Commit Graph

4543 Commits

Author SHA1 Message Date
Oystein Eftevaag
5a3aa7a994 IPHONE: Fixed mouse position when the overlay is visible 2011-05-15 21:47:11 -04:00
Max Horn
343237e68a VKEYBD: Update vkeybd_default.zip
Specifically, in vkeybd_default.xml, 'centre' changed to 'center'.
2011-05-16 00:35:49 +02:00
Oystein Eftevaag
b3062b5e7e IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
2011-05-15 18:04:36 -04:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
6eba8e8292 N64: Fix code formatting 2011-05-09 16:23:21 +02:00
Max Horn
db82d282ea N64: Remove (u)int64 typedefs from common/scummsys.h 2011-05-09 16:23:21 +02:00
Klaus Reimer
1e701b3769 WEBOS: Splitted install directory from package directory. 2011-05-08 20:58:08 +02:00
Klaus Reimer
9e4edcdc1f WEBOS: Removed unused gestureDownTime 2011-05-08 20:58:08 +02:00
Klaus Reimer
cc0d8b6252 WEBOS: Fixed ESCAPE and MENU key on WebOS 1 2011-05-08 20:58:08 +02:00
eriktorbjorn
3e8a7afeae CAMD: Added _isOpen checks to send() and sysEx()
At Raziel^'s request. This is the same as the ALSA checks I added
earlier today.
2011-05-08 13:08:09 +02:00
eriktorbjorn
3b2c3907a0 ALSA: Warn if events or SysEx messages are received when not open.
This should make it easier to spot errors like the one spotted in
the Queen engine yesterday. The Windows MIDI driver already seems
to do something like this; I don't know about the others.
2011-05-08 07:34:46 +02:00
Joost Peters
e28b402295 IRIX: Fix compilation 2011-05-08 01:25:09 +02:00
dhewg
bfecb37501 ANDROID: Get rid of Fn->ALT metakey mapping
Thanks to Ge0rG for the analysis
2011-05-07 19:44:21 +02:00
Johannes Schickel
297834017a WIN32: Embed engine data files and theme files into executable.
This embeds all the engine data files from dists/engine-data into the
executable in case the engines using them are included statically.

Furthermore it includes the theme dist files in the executable.
2011-05-05 20:22:37 +02:00
Max Horn
608ce4343a WINCE: Link against Windows FS code again 2011-05-05 10:57:35 +02:00
Fabio Battaglia
d65479a9d7 Merge branch 'master' of https://github.com/scummvm/scummvm 2011-05-04 16:51:04 +02:00
Fabio Battaglia
f16311291d N64: avoid bogus events if no controller plugged
If the user has only a N64 mouse plugged in and no controllers
this avoids fake clicks.
2011-05-04 16:48:52 +02:00
Max Horn
e19de13a5d BUILD: Further restrict which backend source files are compiled 2011-05-04 16:18:18 +02:00
Max Horn
28403e4543 BACKENDS: Fix copy & paste mistakes in some comments 2011-05-04 16:18:18 +02:00
Max Horn
3797971c48 BUILDS: Sort some stuff in backends/module.mk 2011-05-03 23:58:33 +02:00
Max Horn
fc74fb357d BUILD: Compile backend specific files only if their backend is selected 2011-05-03 23:58:33 +02:00
Max Horn
95a6098f67 PS2: Allow using mkdir 2011-05-03 23:05:45 +02:00
Max Horn
d683a228a3 MOTO: Change fprintf calls to debug calls 2011-05-03 23:04:58 +02:00
Max Horn
5efb1e5596 DINGUX: Change fprintf calls to debug calls 2011-05-03 23:04:40 +02:00
dhewg
b85fc8f190 WII: Fix compilation 2011-05-03 18:27:50 +02:00
Max Horn
7a0c64631d MACOSX: Try to fix compile errors triggered with certain Mac OS X SDK versions 2011-05-03 18:25:30 +02:00
Max Horn
b449b73f59 N64: Fix FS code regression 2011-05-03 15:33:37 +02:00
Max Horn
73396954c9 GPH: Change fprintf to debug 2011-05-03 14:34:59 +02:00
Max Horn
2fa63ca015 COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility 2011-05-03 14:30:25 +02:00
Max Horn
a50c36d138 ANDROID: Fix various forbidden symbol clashes 2011-05-03 14:29:01 +02:00
Max Horn
1a570c14e3 DINGUX: Remove unused (?) include 2011-05-03 14:28:15 +02:00
Max Horn
ff6533e1b3 PSP: Fix more forbidden symbol clashes 2011-05-03 14:14:21 +02:00
Max Horn
48bbdd1708 PS2: Fix various forbidden symbol clashes 2011-05-03 13:44:14 +02:00
Max Horn
91141dae40 WII: Fix fs code compile regressions 2011-05-03 13:32:20 +02:00
Max Horn
4dd4cf8bc0 DS: Remove references to DEVKITARM
In some places we used $DEVKITARM, but in others we hardcode the path
$DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the
latter everywhere for now. Should it turn out that we really want to
have this flexible, we can reintroduce $DEVKITARM in a proper way. In
that case, we could augment configure to set DEVKITARM to
$DEVKITPRO/devkitARM, if it has not been set yet.
2011-05-03 13:22:00 +02:00
Max Horn
f62fd4f25f BACKENDS: Avoid #including .cpp files
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.

Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
2011-05-03 13:22:00 +02:00
Max Horn
75d9f21580 BACKENDS: Change printf -> debug in vkeybd code 2011-05-03 12:53:14 +02:00
Max Horn
81ff18b0b7 WII: Fix various forbidden symbol clashes 2011-05-03 12:52:28 +02:00
Max Horn
b737dcbad5 PSP: Fix various forbidden symbol clashes 2011-05-03 11:56:17 +02:00
Max Horn
d67e450f7a DC: Fix various forbidden symbol clashes 2011-05-03 11:56:10 +02:00
Max Horn
eafc54869c PSP: Add FIXME to portdefs.h 2011-05-03 11:40:11 +02:00
Max Horn
3d4e9fe674 BACKENDS: Allow various files to use stuff from time.h 2011-05-03 11:27:44 +02:00
dhewg
ea547ca3fd ANDROID: Style fix 2011-05-02 18:41:04 +02:00
Max Horn
59e77ed667 ALL: Mark printf and various other symbols as forbidden
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!

Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Bluddy
185337f6a5 PSP: fixed cursor disappearance bug in 16-bit games
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-02 15:48:06 +03:00
Klaus Reimer
c74fcf19d8 WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. Just "make package". 2011-05-01 23:48:39 +02:00
Johannes Schickel
71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Eugene Sandulenko
204a9c2e51 RELEASE: This is 1.4.0git 2011-05-01 14:44:20 +03:00
Marcus Comstedt
c3463e77d2 DC: Create a "dcdist" target for buildbot
The "dcdist" target creates the directory dcdist/scummvm and copies
relevant files from the nightly build into it.  This is is they do
not have to be enumerated in the buildbot configuration.
2011-04-29 22:25:09 +02:00
Marcus Comstedt
22c74bf23e DC: Aesthetical improvements to plugin loader 2011-04-29 22:22:58 +02:00