Chris Apers
0d71a7db1b
This seems to be no more used
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svn-id: r9585
2003-08-07 14:37:18 +00:00
Max Horn
0df319e952
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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svn-id: r9359
2003-08-01 12:21:04 +00:00
Max Horn
101df28e0b
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn
1374e7c6b1
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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svn-id: r8050
2003-05-28 18:13:30 +00:00
Jamieson Christian
c6568530bd
Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
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Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
2003-05-23 04:19:47 +00:00
Max Horn
a0a096e2e8
added support in the save/load system for 2 dimensional arrays; used this for save/load of localvars -> this fixes many old save games, and allows us to be future compatible
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svn-id: r7846
2003-05-23 02:58:34 +00:00
Jamieson Christian
2612a8f817
Added ParameterFader into savegame format.
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Savegames are now version 17 (VER_V17).
svn-id: r7808
2003-05-21 21:38:03 +00:00
Paweł Kołodziejski
aa3766018f
updated copyrights headers
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svn-id: r6726
2003-03-06 21:46:56 +00:00
James Brown
8d9b84b98e
Patch 671701: SO_TALK_FREQUENCY
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svn-id: r6547
2003-01-26 10:54:34 +00:00
Max Horn
defd1e7084
increased variable size from 16 to 32 bits
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svn-id: r6469
2003-01-15 14:14:00 +00:00
James Brown
5bf741f960
Patch 667613: Extend gfxUsageBits[]
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svn-id: r6453
2003-01-14 10:06:56 +00:00
Max Horn
eb9726c497
added V8 scaling code
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svn-id: r6440
2003-01-13 01:29:45 +00:00
Max Horn
c3657ff637
fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
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svn-id: r6376
2003-01-09 22:53:21 +00:00
Jamieson Christian
f60bda7d5c
Implemented new instrumentation save/load.
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Save/load version is now VER_V11.
Adlib/MT-32 instrumentation is now saved and loaded.
BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE!
svn-id: r6044
2002-12-21 20:10:47 +00:00
Marcus Comstedt
83da387eef
New savefile backend system (bye bye NONSTANDARD_SAVE...)
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svn-id: r6007
2002-12-17 01:15:13 +00:00
Max Horn
4ddecdad58
Patch #650085 : Make saveload system extensible
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svn-id: r5885
2002-12-08 16:14:29 +00:00
Max Horn
5d72701c06
fixed the non-POD warning for real this time
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svn-id: r4999
2002-09-22 03:57:41 +00:00
Max Horn
fbe9c544de
tied to fix 'non-POD type' warning in some GCC versions; moved some common code to saveload.h
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svn-id: r4997
2002-09-22 02:53:15 +00:00
Max Horn
0cf920e040
some cleanup to the save/load code... I think some more wouldn't hurt :-)
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svn-id: r4863
2002-08-26 16:47:14 +00:00
Max Horn
ce46866403
Initial revision
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svn-id: r4785
2002-08-21 16:07:07 +00:00