bug #1579776 : "FW: Save does not work properly"
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svn-id: r24659
2006-11-08 21:46:57 +00:00
Eugene Sandulenko
95749148cf
Add proper game detection to CinE engine.
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svn-id: r24320
2006-10-15 01:06:44 +00:00
Max Horn
31ebfdd1be
Yet another const warning fixed
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svn-id: r22795
2006-05-31 10:55:09 +00:00
Torbjörn Andersson
985215a04a
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
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to be packed, so I've removed the packing and added the 'refresh' field to
AnimData instead of having it as a separate array.
On the other hand, animHeaderStruct and animHeader2Struct *should* have been
packed, but weren't. I've changed they way they are initialised so that the
packing should no longer matter for them either.
svn-id: r22651
2006-05-26 09:36:41 +00:00
Torbjörn Andersson
31f83ff233
Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus
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the ability to select menu items. There will be cleanups later, but for now we
try to match the original.
svn-id: r22395
2006-05-08 19:49:52 +00:00
Torbjörn Andersson
cab89a6f32
Another small update/cleanup to the French messages from Nicolas Joly.
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svn-id: r22264
2006-05-01 20:10:29 +00:00
Torbjörn Andersson
72f0c9a5d7
Applied patch from Nicolas Joly to fix the French default messages in Future
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Wars. (I had originally left them as question marks because I didn't know what
characters they were supposed to be.)
svn-id: r22259
2006-05-01 14:14:24 +00:00
Torbjörn Andersson
f5ab0e5578
Fixed potential crash in drawDialogueMessage(): The function should terminate
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if, for some reason, messagePtr is NULL.
svn-id: r21833
2006-04-12 22:07:41 +00:00
Torbjörn Andersson
19a1cdfe85
Actions that do not have any custom response now print one of the default
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responses. (Before, nothing would happen.)
svn-id: r21832
2006-04-12 22:06:30 +00:00
Torbjörn Andersson
cdcf44d3f3
Stubbed addPlayerCommandMessage(). I think it may have something to do with
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printing default responses to commands.
svn-id: r21829
2006-04-12 16:34:23 +00:00