Cameron Cawley
1605b72ee8
BACKENDS: Add events for additional mouse buttons
2020-02-26 21:34:24 +01:00
Bastien Bouclet
9475192e81
ENGINES: Add a keymaps tab in the in-game options dialog
2020-02-22 13:14:04 +02:00
lolbot-iichan
7edaf3f2f7
KEYMAPPER: Enable remapping of the mouse wheel
2020-02-19 08:04:25 +02:00
Bastien Bouclet
e069f25e3a
KEYMAPPER: Remove the debugger standard action
...
It is no longer used
2020-02-16 15:35:46 +01:00
Bastien Bouclet
29dd15af0c
KEYMAPPER: Enable remapping the keyboard modifier keys
2020-02-14 19:30:00 +01:00
Bastien Bouclet
fbc938f438
KEYMAPPER: Fix remapping keys with multiple modifiers pressed
2020-02-13 07:57:02 +01:00
Bastien Bouclet
2177e685b7
KEYMAPPER: Allow joystick half axes to be remapped
2020-02-09 08:34:16 -06:00
rsn8887
eea70a3c8c
BACKEND: Allow SDL2 mapping of L2/R2, fix psp2/switch mapping
2020-02-09 08:34:16 -06:00
Bastien Bouclet
3567c4f159
BASE: Reset the keymapper on RTL with dynamic plugins enabled
...
When returning to the launcher with dynamic plugins enabled, the config manager
is re-created, invalidating the pointers the keymapper keeps to the
configuration domains.
Fixes #11348 .
2020-02-09 07:29:43 +01:00
Bastien Bouclet
4ad06f476b
KEYMAPPER: Do a better job at keeping track of the mouse position
2020-02-01 09:36:09 +01:00
Eugene Sandulenko
9f168ae447
KEYMAPPER: Fix class/struct declaration mess.
2020-01-29 16:48:46 +01:00
Eugene Sandulenko
d1805a582e
BACKENDS: KEYMAPPER: Hid noisy warning
2020-01-29 16:48:46 +01:00
Bastien Bouclet
2ef7365401
KEYMAPPER: Change backend default bindings to replace keymap defaults
...
Previously backend defaults where added to the keymap defaults.
However, it became apparent backends need to change the default bindings
to resolve conflicts.
2020-01-29 08:51:30 +01:00
Bastien Bouclet
cc15496e9e
KEYMAPPER: Use a dropdown button to save horizontal space
2020-01-29 08:51:30 +01:00
Bastien Bouclet
5079fa9dd4
KEYMAPPER: Sort the mappings by type and id in the remap dialog
2020-01-29 08:51:29 +01:00
Bastien Bouclet
17a13c9294
KEYMAPPER: Shorten the name of some joystick inputs
...
So they fit more easily in the remap dialog
2020-01-29 08:51:29 +01:00
Bastien Bouclet
c001094bce
KEYMAPPER: Add a button in the remap dialog to reset an entire keymap
2020-01-29 08:51:29 +01:00
Bastien Bouclet
7ecccd3b30
MOHAWK: RIVEN: Add default joystick action mappings
2020-01-29 08:51:29 +01:00
Bastien Bouclet
e973092aef
KEYMAPPER: Enable remapping of the mouse buttons
2020-01-29 08:51:29 +01:00
Bastien Bouclet
519b4a57e2
KEYMAPPER: Allow engines to return multiple keymaps
...
The idea is that keymaps may be situational. A keymap may be always
enabled, while another one may be enabled only during combat..
2020-01-29 08:51:29 +01:00
Bastien Bouclet
426867f4bc
KEYMAPPER: Give human readable descriptions to the keymaps
2020-01-29 08:51:29 +01:00
Bastien Bouclet
32174c9067
KEYMAPPER: Actions can now be bound to joystick buttons
2020-01-29 08:51:29 +01:00
Bastien Bouclet
df7ce0c55f
KEYMAPPER: Rework HardwareInputSet not to allocate all possible inputs
2020-01-29 08:51:29 +01:00
Bastien Bouclet
0995f40677
MOHAWK: RIVEN: Use custom engine actions for event handing
2020-01-29 08:51:29 +01:00
Bastien Bouclet
df4bf6556c
KEYMAPPER: Introduce custom engine actions
...
Custom engine actions are a new type of event the Keymapper can produce.
