Torbjörn Andersson
719d9017b7
SAGA + SAGA2: Fix build
2021-07-01 15:57:05 +02:00
Filippos Karapetis
e9c60720c0
SAGA: Remove SAGA2 references, code and stubs
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All SAGA2 game development will continue in the new SAGA2 engine
2021-07-01 16:23:48 +03:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d8c82faf27
SAGA: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Filippos Karapetis
8606982590
Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too)
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svn-id: r47592
2010-01-27 08:40:48 +00:00
Filippos Karapetis
9d7111006d
- Reworked the different file types a bit
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- Some initial work on Dinotopia's intro sequence
svn-id: r39234
2009-03-08 15:39:19 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
f3db2bf1c3
Added some more stubs for FTA2
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svn-id: r35475
2008-12-21 23:43:12 +00:00
Max Horn
66c481c70a
Order alphabetically
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svn-id: r34692
2008-09-30 09:07:03 +00:00
Filippos Karapetis
eea2aadbd8
Renamed files for consistency
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svn-id: r32283
2008-05-26 11:14:30 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Filippos Karapetis
398a26c6c4
Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file
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svn-id: r29455
2007-11-08 23:39:58 +00:00
Filippos Karapetis
22ce3aa9e1
Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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svn-id: r28908
2007-09-15 15:02:40 +00:00
Max Horn
fbc2f89b08
Renamed some game.cpp files to detection.cpp
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svn-id: r26623
2007-04-27 20:26:54 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00