Jonathan Gray
bee1189c5c
unmask indy3ega
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svn-id: r6952
2003-04-10 06:58:23 +00:00
Paweł Kołodziejski
5a29b639ff
added also Monkey ega for 16 colors palette
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svn-id: r6944
2003-04-09 05:20:16 +00:00
Paweł Kołodziejski
00a2bc9127
added definition of 16 colors palette to gfx backend for V2/V3 games
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I hope it's correct :)
svn-id: r6941
2003-04-08 20:10:51 +00:00
Paweł Kołodziejski
7189347adb
changed range from GF_OLD256 to GF_AFTER_V3
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svn-id: r6940
2003-04-08 19:05:41 +00:00
Paweł Kołodziejski
7e62d9a119
zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
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svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski
b30aa3cc69
fixed detection v2 scumm game
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svn-id: r6926
2003-04-07 05:10:57 +00:00
Paweł Kołodziejski
d56673b845
fixed detection of early scumm games
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svn-id: r6923
2003-04-06 19:41:34 +00:00
Max Horn
df82b6881b
fixed verb regression in older games
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svn-id: r6884
2003-03-29 20:48:57 +00:00
Max Horn
fb7fdc8e7e
fixed verb drawing in COMI (and maybe FT, too?)
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svn-id: r6874
2003-03-28 19:11:16 +00:00
Max Horn
c409895483
make the volume controls in the global options dialog work
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svn-id: r6863
2003-03-25 15:55:27 +00:00
Max Horn
0602882b18
cleanup
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svn-id: r6832
2003-03-18 16:13:52 +00:00
Jonathan Gray
5985310d64
add GF_DEFAULT_TO_1X_SCALER
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svn-id: r6830
2003-03-18 06:53:47 +00:00
Paweł Kołodziejski
d434b86ddb
split waitForTimer func, update for smush,
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btw, switching scalers while playing smush movies doesn't work or at least SDL backend,
it hang on SDL_SetVideo func
svn-id: r6818
2003-03-17 12:32:46 +00:00
Max Horn
0d0c25d764
rest of patch #655594 : Handling Y/N questions
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svn-id: r6784
2003-03-09 02:41:35 +00:00
Max Horn
c739960176
added yet another sanity check (assert); fixed long standing evil bug in getObjNewDir / getObjOldDir
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svn-id: r6763
2003-03-08 00:56:43 +00:00
Max Horn
12d09b57b5
ah yeah, I did that on purpose. Really. Just wanted to check if everybody is paying attention
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svn-id: r6757
2003-03-07 22:44:25 +00:00
Max Horn
992b4f479f
cleanup toSimpleDir: should be easier to understand this way, and hopefully fixes the valgrind warnings
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svn-id: r6755
2003-03-07 21:56:38 +00:00
Paweł Kołodziejski
243c4ffbc0
implemented formating string error for each engine
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svn-id: r6744
2003-03-07 15:38:11 +00:00
Max Horn
22e6d4581b
fixed OOB acces (thx valgrind)
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svn-id: r6731
2003-03-07 02:19:26 +00:00
Paweł Kołodziejski
093428ae9a
and more cleanup
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svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn
bc60419fa6
if a script triggers a load, immediatly perform it (this also covers the case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load
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svn-id: r6687
2003-03-04 03:18:12 +00:00
Max Horn
89f6ebb77c
added some asserts; added a hack that helps the COMI demo
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svn-id: r6684
2003-03-04 02:43:43 +00:00
Jonathan Gray
0af6652b0b
enable newgui f5 dialog for comi as per erik's patch
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svn-id: r6676
2003-03-03 22:32:02 +00:00
Max Horn
f4e147e5d2
removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
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svn-id: r6652
2003-03-01 22:04:48 +00:00
Jonathan Gray
af19cac738
patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind the inventory
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svn-id: r6642
2003-02-27 10:17:29 +00:00
Max Horn
24cba45574
more access cleanup; also reorderd some method/function declarations in class Scumm
