Matthew Hoops
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be8a596668
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Add support for the third inventory case in Riven: you have the two journals but not the trap book (happens at the end of the game).
svn-id: r50280
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2010-06-25 18:20:31 +00:00 |
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Matthew Hoops
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a8deacfc7e
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In Riven, if we get a change card opcode on a mouse down event, ignore the next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup.
svn-id: r49393
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2010-06-02 15:26:35 +00:00 |
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Matthew Hoops
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001bca2d6c
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Remove use of global constructors in Mohawk.
svn-id: r48731
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2010-04-19 20:28:36 +00:00 |
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Max Horn
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d78dba3bca
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COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
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2010-03-18 15:07:11 +00:00 |
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Matthew Hoops
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e8c2c2b25c
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Slightly rework refreshing cards in Riven (and remove the hackish changeToCard(0)).
svn-id: r48134
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2010-02-26 08:14:33 +00:00 |
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Matthew Hoops
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5fd7dbb406
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Move Riven variable randomization to initVars() and implement randomization for the dome and prison combinations.
svn-id: r48070
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2010-02-16 03:01:46 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Matthew Hoops
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c04f8d00b1
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Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
svn-id: r47429
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2010-01-22 03:43:57 +00:00 |
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Matthew Hoops
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c20df070f3
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Make the workaround for the Riven intro background music work in the DVD version too.
svn-id: r47371
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2010-01-19 05:01:45 +00:00 |
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Max Horn
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f31c452a5f
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MOHAWK: Reduce header interdependencies
svn-id: r46782
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2009-12-30 23:02:14 +00:00 |
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Eugene Sandulenko
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0ea022d076
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Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
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2009-12-29 23:18:24 +00:00 |
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