Paul Gilbert
c96d44d928
Added code to properly detect when an animation sequence is complete
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svn-id: r50493
2010-06-29 11:51:05 +00:00
Paul Gilbert
5f2c184e4e
Changed reading of sprite frame depths to signed bytes - this fixes the problem with the Slippery Pig not showing up in the landing scene in the intro sequence
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svn-id: r50492
2010-06-29 11:26:48 +00:00
Paul Gilbert
c1176498f1
Removed the old hardcoded calls to loadDSRFile
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svn-id: r50491
2010-06-29 11:15:21 +00:00
Paul Gilbert
841356ac80
Added loading of the correct DSR file at the start of each animation scene
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svn-id: r50490
2010-06-29 11:09:33 +00:00
Paul Gilbert
eb4a48bfd9
Reserved palette ranges used by on-screen messages
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svn-id: r50489
2010-06-29 10:52:59 +00:00
Paul Gilbert
b91ba9c56e
Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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svn-id: r50488
2010-06-29 10:40:24 +00:00
Paul Gilbert
6063a9cba3
Bugfix to properly erase text messages when they expire
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svn-id: r50432
2010-06-28 11:40:39 +00:00
Paul Gilbert
c7682f5117
Added proper conversion of message RGB colour values
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svn-id: r50371
2010-06-27 06:35:32 +00:00
Paul Gilbert
9a8683ac65
Added accidentally deleted line
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svn-id: r50369
2010-06-27 05:58:11 +00:00
Paul Gilbert
965cdb6fbf
Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
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svn-id: r50366
2010-06-27 05:18:21 +00:00
Paul Gilbert
c922af06c2
Centralised the update logic for the various system lists into the MadsView class
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svn-id: r50365
2010-06-27 05:17:40 +00:00
Filippos Karapetis
783b71d585
Load the correct speech file pack for the intro of Rex Nebular
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svn-id: r50321
2010-06-26 13:28:22 +00:00
Paul Gilbert
8eb206b6b9
Bugfix to correctly handle transparency when rendering scaled sprites
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svn-id: r50314
2010-06-26 11:31:04 +00:00
Paul Gilbert
d7fe988251
Bugfix to dirty area handling to prevent creation of invalid rects
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svn-id: r50312
2010-06-26 11:14:38 +00:00
Paul Gilbert
70e4a8605b
Minor bugfix for correctly positioning where background sprites are drawn
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svn-id: r50298
2010-06-26 00:37:44 +00:00
Paul Gilbert
ab261facee
Added extra validation for sprite decoding
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svn-id: r50297
2010-06-26 00:36:43 +00:00
Paul Gilbert
e328bd8f7f
Added support for Fab compressed sprite sets
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svn-id: r50295
2010-06-25 23:43:07 +00:00
Florian Kagerer
c35e350531
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
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svn-id: r50288
2010-06-25 20:51:57 +00:00
Paul Gilbert
aa0c86e755
Bugfix for correctly decoding 2-bit encoded depth surfaces
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svn-id: r50206
2010-06-24 08:17:46 +00:00
Paul Gilbert
cd8bec1ae2
Corrected rendering of sprites into a scene background
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svn-id: r50205
2010-06-24 08:16:40 +00:00
Paul Gilbert
70e9df9566
Corrected incorrect variable name change
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svn-id: r50204
2010-06-24 08:15:31 +00:00
Matthew Hoops
3838197ac1
Silence gcc warnings.
