Thierry Crozat
7296a2d8d0
I18N: Add translation for wince specific titles for key mapping dialog
...
Also backport fix from branch on translation of default title for key mapping
dialog.
svn-id: r52959
2010-09-30 18:09:01 +00:00
Oystein Eftevaag
ab01f42a4b
IPHONE: The overlay will now always be in the native device resolution
...
svn-id: r52939
2010-09-29 00:19:13 +00:00
Max Horn
484bf9c269
ALL: Fixup some #define names
...
svn-id: r52935
2010-09-28 20:30:50 +00:00
Max Horn
1d3ce126ea
SDL: Fix for 32 bit mode support (untested; might be good for backporting, not sure, somebody should verify)
...
svn-id: r52934
2010-09-28 20:29:25 +00:00
Fabio Battaglia
76992402d7
DINGUX: remove wrong comment and fill the readme with some infos
...
svn-id: r52894
2010-09-25 21:54:41 +00:00
Yotam Barnoy
73c5895ed2
PSP: ME MP3: cache stereo status
...
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized.
svn-id: r52890
2010-09-25 20:38:40 +00:00
Lars Persson
744b301b22
SYMBIAN : Updated version nr to 1.13 in package file
...
svn-id: r52882
2010-09-25 14:59:24 +00:00
Yotam Barnoy
4807fdb4c7
PSP: fix issue in ME MP3 code. Release and init the ME when seeking.
...
Without this fix, the ME allocates more and more memory with every seek until it can't work.
svn-id: r52868
2010-09-23 21:03:20 +00:00
Lars Persson
3a3b2cf862
SYMBIAN : Add addSysArchivesToSearchSet to support local data files properly. (Instead of using extrapath)
...
svn-id: r52864
2010-09-23 10:37:10 +00:00
Lars Persson
9e4dff9164
SYMBIAN : Remove application resource include not used.
...
svn-id: r52863
2010-09-23 10:34:45 +00:00
Lars Persson
86a7d4382e
SYMBIAN : Updated define for S60v3 detection
...
svn-id: r52862
2010-09-23 10:34:00 +00:00
Lars Persson
f155d902c7
Additional include paths for Symbian^3
...
svn-id: r52854
2010-09-22 10:27:09 +00:00
Lars Persson
3518a3d18f
Added include paths for Symbian^3 SDK support
...
svn-id: r52853
2010-09-22 09:56:03 +00:00
Lars Persson
c586517b94
ADded translations.dat to pkg files
...
svn-id: r52840
2010-09-21 06:50:29 +00:00
Yotam Barnoy
f7f743ac31
PSP: switch from wrapping memcpy to defining our own memcpy
...
The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's.
svn-id: r52817
2010-09-20 14:10:44 +00:00
Yotam Barnoy
05f0ebf262
PSP: Split up PspMemory class.
...
PspMemorySwap is more specific ie. it only needs to be known by PSP files. It could be put in another file, but not worth the effort.
svn-id: r52816
2010-09-20 14:09:39 +00:00
Yotam Barnoy
b006082cf1
PSP: moved VramAllocator to display_manager.cpp.
...
It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere.
* * *
PSP: more Vram Allocator cleanup
svn-id: r52815
2010-09-20 14:05:32 +00:00
Torbjörn Andersson
c91a07229a
JANITORIAL: Removed most punctuation at end of warning() and error()
...
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
2010-09-18 10:55:16 +00:00
Eugene Sandulenko
9efa316a61
RELEASE: This is 1.3.0svn
...
svn-id: r52773
2010-09-17 19:13:47 +00:00
Fabio Battaglia
5982337485
DINGUX: Add placeholder for dingux specific readme
...
Add an almost empty readme for dingux, to be filled soon.
svn-id: r52745
2010-09-16 09:37:15 +00:00
Fabio Battaglia
7fea0c00b9
DINGUX: add exec wrapper for scummvm.elf
...
Add a wrapper to set HOME var when running scummvm on dingux.
svn-id: r52744
2010-09-16 09:32:10 +00:00
Yotam Barnoy
a1b16661de
PSP: remove virtual inheritance of BufferedWriteStream and BufferedSeekableReadStream
...
As Max pointed out to me, one can't really use virtual functions called from constructors/destructors.
svn-id: r52722
2010-09-14 14:00:15 +00:00
Fabio Battaglia
68dd99643c
DINGUX and N64: changes to dists targets
...
Run instructions to copy engine data only if there is really some
datafiles to copy for the built engines.
svn-id: r52656
2010-09-09 13:30:15 +00:00
John Willis
9307304d7e
GP2XWIZ: Rename GP2XWIZ backend to GPH.
...
* This better reflects the supported devices
from GPH (GamePark Holdings), namely the
GP2XWiz, Caanoo and merging in of the old
GP2X backend.
svn-id: r52648
2010-09-09 09:48:32 +00:00
John Willis
39899e51d0
GP2X: Clean up input code a little.
...
* Match the GP2XWiz input code.
svn-id: r52645
2010-09-08 21:43:46 +00:00
Fabio Battaglia
43a142bbff
N64: saner fake date in getDateAndTime
...
- Set the fake date in 2010 instead of year 3800
svn-id: r52644
2010-09-08 21:18:22 +00:00
Fabio Battaglia
0288f60f19
CONFIGURE and N64: add n64.mk with nintendo64 specific dist targets
...
svn-id: r52641
2010-09-08 18:04:38 +00:00
Andre Heider
f3a9828d36
WII: Fix typo, update translations.
