Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Torbjörn Andersson
bb4a6c2899
NEVERHOOD: Add mousewheel support to original save/load dialogs
2014-01-06 14:47:17 +01:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
a14cb193a9
NEVERHOOD: Add a debug console, together with a command to change rooms
2013-06-09 16:07:45 +03:00
johndoe123
c96d2475b1
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
2013-05-08 20:47:42 +02:00
johndoe123
53a81d11b8
NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
...
- Clean up GameModule
2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0
NEVERHOOD: Add support for loading/saving games with the game's own menu
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- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
df43b8bd68
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColorsPuzzle()
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- Add Scene::isMessageList2, only used in Scene2101
2013-05-08 20:47:40 +02:00
johndoe123
30178e46e5
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
2013-05-08 20:47:39 +02:00
johndoe123
1904e944c5
NEVERHOOD: Add initCubeSymbolsPuzzle
...
- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
2013-05-08 20:47:37 +02:00
johndoe123
685ce4e312
NEVERHOOD: Add initCodeSymbolsPuzzle
2013-05-08 20:47:37 +02:00
johndoe123
6be5c11713
NEVERHOOD: More work on the menu system:
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- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
5af2de503e
NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNumbers
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- Change NonRepeatingRandomNumbers
2013-05-08 20:47:33 +02:00
johndoe123
54c83924ce
NEVERHOOD: Add class NonRepeatingRandomNumbers
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- Simplify GameModule::initKeySlotsPuzzle()
2013-05-08 20:47:33 +02:00
johndoe123
2e32b32808
NEVERHOOD: Start with the MenuModule
2013-05-08 20:47:32 +02:00
johndoe123
ef8f0215cf
NEVERHOOD: Add GameVars::dumpVars() for debugging
2013-05-08 20:47:32 +02:00
johndoe123
533eb5d61d
NEVERHOOD: Rename puzzle initialization methods and give them better names
2013-05-08 20:47:32 +02:00
johndoe123
682d15fce4
NEVERHOOD: Cleanup and fixes
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- Implement GameModule::initScene2801Vars()
- Fix Scene1201::~Scene1201() which does some game logic stuff
- Rename some stuff
- Add more game variable constants
2013-05-08 20:47:07 +02:00
johndoe123
6df8fccf6b
NEVERHOOD: Implement GameModule::createModuleByHash
...
This is used later when restoring savegames
- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08 20:47:07 +02:00
johndoe123
b8d939a94b
NEVERHOOD: Implement Scene2802 (radio tuning scene)
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- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
2013-05-08 20:47:06 +02:00
johndoe123
111b6d32c6
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
...
- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
2013-05-08 20:47:06 +02:00
johndoe123
402f4bd275
NEVERHOOD: Start with Module2400
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- Implement Scene2401
2013-05-08 20:43:41 +02:00
johndoe123
12bb3f23f3
NEVERHOOD: Implement Scene2808
2013-05-08 20:43:39 +02:00
johndoe123
10ff159030
NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
...
There are merged into createModule and updateModule in the GameModule class
2013-05-08 20:39:40 +02:00
johndoe123
e13b8740c9
NEVERHOOD: Add Scene1307
2013-05-08 20:39:38 +02:00
johndoe123
d4030b7a9f
NEVERHOOD: Start with Module1300 and implement Scene1302
2013-05-08 20:39:37 +02:00
johndoe123
eb8c44b54c
NEVERHOOD: Implement Scene2201
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- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
johndoe123
5fcc3af23b
NEVERHOOD: Implement Module2000
2013-05-08 20:39:34 +02:00
johndoe123
87d1f79f31
NEVERHOOD: More work on Scene3009
2013-05-08 20:39:34 +02:00
johndoe123
d88836596d
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
2013-05-08 20:39:34 +02:00
johndoe123
d7dd4b4356
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
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- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123
bfd71cff6e
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
720050bec1
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
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- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08 20:38:48 +02:00
johndoe123
438b6bb53c
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
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- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00
johndoe123
c694ce8505
NEVERHOOD: More work on Klayman
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- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
2013-05-08 20:30:59 +02:00
johndoe123
9d0e90bcd2
NEVERHOOD: Add skeleton for Module1000
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- Add dummies for game variable access
2013-05-08 20:30:58 +02:00
johndoe123
4a01a69e37
NEVERHOOD: Start with Module and GameModule classes
2013-05-08 20:30:57 +02:00