Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
1f7780bef5
NEVERHOOD: Rename the "room" command to "scene" and enhance it
...
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis
cdeb55777d
NEVERHOOD: Add console commands to handle resources
2013-09-14 12:39:58 +03:00
Filippos Karapetis
e457fc2a26
NEVERHOOD: Add a new console command, "playsound"
2013-07-03 05:49:25 +03:00
Filippos Karapetis
4c13725a55
NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
...
Also, did some minor cleanup of the console commands
(alphabetical reordering)
2013-06-12 11:35:48 +03:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00
Filippos Karapetis
a14cb193a9
NEVERHOOD: Add a debug console, together with a command to change rooms
2013-06-09 16:07:45 +03:00