Michael Ball
0e9c4ca720
Update matrix.h
...
Removed extraneous character that, when the "math" directory is included, causes the doxygen build to fail.
2021-06-04 10:45:05 +03:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Paweł Kołodziejski
161c42c118
MATH: Formatting cleanup
2021-04-05 23:08:48 +02:00
Paweł Kołodziejski
3d84e3eb75
MATH: Extend matrix operators. Added getXYZ() for vector4.
2021-03-29 00:04:46 +02:00
Orgad Shaneh
ef4cc34347
MATH: Fix Clang warnings on Matrix
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../scummvm\math/matrix.h:146:2: warning: definition of implicit copy assignment operator for 'MatrixBase<4, 4>' is deprecated because it has a user-declared copy constructor [-Wdeprecated-copy]
MatrixBase(const MatrixBase<rows, cols> &m);
^
../scummvm\math/squarematrix.h:37:7: note: in implicit copy assignment operator for 'Math::MatrixBase<4, 4>' first required here
class MatrixType<dim, dim> : public MatrixBase<dim, dim> {
^
../scummvm\math/matrix4.h:36:7: note: in implicit copy assignment operator for 'Math::MatrixType<4, 4>' first required here
class Matrix<4, 4> : public MatrixType<4, 4>, public Rotation3D<Matrix<4, 4> > {
^
../scummvm\engines/grim/costume/mesh_component.h:45:65: note: in implicit copy assignment operator for 'Math::Matrix<4, 4>' first required here
void setMatrix(const Math::Matrix4 &matrix) override { _matrix = matrix; };
^
2021-03-15 14:10:31 +02:00
Christian Krause
27a7952679
MATH: make Angle class more robust
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- clamp some intermediate values to the defined range
which could be slightly violated due to floating point rounding
2020-12-08 19:30:04 +01:00
Christian Krause
082e792460
MATH: Refactor Line2d
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- use standard linear equation Ax + Bx = C
- simplify most calculations
- remove default constructor
- remove unused function
2020-12-08 19:26:25 +01:00
Christian Krause
f2195d8dbf
MATH: Make implementation of Segment2d more robust
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- prevent division by zero
2020-12-08 19:09:08 +01:00
Torbjörn Andersson
ba37c52047
JANITORIAL: Remove some unnecessary semicolons
2020-11-17 07:22:49 +01:00
Paweł Kołodziejski
e2cd2e6ed7
COMMON: Rename Common::Debug to Common::StreamDebug
2020-10-16 21:47:16 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Bastien Bouclet
b51b484b49
MATH: Silence a noisy warning when building with GCC 9 in C++11 mode
2019-11-27 06:41:05 +01:00
Bastien Bouclet
40720abde2
COMMON: Remove now unused ResidualVM specific float handling
2018-04-14 13:57:05 +02:00
Vincent Pelletier
84f83fe6ea
ALL: Rename get_float to READ_LE_FLOAT
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For consistency with other functions/macros from common/endian.h .
2017-05-12 13:57:16 +00:00
Bastien Bouclet
16938a6aff
MATH: Fix a member shadowing warning in the Ray class
2016-09-15 08:19:15 +02:00
Pawel Kolodziejski
82bc17b63a
ALL: Fixed compiler warnings
2016-07-23 19:08:22 +02:00
Bastien Bouclet
f6775fab96
MATH: Make slerpQuat const
2016-04-09 08:41:21 +02:00
Bastien Bouclet
5c73d0083d
ALL: Merge branch 'tlj'
2016-01-01 07:33:20 +01:00
Bastien Bouclet
992dc2e964
MATH: Fix Line3d::intersectLine2d to perform a segment intersection test
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It was previously doing a line vs line segment intersection test
2016-01-01 07:29:57 +01:00
Bastien Bouclet
0389b0ea43
MATH: Add a Ray class
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Models a 3d half-line, used for ray tracing
2016-01-01 07:29:55 +01:00
Bastien Bouclet
1cc12b6981
MATH: Make Quaternion::inverse const
2016-01-01 07:29:55 +01:00
Bastien Bouclet
3f3459e4b9
MATH: Add a vector rotation method to the Quaternion class
2016-01-01 07:29:39 +01:00
Bastien Bouclet
f4a585b4a3
MATH: Make it clear what Line3d::intersectLine2d does
2015-08-10 21:34:47 +02:00
Bastien Bouclet
f3f4275ad1
MATH: Fix Line3d::intersectLine2d to perform a segment intersection test
...