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svn-id: r6593
2003-02-08 01:27:21 +00:00
Jonathan Gray
80bd149156
add ability to specify language for comi see scummvm -h for possible values
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svn-id: r6567
2003-01-29 08:07:10 +00:00
James Brown
d1eb2636f4
Patch 671031: Fix for MI1 intro crash + others (move new object
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clearing code into a more generic function, and call it earlier)
svn-id: r6548
2003-01-26 10:57:01 +00:00
James Brown
a0b77e7389
LCA03 sync: Modified version of the untrap patch, debugger
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savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)
svn-id: r6545
2003-01-26 06:17:25 +00:00
James Brown
5f7cd1c93d
LCA'03 commit: Fix talking where no sound hardware is present
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svn-id: r6536
2003-01-24 06:41:10 +00:00
James Brown
945dee311e
Possible hack to get the cannons firing. Of course... well, they still don't quite work :)
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svn-id: r6487
2003-01-17 07:20:54 +00:00
James Brown
4e07c1bb91
Patch 668634: Actor iteration fix
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svn-id: r6484
2003-01-16 17:37:34 +00:00
James Brown
355d079a30
Dumb, dumb, DUMB typo. :)
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svn-id: r6481
2003-01-16 13:10:43 +00:00
James Brown
c24c1270f6
Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
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svn-id: r6480
2003-01-16 12:47:34 +00:00
Max Horn
8ad002b3a3
first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
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svn-id: r6472
2003-01-16 00:40:19 +00:00
James Brown
0b46f85b7e
Early init of the scaler - to prevent ComI trying to use a huge window by default.
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This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed.
svn-id: r6449
2003-01-13 18:59:53 +00:00
Max Horn
d900d280c0
fixed checkRange output; added checkRange call to drawObject; cleanup
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svn-id: r6447
2003-01-13 15:27:06 +00:00
Max Horn
e704837f5c
fix off by one error
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svn-id: r6442
2003-01-13 13:37:43 +00:00
Max Horn
eb9726c497
added V8 scaling code
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svn-id: r6440
2003-01-13 01:29:45 +00:00
James Brown
f8dce1dc1f
Fix ComI inventory crash, properly.
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svn-id: r6430
2003-01-12 16:34:05 +00:00
Max Horn
5db47f56d0
fix for the COMI inventory crash
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svn-id: r6426
2003-01-12 13:40:12 +00:00
James Brown
74f01de444
Fix game-specific scalers overriding global... when game started from Launcher
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svn-id: r6414
2003-01-12 06:44:59 +00:00
Max Horn
02ff516590
scaling bug fix
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svn-id: r6349
2003-01-06 18:46:07 +00:00
James Brown
9df455ce38
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
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room in-game, but it works for bootparams and saved games..
svn-id: r6322
2003-01-02 10:36:17 +00:00
James Brown
3c3c5bb574
implement temporary state saving for CMI
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svn-id: r6321
2003-01-02 08:39:33 +00:00
Jonathan Gray
48c7919ee9
change the zero key to mean slot 10 instead of 0 (autosave) when using save/load hotkeys. feature request #660500
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svn-id: r6307
2003-01-01 07:12:57 +00:00
Max Horn
805c460543
added yet another variable (for mouse-button-hold flags). Now the 'verb widget' shows up, though it is not erased properly
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svn-id: r6304
2003-01-01 02:56:22 +00:00
Max Horn
7f15b5d08b
more cleanup
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svn-id: r6292
2002-12-31 14:59:06 +00:00
Max Horn
b231ef38f0
fix COMI transparency color (but maybe there is a replacement for TRNS in V8?)
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svn-id: r6287
2002-12-31 04:19:10 +00:00
Max Horn
bac0245250
added V8 support to drawVerbBitmap - not even sure if that is used in COMI, though
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svn-id: r6286
2002-12-31 03:32:06 +00:00