Max Horn
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b4e5d97994
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factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
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2003-10-05 14:37:16 +00:00 |
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Max Horn
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fd2c041d79
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Make use of new List iterator
svn-id: r10609
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2003-10-05 14:03:07 +00:00 |
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Jonathan Gray
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8cb0c8c320
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bump version
svn-id: r10606
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2003-10-05 13:58:46 +00:00 |
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Max Horn
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e1128abe64
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create the timer object a bit earlier
svn-id: r10603
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2003-10-05 13:10:28 +00:00 |
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Jonathan Gray
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3ef5a410a3
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add ability to use boot_param in a config file to specify boot param, this is useful for many things esp loom towns where difficulty select is via boot param
svn-id: r10582
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2003-10-04 01:02:23 +00:00 |
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Max Horn
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bb6765f85d
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cleanup & restructuring; in particular move the midi driver list to its own source file
svn-id: r10550
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2003-10-02 22:52:57 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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James Brown
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9bab58179d
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Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)
svn-id: r10519
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2003-10-01 11:42:32 +00:00 |
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Jonathan Gray
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eecdf67c63
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disable joystick input by default either command line or config file need to be used to enable it now, ability to choose joystick number to use also added
svn-id: r10518
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2003-10-01 10:47:19 +00:00 |
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Max Horn
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17bf7b95aa
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removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
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2003-09-28 21:08:48 +00:00 |
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Joost Peters
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82fd316187
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queen initial import
svn-id: r10462
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2003-09-28 15:50:47 +00:00 |
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Jamieson Christian
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4dcb829e78
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Timer services are now available through g_timer, so
you don't have to go through the Engine to get to them.
svn-id: r10450
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2003-09-27 23:59:00 +00:00 |
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Max Horn
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7d2fff0012
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added hq2x scaler
svn-id: r10439
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2003-09-27 21:20:00 +00:00 |
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Travis Howell
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68c060405c
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Add optional define for no console
svn-id: r10410
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2003-09-26 00:09:09 +00:00 |
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Max Horn
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74e3448a4c
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added HQ3x filter
svn-id: r10346
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2003-09-21 12:10:32 +00:00 |
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Nicolas Bacca
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9af8549c95
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Use banners on WinCE
svn-id: r10345
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2003-09-21 09:06:13 +00:00 |
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Max Horn
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e13060dcb9
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fixed AMD64 warning
svn-id: r10342
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2003-09-20 20:58:31 +00:00 |
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Max Horn
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bfbc6ed39a
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prepend underscore before passing symbols to dlsym, at least on OS X
svn-id: r10328
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2003-09-20 01:08:08 +00:00 |
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Max Horn
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3afbb22ad7
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fix invalid target crash for build using loadable modules
svn-id: r10325
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2003-09-20 00:37:09 +00:00 |
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Oliver Kiehl
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8fc9d92e32
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cleanup
svn-id: r10320
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2003-09-19 21:36:27 +00:00 |
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Max Horn
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6a4663824e
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added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
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2003-09-18 18:23:53 +00:00 |
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Max Horn
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209413ed07
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disable the custom operator 'new' on Mac OS X, as it cause multiple definition linker error when building ScummVM with loadable modules
svn-id: r10303
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2003-09-18 18:22:15 +00:00 |
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James Brown
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dbb20eaee5
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This'll also break Makefile.noconf
svn-id: r10291
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2003-09-18 12:07:56 +00:00 |
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Max Horn
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0ae88a7dfc
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Temporarily disabled this rule since it causes troubles for MinGW
svn-id: r10290
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2003-09-18 10:51:42 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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Max Horn
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3c55fd316f
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cleanup
svn-id: r10284
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2003-09-17 23:05:07 +00:00 |
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Max Horn
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c1a678afeb
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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2003-09-17 22:41:01 +00:00 |
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