Commit Graph

14 Commits

Author SHA1 Message Date
Johannes Schickel
6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
D G Turner
d81f6450c9 NEVERHOOD: Silence noisy compiler warning.
This is due to NULL being used. Switching to nullptr which is equivalent
i.e. 0 should silence this.
2013-07-30 21:18:01 +01:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
johndoe123
a98d9aa58a NEVERHOOD: Clean up DiskplayerScene
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
b2934eb166 NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08 20:47:38 +02:00
johndoe123
126a306c89 NEVERHOOD: Some cleanup:
- Remove _name field from Entity (wasn't really maintained by me and
  became useless)
- Remove obsolete TODOs
- Add STICK_LAST_FRAME constant for better readability
- Remove commented out callbackList TODOs (these were so far never
  used with over 90% of the game implemented)
2013-05-08 20:47:32 +02:00
johndoe123
2c4f0b70fe NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene 2013-05-08 20:47:31 +02:00
johndoe123
3651d982c4 NEVERHOOD: Change sound stuff in Module2200
- Add Entity::stopSound
2013-05-08 20:43:45 +02:00
johndoe123
0a1a228a88 NEVERHOOD: Change sound stuff in Module1700
- Add Entity::setSoundVolume
2013-05-08 20:43:44 +02:00
johndoe123
7adc1d312e NEVERHOOD: Change sound stuff in Module1100
- Implement Entity::isSoundPlaying
2013-05-08 20:43:44 +02:00
johndoe123
0f04a01338 NEVERHOOD: Change sound playing
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
2013-05-08 20:43:44 +02:00
johndoe123
6160ee3cf2 NEVERHOOD: Move code from entity.h to new entity.cpp 2013-05-08 20:43:44 +02:00
johndoe123
222cd4a651 NEVERHOOD: More work on Scene1001 and Klayman
- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
2013-05-08 20:38:46 +02:00
johndoe123
108368e9b5 NEVERHOOD: Add more
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00