When an engine declares its keymap, it can declare it wants to receive
custom action events when the corresponding key is pressed, instead of
the originating hardware input events.
This system allows:
* Key bindings to be specified only once when declaring the keymap,
instead of twice (when handling the events).
* To truly rebind keys in the keymaps dialog. When using traditional
event mapping, the keymapper remaps the user keypress to the keypress
expected by the game engine to perform the action. However, the engine
still accepts the original keys.
The new concept of 'standard actions' defines a set of engine actions
that are commonly available in the games supported by ScummVM. Backends
can define default bindings for the standard actions to hardware
specific input devices.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
13fbdb935a
KEYMAPPER: Use custom backend actions for the SDL graphics keymap
2020-01-29 08:51:29 +01:00
Bastien Bouclet
be49fc4b9a
SDL: Add a keymap for the graphics manager
2020-01-29 08:51:29 +01:00
Bastien Bouclet
ec9c394787
KEYMAPPER: Remove DefaultEventMapper
...
Now the keymapper is enabled by default, it does not make sense to have
a separate class anymore.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790
KEYMAPPER: Make the keymapper mandatory
2020-01-29 08:51:29 +01:00
Bastien Bouclet
cc336635a1
KEYMAPPER: Change custom backend action events not to be instant
...
Allows action consumers to choose if they want to react on the start or
on the end of an user interaction.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
2d7588d9c3
EVENTS: Remove the dependency to EventSource from EventMapper
2020-01-29 08:51:29 +01:00
Filippos Karapetis
1b116170fa
KEYMAPPER: Fix forward declarations of HardwareInput
2020-01-27 02:33:39 +02:00
Bastien Bouclet
511d138bbc
KEYMAPPER: Move the remap dialog to an option dialog tab
...
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
19de568e24
KEYMAPPER: Untangle the dependencies between Action and Keymap
2020-01-26 23:09:08 +02:00
Bastien Bouclet
285b10beef
KEYMAPPER: Store hardware inputs into maps
2020-01-26 19:07:53 +01:00
Bastien Bouclet
3d48b54288
KEYMAPPER: Remove the ascii value from the hardware keys
...
The ascii value is for text input, which is not related to hotkeys.
2020-01-26 19:07:53 +01:00
Bastien Bouclet
d60190b12e
ENGINES: Define default bindings for the existing engine keymaps
2020-01-26 19:07:53 +01:00
Bastien Bouclet
576982bc33
KEYMAPPER: Use the default action bindings defined by the backends
2020-01-26 19:07:53 +01:00
Bastien Bouclet
17791e2f7d
KEYMAPPER: Actions can now have default mappings
2020-01-26 19:07:53 +01:00
Bastien Bouclet
ade0efa762
KEYMAPPER: Multiple inputs can map to the same action
2020-01-26 19:07:53 +01:00
Bastien Bouclet
d5e2b5d8f2
KEYMAPPER: Make it clear the keymaps are owned by the keymapper
...
Also free all the remaining keymaps when freeing the keymapper.
2020-01-26 19:07:53 +01:00
Bastien Bouclet
729cd24c0b
KEYMAPPER: Change the keymap action list to be an Array
2020-01-26 19:07:53 +01:00
Bastien Bouclet
3b5016a62d
KEYMAPPER: Change the remap dialog to use a scrollable container
2020-01-26 19:07:53 +01:00
Bastien Bouclet
9c0bc2b633
KEYMAPPER: Simplify the way keymaps are enabled and disabled
2020-01-26 19:07:53 +01:00
Bastien Bouclet
ac44469558
KEYMAPPER: Remove the domain class
2020-01-26 19:07:53 +01:00
Bastien Bouclet
930ff55421
KEYMAPPER: Simplify the event mapping logic
2020-01-26 19:07:53 +01:00
Bastien Bouclet
7edff01e69
KEYMAPPER: Move the remap event capture logic out of the keymapper
2020-01-26 19:07:53 +01:00
Bastien Bouclet
28e3f2aed7
KEYMAPPER: Remove dead code
2020-01-26 19:07:53 +01:00
Bastien Bouclet
e197a75829
KEYMAPPER: Action can generate only a single event
2020-01-26 19:07:53 +01:00
Bastien Bouclet
a449b87c5d
KEYMAPPER: Remove action id length restriction
2020-01-26 19:07:53 +01:00