Thierry Crozat
c80e1c6b49
NULL: Fix compilation without GNU C extensions
2020-11-22 16:35:03 +00:00
antoniou79
637d845210
COMMON: DEBUGGER: Don't attach again at EVENT_DEBUGGER
...
If already active
Addresses bug https://bugs.scummvm.org/ticket/11964
2020-11-22 13:58:57 +02:00
Cameron Cawley
c877097b49
ALL: Remove use of "" in Common::U32String constructors
2020-11-16 16:56:58 +00:00
Vladimir Serbinenko
f5ffbe1155
TEST: Copy encoding.dat to make tests work in relative build directory
2020-11-16 02:38:22 +01:00
Cameron Cawley
421e36a3a8
NULL: Implement getMillis() and delayMillis() on Windows
2020-11-15 22:42:01 +00:00
Cameron Cawley
ec62b546da
NULL: Always implement OSystem::addSysArchivesToSearchSet()
2020-11-15 22:33:22 +00:00
Vladimir Serbinenko
68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv ( #2586 )
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Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
antoniou
73c2c578ee
ANDROID: Added a note comment about scummvm.ini location
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Location is directly inside the app's internal storage folder
I am not sure if I did this by mistake, because I think it would be better for it
to be under the subpath ".config/scummvm" which we do create earlier.
However, this *mistake* makes the file easier accessible via the "LAN" feature,
since otherwise the user has to also enable the "show hidden files" option
and navigate specifically to the ".config/scummvm" subpath
to set it as root for the LAN server, in order to see the scummvm.ini.
In the current way, the user simply has to set the internal app folder
as root for the LAN server.
2020-11-13 10:46:41 +02:00
Thierry Crozat
a509afdf4d
COMMON: Remove resetGraphicsScale from OSystem
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This function used to be called from the Engine class, but was
not longer used since commit 432fd522
. The single remaining use
was an internal use in the SurfaceSdlGraphicsManager, and I kept
the behaviour there while removing the function.
2020-11-12 21:05:36 +00:00
cyee
607d8adaef
VITA: add support for booting game directly via bubble
2020-11-10 09:06:26 -06:00
Eugene Sandulenko
5936026209
ALL: Clarify POTFILES, remove redundant common/translations.h includes
2020-11-10 03:03:49 +01:00
Cameron Cawley
128b20634f
IOS7: Fix compilation with Xcode
2020-11-09 19:12:33 +00:00
Cameron Cawley
0d4625d2d5
IOS7: Make use of ModularMutexBackend
2020-11-09 19:12:33 +00:00
Cameron Cawley
832f5d1c4a
IPHONE: Make use of ModularMutexBackend
2020-11-09 19:12:33 +00:00
antoniou
0de952a59c
ANDROID: Raise targetsdk to 29 but make use of requestLegacyExternalStorage
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Also some fixes for deprecated warnings
2020-11-07 23:38:03 +02:00
Cameron Cawley
626755db94
IPHONE: Use kFeatureFilteringMode to toggle filtering
2020-11-07 18:05:53 +00:00
Matthieu Milan
5a31319853
SWITCH: Implement OSystem_Switch::getSystemLanguage()
2020-11-06 21:40:01 -06:00
Vladimir Serbinenko
e07fc52767
ANDROID: Merge few files between android and android3d ( #2595 )
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While unfortunately it doesn't help with existing differences it help
to prevent their increase
2020-11-03 14:50:54 +01:00
Vladimir Serbinenko
a1a53eb205
ANDROID: Fix android3d compilation ( #2594 )
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SAF was added to android but not android3d yet it is in both cases
in posifxfs.