...
svn-id: r52640
2010-09-08 17:41:31 +00:00
Fabio Battaglia
690fea2933
DINGUX: Add dingux.mk with specific 'dist' targets
...
svn-id: r52632
2010-09-08 08:26:20 +00:00
John Willis
4c107cc97a
GP2XWIZ: Reformat switches to code guidelines.
...
svn-id: r52630
2010-09-07 20:14:05 +00:00
John Willis
56b09b605d
GP2XWIZ: Clean up input code.
...
* Clean up the if/switch mess.
* Also add missing Caanoo icon.
svn-id: r52629
2010-09-07 19:02:07 +00:00
John Willis
fd407eeca3
GP2XWIZ: Refactor backend.
...
* Add support for TouchScreen 'Tap Modes'
Left Click, Right Click and Hover.
* Rename OSystem_GP2XWIZ to OSystem_GPH to
start the work on supporting a unified
backend codebase for the GP2X, Wiz and
Caanoo.
* Sort out bugs in Caanoo input code.
* Rework GP2XWiz input code to support
switching new TouchScreen modes.
svn-id: r52619
2010-09-07 14:17:31 +00:00
John Willis
2e1b4278e2
SDL: Add masks to the SDL backend to support the OpenPandora backend.
...
svn-id: r52599
2010-09-06 17:28:17 +00:00
John Willis
e81dad8e61
OPENPANDORA: Commit basic version of the OpenPandora backend.
...
Overload of the SDL backend.
Basic functional backend with support for most main ScummVM features and engines.
Supports building to a .PND OpenPandora bundle for ease of use on the device.
svn-id: r52598
2010-09-06 17:22:22 +00:00
Andre Heider
f8ff771b8e
WII: New disttarget 'wiiloaddist'
...
Uploads a .zip file to HBC to unpack to the used storage media.
svn-id: r52536
2010-09-05 00:36:27 +00:00
Andre Heider
7248efb178
DS: Enable stdout/err via nocash when DISABLE_COMMAND_LINE in not set.
...
svn-id: r52533
2010-09-04 22:19:20 +00:00
Yotam Barnoy
43bbfa5ca8
PSP: removed strict-aliasing
...
It's no longer needed after adding __may_alias__ flag in endian.h.
svn-id: r52481
2010-09-01 12:56:34 +00:00
Yotam Barnoy
b5a17ca628
PSP: fix BS2 crash by disabling strict aliasing
...
The problem that caused the crash in BS2 had to do with GCC making improper assumptions about our code. Specifically, the alignment trick we use for READ_UINT32/16 allows some targets(e.g. MIPS) to generate better code, but it also goes against ANSI C aliasing rules, which prohibit the sharing of addresses between a struct and another variable value. Using -fno-strict-aliasing tells GCC not to assume strict ANSI C aliasing and also unfortunately prevents it from making some good optimizations.
This change is probably needed for other platforms as well -- the crash on the PSP was simply a very rare coincidence.
svn-id: r52473
2010-08-31 15:24:08 +00:00
Martin Kiewitz
c0b119feda
SCI: still set game cursor, when mouse outside
...
of ScummVM window. Just don't change actual mouse position
svn-id: r52472
2010-08-31 13:05:15 +00:00
Thierry Crozat
37027d6531
I18N: Add "lowres" context for several GUI strings when in 1x mode.
...
This enables translators to use a different translation for these strings in
1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes.
svn-id: r52461
2010-08-30 22:24:40 +00:00
Andre Heider
2f3edeedc9
WII: Abuse pollEvent() to update the screen of skipped frames.
...
updateScreen() itself skips redraws when called too frequently. With
the right timing and number of consecutive calls this can result in
missing gfx updates, so lets abuse pollEvent() to check for overdue
redraws.
svn-id: r52456
2010-08-30 16:52:23 +00:00
Lars Persson
33886e22af
Build a couple of different variant to split engines in two.
...
svn-id: r52435
2010-08-29 08:26:59 +00:00
Fabio Battaglia
12e0d8997b
DINGUX: disable aspect ratio correction for some resolutions
...
Disable aspect ratio correction for games which have a native 240px
height res, this fixes Maniac Mansion NES on dingux.
svn-id: r52422
2010-08-28 08:07:10 +00:00
Lars Persson
fd574d5e24
Add support for HUGO game engine
...
svn-id: r52405
2010-08-27 07:11:31 +00:00
John Willis
1fea429497
GP2XWIZ: Add initial support for the GPH Caanoo.
...
Most of the codebase is the same, but the toolchain and libs are different.
Support for Caanoo specific features will follow, I just want to get the build support into trunk for now.
svn-id: r52400
2010-08-26 11:24:26 +00:00
Yotam Barnoy
89b34faa5a
PSP: fixed flag to open()
...
I was missing a flag (PSP_O_TRUNC) causing the config file to be opened on top of the old file, causing file corruption.
svn-id: r52387
2010-08-25 13:26:30 +00:00
Yotam Barnoy
b88f341b80
PSP: switched to using BufferedSeekableReadStream and BufferedWriteStream
...
The last PSP optimization made reading much faster, but writing isn't buffered so saving the config file was VERY slow.
I decided the cleanest way to do this would be to add BWS and use BSRS.
svn-id: r52327
2010-08-24 11:24:34 +00:00
John Willis
c2ad45a5cf
GP2XWIZ: Graphics code cleanup and start to add support for the GP2X Caanoo device.
...
svn-id: r52321
2010-08-24 09:29:30 +00:00
John Willis
edea88cf54
dingux: Add standard ScummVM copyright headers to the dingux backend.
...
svn-id: r52309
2010-08-23 19:49:51 +00:00
Fabio Battaglia
b5cb6b7c98
DINGUX: whitspace commit to start buildbot
...
svn-id: r52280
2010-08-22 16:07:04 +00:00