These devices are not able to create appropriate drivers.
The only purpose for now is having proper gui options and flags and music types for the device detector.
The corresponding GUIO flags for the new devices have been added, too.
svn-id: r51995
Only #define SCUMMVM_SVN_REVISION for base/version.cpp (at most), to
avoid having all source files implicitly depend on the SVN revision.
Also add a safeguard to prevent code from accidentally using the
internal header file base/internal_version.h.
svn-id: r51978
An #include was missing, causing the driver to never be built. Also fixed what
looked like a cut-and-paste error in generating the features string.
svn-id: r51056
* Added a yes/no variable _unix to configure, which controls when
-DUNIX is added to DEFINES
* Enable SEQ MIDI via _seq_midi by default on UNIX type systems,
except for those which override that.
* Switch SEQ MIDI code to check #define USE_SEQ_MIDI
(alternatively, we could compile it only conditionally...)
svn-id: r51055
Along with it documented that "0" is a special device handle
for the invalid device. Now getDeviceHandle returns 0, when
the identified device could not be found.
Also getMusicType now returns MT_INVALID (newly introduced),
when a non existing device was specified.
svn-id: r50470
This is a regression from r50158:
"LAUNCHER: hopefully fixed music driver selection via command line".
The problem here was that the code used operator[] of HashMap
to check whether "music-driver" was specified on command line,
but that on the other hand inserted a (key, value) pair with
a default constructed Common::String as value.
svn-id: r50469
In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
Targets don't list savestates, plugins do; and since the user specified
a target, we should always list that first, and give the gameid only
as additional information.
svn-id: r48925
This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254