Merging android and android3d will be a separate project
2020-11-03 12:36:51 +01:00
SupSuper
0128d5e3b5
OPENGLSDL: Fix SDL asserting when getting fullscreen state
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This fixes a null pointer being passed to SDL_GetWindowFlags
when there is no window yet, since the condition was incomplete
2020-11-01 20:10:15 +00:00
Cameron Cawley
ee18a89df5
MAEMO: Add override and final keywords
2020-11-01 20:04:57 +00:00
antoniou
4bda9bf112
ANDROID: Use TextUtils.isEmpty() instead of String's isEmpty()
2020-11-01 19:38:07 +02:00
antoniou
7aa38e197a
ANDROID: Callback for onDestroy at ScummVM thread end
2020-11-01 19:38:07 +02:00
antoniou
8fe6aae59e
ANDROID: Use SAF for folder and file creation when normal way fails
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Should affect only external "secondary" storage (eg. physical SD card)
2020-11-01 19:38:07 +02:00
Matthew Duggan
5135f1f4b9
ALL: Run optipng to reduce png file size
2020-11-01 21:34:03 +09:00
BeWorld
a434791bf8
MORPHOS: Add native file browser via Asl ( #2574 )
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MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
athrxx
86040f13b8
WIN32: add some CJK codepage name mappings
2020-10-30 21:36:29 +01:00
LMerckx
e7132897fd
GUI: Fix keymap of virtual keyboard if no GUI opened before ( #2555 )
2020-10-26 21:18:12 +01:00
Matthieu Milan
90d9540ad8
SWITCH: Add support for 3d games ( #2558 )
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SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
antoniou
64eb1c0afe
ANDROID: A tentative handling of handling joystick control
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Basically as a virtual mouse
2020-10-25 02:30:32 +03:00
antoniou
cff369a14b
ANDROID: Handle repeating keys for virtual keyboard
2020-10-24 16:04:11 +03:00
Eugene Sandulenko
2134a2dc72
BACKENDS: DIALOGS: Properly store last path in Gtk file browser
2020-10-23 00:32:21 +02:00
Cameron Cawley
7da4faf5a5
SDL: Fix the mouse being grabbed when returning from full screen
2020-10-22 17:03:53 +02:00
Matthew Duggan
e1bff1cbb3
ANDROID: Avoid crash if version no is not int
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This can happen during development - shouldn't happen for any official release,
but even if it does let's just assume versions are different and default to
upgrading the config.
2020-10-20 20:41:38 +09:00
Laurent Merckx
237211a7fe
GUI: Fix display of virtual keyboard for OpenGL/OpenGLES
2020-10-19 16:40:36 +02:00
Alexander Reim
901032db9f
WII: Update linkscript and fix for linker false error message
2020-10-19 11:21:22 +02:00
Thierry Crozat
79b4e0ae21
MACOSX: Fix memory leak in dock tile plugin
2020-10-19 01:14:21 +01:00
antoniou
79acea3a18
ANDROID: use gradle's auto-align and set debuggable to false for release build
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There were issues with manually aligning apks possibly due to upgrading gradle
The manual zipalign even though running with no fail message, would NOT align the apk properly anymore.
Command to manual verify alignment of an apk is:
Android/Sdk/tools/bin/zipalign -c -v 4 release/ScummVM-release-unsigned.apk
2020-10-18 13:42:44 +03:00
antoniou
80e32dbbc8
ANDROID: Do not use or show virtual keyboard when physical is connected
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The toggle button will still be shown, but it won't show the in-app keyboard when pressed, unless the physical keyboard is disconnected
2020-10-17 22:00:41 +03:00
antoniou
7551d119e2
ANDROID: Fix crash when connecting or disconnecting physical keyboard
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And also add some code to load and use the keyCharacterMap of the source device for the event
It is unclear if getUnicodeChar() already does this (loads the keyCharacterMap of the source device.
If it does, then the extra code is redundant.
2020-10-17 21:40:08 +03:00
antoniou
87a76f4a56
ANDROID: Fix shifted keys and key combos
2020-10-17 19:20:58 +03:00
LMerckx
9a35674cfc
Merge pull request #2536 from lmerckx/virt-mous-pos
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GRAPHICS: Problem with virtual mouse position in an overlay when full…
2020-10-17 18:11:13 +02:00
BeWorld
cdc0ad802d
MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString ( #2531 )
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MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString
2020-10-16 21:26:42 +02:00
antoniou
3f3ad0b2ca
ANDROID: Remove keyUp and keyDown overrides from EditSurfaceView
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They were causing some nasty loops with certain keys and are largely redundant since we already had a events manager for keys
2020-10-16 21:39:54 +03:00
Paweł Kołodziejski
bb388295a4
BACKENDS: drop setDefaultFeatureState() usage, it's not needed
2020-10-16 20:17:29 +02:00
Cameron Cawley
5c255b3aa9
WIN32: Add override and final keywords
2020-10-16 18:32:08 +01:00
antoniou
48d6ff8d6b
ANDROID: Set flag to leep screen on
2020-10-16 20:29:18 +03:00
antoniou
940b87000d
ANDROID: Merge ontouch from EditSurfaceView into ScummVMEventsBase
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Also fix a bug with back button not removing the keyboard if it is shown without clicking on a text input field
2020-10-16 20:08:52 +03:00
Cameron Cawley
70aebaca5b
WII: Add override and final keywords
2020-10-16 17:46:43 +01:00
Fiodar Stryzhniou
6a7340f744
SYMBIAN: sync with 2.2.0 release.
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Added new project files, build fixes.
2020-10-16 17:06:05 +02:00