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svn-id: r50197
2010-06-24 01:29:46 +00:00
Filippos Karapetis
3cdd841192
Made a warning more verbose
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svn-id: r50177
2010-06-23 11:32:36 +00:00
Paul Gilbert
fedc060605
Corrected newly added palette conversion warning
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svn-id: r50176
2010-06-23 11:28:53 +00:00
Filippos Karapetis
3569b49662
Changed some asserts to warnings
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svn-id: r50175
2010-06-23 11:22:44 +00:00
Paul Gilbert
717005bf25
Rewrote the MADS animation frame decoder to better guard against invalid data causing memory overruns
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svn-id: r50174
2010-06-23 10:11:01 +00:00
Max Horn
bbad3f333a
Patch #1956501 : "GUI/LAUNCHER: Midi device selection"
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svn-id: r50128
2010-06-21 21:36:36 +00:00
Paul Gilbert
110e03c87b
Removed unused variables
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svn-id: r50071
2010-06-20 07:06:22 +00:00
Paul Gilbert
fcdb7807a4
Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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svn-id: r50070
2010-06-20 07:04:58 +00:00
Paul Gilbert
d6cd656f15
Added support for the alternate encoding for depth surfaces
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svn-id: r50069
2010-06-20 05:25:34 +00:00
Filippos Karapetis
cf86b44793
M4/MADS: Some slight tweaks to the animation message chunks
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svn-id: r49927
2010-06-17 12:13:27 +00:00
Torbjörn Andersson
f10b1a23f8
Fixed a few cppcheck errors.
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svn-id: r49919
2010-06-17 05:40:48 +00:00
Paul Gilbert
deb907de63
Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
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svn-id: r49801
2010-06-15 11:19:32 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Paul Gilbert
58487da20b
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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svn-id: r49646
2010-06-14 06:33:24 +00:00
Paul Gilbert
6fb462e6b0
Further memory leak fixes reported by Valgrind
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svn-id: r49644
2010-06-14 05:27:54 +00:00
Paul Gilbert
466a151744
Fixes for memory leaks reported by Valgrind
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svn-id: r49643
2010-06-14 04:20:57 +00:00
Paul Gilbert
ae0a7a6675
Added logic for animation sequences specifying a starting animation frame number
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svn-id: r49642
2010-06-14 03:15:58 +00:00
Paul Gilbert
4c6d276ce9
Bugfixes for correct moving of the screen viewport within an animation
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svn-id: r49629
2010-06-13 10:50:54 +00:00
Paul Gilbert
02ed880180
Added logic for handling the rate of animation background scrolling, and miscellaneous extra fields
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svn-id: r49627
2010-06-13 08:53:06 +00:00
Paul Gilbert
2625c9b20b
Applied fix for checking unallocated channels for All Notes Off MIDI command
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svn-id: r49613
2010-06-12 23:53:26 +00:00
Paul Gilbert
277a700e67
Reimplemented the scaled sprite drawing logic. The first introduction sequence scene now displays correctly
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svn-id: r49604
2010-06-12 11:32:28 +00:00
Paul Gilbert
e572267a05
Bugfixes to correctly scroll the background during animations
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svn-id: r49596
2010-06-11 11:08:37 +00:00
Paul Gilbert
ef34896dce
Clarified various incorrectly named parameters, and fixed code for loading the correct art file backgrounds when running animation sequences
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svn-id: r49595
2010-06-11 11:03:51 +00:00
Paul Gilbert
4d87342847
Added extra code and support methods for properly clearing up backgrounds and used sprites when an animation sequence ends
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svn-id: r49566
2010-06-10 10:20:25 +00:00
Paul Gilbert
62402e743e
Added extra positioning and dummy depths surface so that the introduction cutscene now starts up
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svn-id: r49480
2010-06-07 10:17:44 +00:00
Paul Gilbert
b2678ddf52
Changed a create call to setSize to fix compiler error
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svn-id: r49479
2010-06-07 09:35:59 +00:00
Paul Gilbert
34f7c05e4d
Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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svn-id: r49478
2010-06-07 09:19:42 +00:00
Paul Gilbert
1572524b64
Moved destruction of globals and resource manager to common M4 engine base class - this fixes a bug where resources were still being tossed after the resource manager was destroyed
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svn-id: r49476
2010-06-07 09:06:06 +00:00