Johannes Schickel
776423ff82
- started to move v1 specific functions to KyraEngine_v1 (just opcodes yet)
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- reworked script opcode handling
svn-id: r26749
2007-05-05 12:18:02 +00:00
Max Horn
579a3fe7cf
Renamed plugin.cpp to detection.cpp in all engines
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svn-id: r26622
2007-04-27 20:23:25 +00:00
Johannes Schickel
5e1c6c7907
- Renamed some files for consistency with other engines.
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- Kyra2 detector entries update.
svn-id: r26494
2007-04-15 13:39:08 +00:00
Johannes Schickel
1bbad356ef
- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)
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- gets rid of GameFlags::hasAudioCD
svn-id: r25258
2007-01-29 18:15:14 +00:00
Oystein Eftevaag
ec8f1b092d
Committing patch '[ 1531177 ] Kyra2 mock-up' by eriktorbjorn, with the addition of playing the music tracks as well (Only MIDI works for now though)
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svn-id: r23649
2006-07-31 23:05:01 +00:00
Oystein Eftevaag
3c4b13ed33
Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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svn-id: r23614
2006-07-28 11:42:53 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Torbjörn Andersson
2531fd5873
Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
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could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
2006-05-18 21:46:07 +00:00
Johannes Schickel
f7c29ccc8b
- adds AUD file player (has still some problems with playing)
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- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though)
svn-id: r22497
2006-05-17 18:07:02 +00:00
Johannes Schickel
a5b4fb7f18
- little cleanups
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- adds kyra3 dummies
svn-id: r22425
2006-05-12 23:57:53 +00:00
Johannes Schickel
6776fb3296
- moves detection code to plugin.cpp.
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- splits game table for kyra1 and kyra2.
svn-id: r22309
2006-05-03 14:24:48 +00:00
Max Horn
0da5fb4c1c
Alphabetical build order
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svn-id: r21499
2006-03-29 15:51:13 +00:00
Johannes Schickel
f3106feaf5
Added WIP Adlib sound playing code to kyra.
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It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
2006-02-27 22:39:55 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00