D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Ori Avtalion
21753098e1
NEVERHOOD: Reduce audio header dependencies
2016-05-21 13:44:27 +03:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
johndoe123
583f9abaf9
NEVERHOOD: Fix some logic bugs and minor changes
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- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
eea9dbe2da
NEVERHOOD: Minor renaming and cleanup
2013-05-08 20:47:40 +02:00
johndoe123
57497817e1
NEVERHOOD: Add enum for the resource types
2013-05-08 20:47:40 +02:00
johndoe123
9963ce41ea
NEVERHOOD: Merge CollisionMan into Scene class
2013-05-08 20:47:39 +02:00
johndoe123
cc015e3d24
NEVERHOOD: Simplify resource loading
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- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
5ba8f2e9c8
NEVERHOOD: Add making of video to the main menu
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- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
2013-05-08 20:47:33 +02:00
johndoe123
111b6d32c6
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
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- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
2013-05-08 20:47:06 +02:00
johndoe123
2e7d100a6f
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
2013-05-08 20:47:06 +02:00
johndoe123
1539023834
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
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Now the code is much more readable
- Still TODO is to do the same with get/setSubVar
2013-05-08 20:44:40 +02:00
johndoe123
fd13b546a7
NEVERHOOD: Rename stuff in the Scene class and clean up a little
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- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
2013-05-08 20:44:40 +02:00
johndoe123
0683ed9eee
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
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- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
johndoe123
3872efe2a5
NEVERHOOD: Start with Module1100 and add Scene1105
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
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They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123
b757e22f88
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
0bfb52df74
NEVERHOOD: Implement NavigationScene
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- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123
6d81ef0199
NEVERHOOD: Implement game vars
2013-05-08 20:38:47 +02:00
johndoe123
9d0e90bcd2
NEVERHOOD: Add skeleton for Module1000
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- Add dummies for game variable access
2013-05-08 20:30:58 +02:00
johndoe123
21eb88053c
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00