It was previously doing a line vs line segment intersection test
2015-08-09 19:19:32 +02:00
Bastien Bouclet
6f47c5fbf3
MATH: Simplify gluMathUnProject
2015-03-22 15:57:15 +01:00
Pawel Kolodziejski
f7407f35f2
MATH: Add a vector rotation method to the Quaternion class
2015-02-21 12:35:55 +01:00
Pawel Kolodziejski
cdd837f379
MATH: convert LGPL code to GPL
2015-01-17 21:08:27 +01:00
Christian Krause
cc9734643b
MATH: Add/fix matrix operators
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- fix == operator
- add != operator
2014-12-31 17:07:19 +01:00
Joni Vähämäki
2c1ae44b5c
GRIM: Fix matrix to quaternion conversion. Fixes #1132
2014-12-25 23:12:26 +02:00
Christian Krause
0fe9168944
MATH: Don't normalize a (0, 0, 0, 0) quat
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- this fixes the issue of the vanished boats in EMI's lava puzzle
- without the patch, the division by 0.0f causes the quat's values
to be NAN
- the floating point NAN value is ignored by OpenGL, so the vertices
are not drawn at all
2014-10-19 01:21:34 +02:00
Joseph Jezak
274e11a68e
MATH: Add const qualifier to getEuler.
2014-09-11 13:38:30 -04:00
Joseph Jezak
cfeff853be
MATH: Add factorization for non-unique answers in Rotation3D.
2014-09-11 13:38:30 -04:00
Joseph Jezak
e34d0ddba3
MATH: Replace Quaternion XYZ with Euler.
2014-09-11 13:38:30 -04:00
Joseph Jezak
99fa91053c
MATH: Rename XYZ Rotation Functions to Euler to better describe the function.
2014-09-11 13:38:28 -04:00
Bastien Bouclet
14bacc9496
MATH: Fix typo in gluMathUnProject
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Fixes the right click mode in Myst 3
2014-08-24 08:37:35 +02:00
Pawel Kolodziejski
e539b27af8
MATH: improve type support for viewport argument
2014-08-15 12:25:48 +02:00
Pawel Kolodziejski
9ad08415ce
MATH: no need do cast anymore in Matrix4::inverse
2014-07-12 07:08:29 +02:00
Joel Teichroeb
cb6a58e01e
MATH: Make Matrix4::inverse not const as it changes data
2014-07-10 20:23:06 -07:00
Pawel Kolodziejski
46a91377d8
MATH: added few GLU helpers
2014-07-10 07:27:18 +02:00
Pawel Kolodziejski
5fed6150a0
JANITORIAL: formatting headers
2014-07-08 23:10:17 +02:00
Joni Vähämäki
23a99a9f2b
EMI: Implement head limits.
2014-07-02 22:43:58 +03:00
Joseph Jezak
d2d23738a5
MATH: Replace Euler Angle Implementation in Quaternions with Rotation3D based method.
2014-07-01 16:18:12 -04:00
Joseph Jezak
c1b5adf348
MATH: Add new quaternion capability.
2014-07-01 16:18:08 -04:00
Joseph Jezak
f57768ea28
MATH: Add comments and rename getQuaternion.
2014-07-01 11:27:08 -04:00
Joseph Jezak
78772c999b
MATH: Rename getVector3d and add comments for the Vector3d class.
2014-07-01 11:27:02 -04:00
Joel Teichroeb
abfd775d51
MATH: Cast M_PI to a float to fix an MSVC warning
2014-06-25 13:45:11 -07:00
Joseph Jezak
b4e730beaa
MATH: Keep position when building rotation.
2014-06-24 11:36:35 -04:00
Joseph Jezak
231a98056f
MATH: Fix gimbal lock for ZXY.
2014-06-24 11:36:12 -04:00
Joseph Jezak
76d36f676b
MATH: Add a selectable Euler Order to Rotation3D.
2014-06-23 09:04:25 -04:00