Max Horn
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bb38ea2c17
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Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
svn-id: r21062
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2006-03-04 10:38:05 +00:00 |
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Max Horn
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bac32d1a5c
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Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
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2006-03-03 15:16:02 +00:00 |
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Max Horn
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2ae0f79de3
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Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
svn-id: r20879
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2006-02-25 17:36:32 +00:00 |
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Max Horn
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6914121f61
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Replaced MKID by MID_BE in most places in the SCUMM engine
svn-id: r20862
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2006-02-25 02:12:58 +00:00 |
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Max Horn
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81e8a2860e
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Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
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2006-02-20 20:57:26 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Travis Howell
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37cc74db39
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Use simplier method of checking sound status in HE60/61 games
svn-id: r20723
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2006-02-16 08:47:19 +00:00 |
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Travis Howell
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448ea4f16e
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Only DOS & Macintosh versions of HE60/61 games require XMIDI support
svn-id: r20720
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2006-02-16 06:00:46 +00:00 |
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Travis Howell
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e77fc9b9aa
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Clear sound queue when stopping sound channel in HE games
svn-id: r20718
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2006-02-16 05:52:39 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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