Commit Graph

35 Commits

Author SHA1 Message Date
Martin Gerhardy
c45caf3b08 TWINE: fixed selecting slot for saving 2020-11-17 21:09:50 +01:00
Martin Gerhardy
df75fac95f TWINE: removed screenLookupTable 2020-11-16 21:23:04 +01:00
Martin Gerhardy
b14b0c1a13 TWINE: tweaked rendering the playername 2020-11-04 20:22:59 +01:00
Martin Gerhardy
f560390f7e TWINE: implement load-savegame menu
also save game loading from launcher is supported now
2020-11-03 18:29:36 +01:00
Martin Gerhardy
df8dc9f270 TWINE: replaced magic numbers 2020-11-03 18:29:36 +01:00
Martin Gerhardy
b2c114d73f TWINE: don't leave on empty name 2020-11-03 18:29:36 +01:00
Martin Gerhardy
a41bf7b8ee TWINE: toggle virtual keyboard in player name menu 2020-11-03 18:29:36 +01:00
Martin Gerhardy
7ba94d71af TWINE: started to implement save/load 2020-11-03 18:29:36 +01:00
Martin Gerhardy
a9aa2dba5d TWINE: stop all running samples for a new game 2020-10-30 17:22:24 +01:00
Martin Gerhardy
09721f2aac TWINE: removed TWINE_PLAY_INTROS define 2020-10-30 17:20:08 +01:00
Martin Gerhardy
d5d4118470 TWINE: allow to abort fullscreen text intro 2020-10-30 17:20:08 +01:00
Martin Gerhardy
10571de5aa TWINE: reduced visibility and return value checks 2020-10-27 17:14:05 +01:00
Martin Gerhardy
934a250cfd TWINE: fixed assert in drawPlayerName 2020-10-26 18:11:15 +01:00
Martin Gerhardy
71921f241c TWINE: started to implement saving and loading as well as player name entering 2020-10-26 18:11:15 +01:00
Martin Gerhardy
64ce952c74 TWINE: reset global text vars if compiling without intros 2020-10-26 18:11:15 +01:00
Martin Gerhardy
74896d1846 TWINE: reduced scope + cleanup 2020-10-26 18:11:15 +01:00
Martin Gerhardy
7f8c588af9 TWINE: replaced magic numbers 2020-10-26 18:11:15 +01:00
Martin Gerhardy
aacb488f25 TWINE: converted to boolean and general cleanup 2020-10-25 09:21:44 +01:00
Martin Gerhardy
2ccbff91d8 TWINE: connect some of the advanced options menu settings 2020-10-24 16:12:55 +02:00
Martin Gerhardy
764640ac74 TWINE: connect more keymapper actions 2020-10-24 16:12:55 +02:00
Martin Gerhardy
a1e43850d1 TWINE: cleanup and more keymapper actions connected 2020-10-24 16:12:55 +02:00
Martin Gerhardy
84f2ba7e41 TWINE: implemented more keymap actions 2020-10-24 16:12:55 +02:00
Martin Gerhardy
c5b5e98db1 TWINE: fixed showing delayed text 2020-10-24 16:12:55 +02:00
Martin Gerhardy
d417478b8c TWINE: started to split keymaps for ui, game and cutscenes 2020-10-24 16:12:55 +02:00
Martin Gerhardy
c59fd6a32e TWINE: refactored input 2020-10-24 16:12:55 +02:00
Martin Gerhardy
b7d5232708 TWINE: refactored input 2020-10-24 16:12:55 +02:00
Martin Gerhardy
0766f49c23 TWINE: converted to boolean 2020-10-24 16:12:55 +02:00
Martin Gerhardy
9847b34a35 TWINE: refactored the way the voice playback is handled 2020-10-24 16:12:55 +02:00
Martin Gerhardy
e1ec83207f TWINE: implemented midi music 2020-10-24 16:12:55 +02:00
Martin Gerhardy
cc716125f5 TWINE: converted to char array 2020-10-24 16:12:55 +02:00
Martin Gerhardy
2ac8330823 TWINE: renamed member of Keyboard struct 2020-10-24 16:12:55 +02:00
Martin Gerhardy
385a7b5422 TWINE: switched to rgba palette and ported crossFade 2020-10-24 16:12:55 +02:00
Martin Gerhardy
ecbc291e25 TWINE: use Graphics::Surface instead of raw 8 bit buffer 2020-10-24 16:12:55 +02:00
Martin Gerhardy
37bbfc168b TWINE: converted to classes and use the scummvm systems
also converted the code to the coding guidelines of the scummvm team
2020-10-24 16:12:55 +02:00
Martin Gerhardy
bc35611293 TWINE: initial import 2020-10-24 16:12:55 +02:00