Tomas Jakobsson
b85d51c4a3
GOB: Update to new IFFDecoder for ILBM images
2013-01-06 20:04:42 +01:00
Sven Hesse
a24cb57c9d
GOB: Loop the Little Red title music
2012-06-16 02:58:53 +02:00
Sven Hesse
7632246264
GOB: Implement Util::getKeyState() for Little Red
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This makes the bees level playable, removing the "lock-up".
Collision detection between Little Red and the bees and butterflies
doesn't work yet though, so they're just flying through her.
Nevertheless, the game seems to be completable now.
2012-06-15 13:35:46 +02:00
Sven Hesse
f16cc050e9
GOB: Add class Inter_LittleRed
...
This fixes the crash when selecting an animal in the "Languages"
screen.
Interestingly, the German names of the animals are partially
wrong... And for "Das Schmetterling" (sic!), even the recorded
speech sample is wrong.
2012-06-15 01:14:49 +02:00
Sven Hesse
be25e31a0a
GOB: Fix v7 cursors drawn by the scripts
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When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
2012-05-29 17:12:06 +02:00
Sven Hesse
aa7c44a070
GOB: Hook up the PE cursors to v7 loadCursor
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Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
2012-05-29 14:22:07 +02:00
Sven Hesse
2f7ae1109b
GOB: Add a cheat debug command
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- Cheat the Diving minigame to a win
- Get the mastermind solution
2012-01-29 00:10:11 +01:00
Sven Hesse
7f5f9c9f91
GOB: Stub classes for Geisha's Diving and Penetration minigames
2011-09-03 18:00:09 +02:00
Sven Hesse
26dd2f5f60
GOB: Move keyPressed() to Util
2011-09-03 18:00:09 +02:00
Sven Hesse
b516e4f440
GOB: Add a workaround for some of Geisha's textboxes
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Geisha often displays text while it loads a new TOT.
Back in the days, this took long enough so that the text
could be read. Since this isn't the case anymore, we'll
wait for the user to press a key or click the mouse.
2011-08-29 14:10:10 +02:00
Sven Hesse
dfe9fc05aa
GOB: Implement saving/loading for Geisha
2011-08-29 01:37:57 +02:00
Sven Hesse
cdc86c6f67
GOB: Add oGeisha_checkData
2011-08-26 09:17:51 +02:00
Sven Hesse
8fd8c913af
GOB: Implement oGeisha_caress1 and oGeisha_caress2
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Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26 09:11:11 +02:00
Sven Hesse
3062bc1df6
GOB: Stub the Geisha minigame "Diving"
2011-08-26 08:20:19 +02:00
Sven Hesse
e05e18d8bd
GOB: Stub the Geisha minigame "Penetration"
2011-08-26 08:15:47 +02:00
Sven Hesse
a3bc17296b
GOB: Add Geisha AdLib music opcodes
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adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
2011-08-26 07:47:37 +02:00
Sven Hesse
e20b90543d
GOB: Fix the Geisha cursor
2011-08-26 06:09:56 +02:00
Sven Hesse
24929c9990
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
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Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
2011-08-26 04:10:46 +02:00
Sven Hesse
a852f30fb2
GOB: Add a workaround for bug #3376547 (gob3 footstep sound)
2011-07-25 18:47:31 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
b6d2e521c5
GOB: Add oPlaytoons_loadMultObject
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svn-id: r55769
2011-02-04 15:55:20 +00:00
Sven Hesse
6a99b6f340
GOB: Add Inter::readValue()
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svn-id: r55767
2011-02-04 15:54:21 +00:00
Sven Hesse
209f5bd77e
GOB: Move storeValue/storeString to class Inter
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svn-id: r55766
2011-02-04 15:53:44 +00:00
Sven Hesse
c3e7b03b46
GOB: Add o7_findCDFile
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Stubbing that for now
svn-id: r55738
2011-02-02 19:53:22 +00:00
Sven Hesse
c1967c1a0a
GOB: Add o7_gob0x201
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svn-id: r55737
2011-02-02 19:52:47 +00:00
Sven Hesse
729be647a0
GOB: o7_draw0xA4 is o7_loadLBMPalette
...
Stubbing that one for now.
svn-id: r55731
2011-02-02 16:50:23 +00:00
Sven Hesse
a3a51efa80
GOB: Actually, draw opcode 0x90 is loadImage
...
