Vincent Hamm
c7d58aca84
Final part of V7 merging process. The FULL_THROTTLE define is not required any more
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svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown
a2a497a46f
Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
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made with previous versions.
svn-id: r3648
2002-03-05 16:13:09 +00:00
Vincent Hamm
4c12e5cf39
Fixed a little typo
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svn-id: r3637
2002-02-27 22:53:01 +00:00
Vincent Hamm
71a97abfc2
Added an option to specify the game data path
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svn-id: r3636
2002-02-27 22:48:55 +00:00
James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
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svn-id: r3627
2002-02-24 17:25:03 +00:00
Vincent Hamm
7d1acd724f
Partialy fixed Indy3 intro
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svn-id: r3586
2002-02-15 00:46:51 +00:00
Vincent Hamm
3bf6462a24
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
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svn-id: r3585
2002-02-14 22:51:01 +00:00
James Brown
7ee034af88
Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
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to hit escape a few times, after selecting your difficulty).
Still very incomplete and in progress.
svn-id: r3568
2002-02-12 21:28:07 +00:00
Ludvig Strigeus
46dd55cf2a
full throttle speech,
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fixed two bugs appearing in DOTT
svn-id: r3541
2002-01-02 11:50:28 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
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a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
95646feac9
adlib sound support, use USE_ADLIB
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svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
5ff70c5de1
open <_exe_name>.sou if that file exists instead of monster.sou
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svn-id: r3509
2001-11-29 22:29:38 +00:00
Ludvig Strigeus
1c0a7cd2e7
some BOMP support,
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some fixes
svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
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modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
8ae567b094
gcc patch by lionel ulmer
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svn-id: r3492
2001-11-14 19:33:10 +00:00
Ludvig Strigeus
b8d259d60e
music support,
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fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
279d5b2fd7
readability patches, some by janssen
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svn-id: r3490
2001-11-12 20:50:36 +00:00
Ludvig Strigeus
90cea864af
always open monster.sou if it exists,
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fate of atlantis is a scumm version 5 game that uses speech
svn-id: r3465
2001-11-06 20:25:08 +00:00
Ludvig Strigeus
097f76ae00
full screen flag,
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better mouse cursors,
removed change log from individual files
svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b
bug fixes,
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speech in dott
svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
794163c1a3
preliminary DOTT support
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svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
c30932afbe
Initial revision
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svn-id: r3408
2001-10-09 14:30:12 +00:00