Matthew Hoops
c2af197edb
GRAPHICS: Add a Surface wrapper for drawThickLine
2011-10-27 19:20:28 -04:00
Matthew Hoops
627684ca73
GRAPHICS: Make drawThickLine take a thickness in both x and y directions
2011-10-27 19:20:02 -04:00
Matthew Hoops
1bd2480f5f
PEGASUS: Add the tractor beam class
2011-10-27 16:41:54 -04:00
Matthew Hoops
0990703779
PEGASUS: Add the graviton cannon!
2011-10-27 16:02:20 -04:00
Matthew Hoops
9f1d9f3697
PEGASUS: Add the shuttle weapon base class
2011-10-27 14:43:18 -04:00
Matthew Hoops
61311a2648
PEGASUS: Add the robot ship
2011-10-24 16:23:32 -04:00
Matthew Hoops
b3059e75e2
PEGASUS: Add the space junk stuff
2011-10-23 22:50:54 -04:00
Matthew Hoops
841f96868a
PEGASUS: Add the planet mover for the space chase
2011-10-23 21:54:13 -04:00
Matthew Hoops
cbcdf99092
PEGASUS: Add the basic 3D logic for the space chase
2011-10-23 21:38:40 -04:00
Matthew Hoops
c3d9a1cb35
PEGASUS: Add the hermite code for the space chase
2011-10-23 20:52:22 -04:00
Matthew Hoops
de3962fbc8
PEGASUS: Add the Mars canyon chase sequence
2011-10-23 18:52:49 -04:00
Matthew Hoops
c8526bf6c3
PEGASUS: Add support for scaled/glowing images/movies
2011-10-23 12:51:33 -04:00
Matthew Hoops
f9ecab1953
PEGASUS: Add Norad Alpha
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Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now.
2011-10-22 22:29:09 -04:00
Matthew Hoops
d6dee9ff18
PEGASUS: Add the base Norad code
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(Common stuff between both Norad Alpha and Norad Delta)
2011-10-20 17:35:25 -04:00
Matthew Hoops
422ff6c4c1
PEGASUS: Don't use the work area for screen shaking
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It may have stuff purposely not drawn on it
2011-10-19 14:55:48 -04:00
Matthew Hoops
4af1fe25af
PEGASUS: Add our TGWorldSaver replacement
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The scoring on the death/pause screens are now shown
2011-10-18 09:37:56 -04:00
Matthew Hoops
81ace6e105
PEGASUS: Fix TSA door locks
2011-10-17 10:07:49 -04:00
Matthew Hoops
1529ed0891
PEGASUS: Implement deleting items when inventory is full
2011-10-17 09:21:49 -04:00
Matthew Hoops
5c2a89dc4a
PEGASUS: Fix drop box highlight color
2011-10-17 00:56:27 -04:00
Matthew Hoops
0dada6e231
PEGASUS: Implement screen shaking
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Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-16 23:44:48 -04:00
Matthew Hoops
802873d323
VIDEO: Fix QuickTime audio track ends
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Fixes videos where the audio track length is smaller than the video track length.
2011-10-16 22:27:51 -04:00
Matthew Hoops
77033ecc6c
PEGASUS: Fix the Mars robot timer not stopping
2011-10-15 23:17:27 -04:00
Matthew Hoops
4b9914104e
PEGASUS: Remove the unused biochip AI warnings from WSC
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WSC is now completable using the violent method
2011-10-15 22:15:10 -04:00
Matthew Hoops
1c949d375a
PEGASUS: Add the Mars neighborhood
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Does not include the space chase just yet or canyon chase.
The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-15 19:48:36 -04:00
Matthew Hoops
64656342a9
PEGASUS: Add the Mars reactor element code
2011-10-14 16:08:34 -04:00
Matthew Hoops
c9f31d3c6e
PEGASUS: Fix drawing WSC molecules
2011-10-14 10:54:59 -04:00
Matthew Hoops
753006ae1a
PEGASUS: Add the WSC neighborhood
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Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-13 20:59:20 -04:00
Matthew Hoops
13fef21fed
PEGASUS: Fix shell notifications on loading games
2011-10-11 19:46:15 -04:00
Matthew Hoops
5062aaffca
PEGASUS: Implement the sub chase
2011-10-11 19:45:36 -04:00
Matthew Hoops
5b62d069bc
PEGASUS: Fix Full TSA briefing movies
2011-10-10 13:17:35 -04:00
Matthew Hoops
e998fb6c0e
PEGASUS: Allow for loading games from the launcher/cli
2011-10-10 13:12:15 -04:00
Matthew Hoops
820e424e98
PEGASUS: Fix saving/loading original-compatible saves
2011-10-10 11:42:02 -04:00
Matthew Hoops
11b92529b0
PEGASUS: Fix loading continue points
2011-10-10 10:14:34 -04:00
Matthew Hoops
85dc2e5c65
PEGASUS: Stub off map handling
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Needed to be able to load saved games
2011-10-10 10:04:47 -04:00
Matthew Hoops
099f4ce9f5
PEGASUS: Add some missing Neighborhood destructor code
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Now AI rules don't carry over to the next neighborhood :P
2011-10-10 00:00:06 -04:00
Matthew Hoops
82cadf68e8
PEGASUS: Fix the historical log comparison screen
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Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
2011-10-09 23:32:40 -04:00
Matthew Hoops
5dd625ebfb
PEGASUS: Disable AI energy warnings in the demo
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The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-09 16:28:30 -04:00
Matthew Hoops
09be0ed5c8
PEGASUS: Fix movie end trigger not always being sent
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The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09 16:14:14 -04:00
Matthew Hoops
89773a90ce
PEGASUS: Only call callbacks once
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Fixes final walk movie of a stride, among various other things
2011-10-09 00:04:05 -04:00
Matthew Hoops
188d951cb4
PEGASUS: Remove unused movie direct draw mode
2011-10-08 00:13:14 -04:00
Matthew Hoops
8a717d28d8
PEGASUS: Fix frames after turning
2011-10-07 23:13:31 -04:00
Matthew Hoops
e1dc4db7aa
Merge remote branch 'upstream/master' into pegasus
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Conflicts:
video/qt_decoder.cpp
2011-10-07 14:34:22 -04:00
Matthew Hoops
842b471e45
VIDEO: Ensure the sample to chunk index remains valid
2011-10-07 14:18:08 -04:00
Matthew Hoops
3f0c9e0910
GRAPHICS: Fix PICT buffer overflow
2011-10-07 11:34:56 -04:00
Matthew Hoops
6a54c7953a
VIDEO: Fix getNextFramePacket() to actually be efficient
2011-10-07 11:34:30 -04:00
Matthew Hoops
a064b7bc0b
VIDEO: Fix Cinepak variant detection
2011-10-07 11:34:03 -04:00
Matthew Hoops
5fab8cb521
VIDEO: Ensure audio paused status remains after a QuickTime seek
2011-10-07 11:33:24 -04:00
Matthew Hoops
c0dcfc8060
GRAPHICS: Add support for true 32bpp DirectBits images
2011-10-07 11:33:09 -04:00
Matthew Hoops
711d0ff037
COMMON: Ensure numTypes is set to 0 on close
2011-10-07 11:32:57 -04:00
Matthew Hoops
75d2a43302
GRAPHICS: Add support for multiple CompressedQuickTime calls
2011-10-07 11:32:35 -04:00