Not just loadLBM. The image can be a TGA, LBM, BRC, BMP or JPEG.
svn-id: r55694
2011-01-31 21:01:50 +00:00
Sven Hesse
b874396219
GOB: o7_draw0x45 is o7_logString
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svn-id: r55691
2011-01-31 20:42:16 +00:00
Sven Hesse
b187551a01
GOB: Add support for dBase III files
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Implementing o7_opendBase, o7_closedBase and o7_getDBString
svn-id: r55676
2011-01-31 10:49:43 +00:00
Sven Hesse
0f0dbe7b78
GOB: o7_draw0xC4 is o7_closedBase; o7_draw0xC6 is o7_getDBString
...
Stubbing those for now
svn-id: r55675
2011-01-31 10:49:03 +00:00
Sven Hesse
f8d61c9e55
GOB: Work around the unimplemented copyFile :P
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svn-id: r55654
2011-01-30 13:14:54 +00:00
Sven Hesse
fc59e0b6b3
GOB: Add o7_playVmdOrMusic
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svn-id: r55648
2011-01-30 00:04:04 +00:00
Sven Hesse
4588d4cc97
GOB: Add Inter_Playtoons::readSprite()
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svn-id: r55646
2011-01-30 00:03:12 +00:00
Sven Hesse
ec288c0603
GOB: Rename loadGroups/callGroup to loadFunctions/callFunctions
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svn-id: r55638
2011-01-29 22:49:40 +00:00
Sven Hesse
993a543432
GOB: Add Inter_Playtoons::getFile()
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svn-id: r55637
2011-01-29 22:49:15 +00:00
Sven Hesse
65bc46d3ab
GOB: Add Script::evalInt() and Script::evalString()
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svn-id: r55634
2011-01-29 22:47:53 +00:00
Sven Hesse
b54416b46e
GOB: Stub o7_loadGroups
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svn-id: r55632
2011-01-29 22:46:41 +00:00
Sven Hesse
9b9c34a378
GOB: o7_draw0x59 is o7_callGroup
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svn-id: r55631
2011-01-29 22:46:16 +00:00
Sven Hesse
14678f059b
GOB: Move OpcodeFunc's return flag into its parameter
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To make the meaning of the flag more clear and make the func
opcodes more similar to draw and gob opcodes.
svn-id: r55627
2011-01-29 22:44:06 +00:00
Sven Hesse
20d74edf8b
GOB: Add o7_draw0x59 stub
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svn-id: r55563
2011-01-27 13:27:04 +00:00
Sven Hesse
e5f9eb30d3
GOB: o7_draw0x93 is o7_setVolume
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svn-id: r55544
2011-01-26 19:01:42 +00:00
Sven Hesse
e3f1d02044
GOB: Add o7_zeroVar and partially implement draw0x89
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svn-id: r55536
2011-01-25 15:13:37 +00:00
Sven Hesse
e32c9a10bf
GOB: Implement getting/setting values from INI files
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Setting is non-permanent for now
svn-id: r55534
2011-01-25 14:20:19 +00:00
Sven Hesse
3e5cd6d9de
GOB: o7_draw0x8A is o7_findFile()
...
svn-id: r55531
2011-01-25 13:00:58 +00:00
Sven Hesse
ff13458eb7
GOB: o7_draw0x57 is o7_intToString
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svn-id: r55527
2011-01-25 12:13:42 +00:00
Sven Hesse
c8f58b4e19
GOB: o7_draw0x0D is o7_loadCursor
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Not implemented yet, because they're in cursor32.dll as PE resources...
svn-id: r55526
2011-01-25 11:01:51 +00:00
Sven Hesse
e5304457b4
GOB: Add o7_oemToANSI
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I don't think that we'll need that :P
svn-id: r55522
2011-01-25 03:44:34 +00:00
Sven Hesse
2ce333bf16
GOB: o7_draw0xA1 is o7_getINIValue
...
svn-id: r55521
2011-01-25 03:44:07 +00:00
Sven Hesse
a875901485
GOB: o7_draw0x90 is o7_loadLBM
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Stubbed for now
svn-id: r55517
2011-01-25 02:51:51 +00:00
Sven Hesse
c293eb6073
GOB: o7_draw0xC4 is o7_opendBase
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Not implemented for now, of course
svn-id: r55516
2011-01-25 02:51:26 +00:00