Commit Graph

22 Commits

Author SHA1 Message Date
Travis Howell
5c72acb536 Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct
svn-id: r24625
2006-11-05 08:22:33 +00:00
Paul Gilbert
1a96e26bf6 Added functionality to allow saving/loading the game state
svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8 Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
f871f569e6 Added data for room header flags and actions
svn-id: r23781
2006-08-27 11:38:55 +00:00
Paul Gilbert
ea90eb0699 Renamed hotspot talking destination character field to make it's use clearer
svn-id: r23695
2006-08-07 13:26:30 +00:00
Paul Gilbert
2b4518d8a9 Added a field value for the current hotspot header flags mask byte
svn-id: r23628
2006-07-30 12:09:51 +00:00
Torbjörn Andersson
c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
Torbjörn Andersson
eabe720a0e Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
2006-07-23 15:32:14 +00:00
Torbjörn Andersson
602548cea3 Removed GCC_PACK that must have been re-added by accident.
svn-id: r23581
2006-07-23 15:01:21 +00:00
Paul Gilbert
6585033705 Added extra hotspot flags bytes needed for asking Ratpouch for an object, and changed differing word read macros to use a single standard
svn-id: r23579
2006-07-23 13:19:33 +00:00
Max Horn
2859b64702 Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
2006-07-22 17:28:48 +00:00
Max Horn
f59cf1fcdc Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
2006-07-21 21:25:17 +00:00
Max Horn
f35f4a4d1c Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
2006-07-09 13:01:15 +00:00
Paul Gilbert
c6b6a2e125 Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
svn-id: r23410
2006-07-08 08:36:32 +00:00
Paul Gilbert
5fa3985bcb Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
2006-05-29 08:12:07 +00:00
Paul Gilbert
6bac5a257e Added support structures for NPC schedules
svn-id: r22578
2006-05-23 12:37:43 +00:00
Paul Gilbert
8f1604e4cf Added load of new script offset field for NPC handling of hotspots
svn-id: r22235
2006-04-30 05:34:54 +00:00
Paul Gilbert
3e8763f454 Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
svn-id: r22205
2006-04-29 11:15:03 +00:00
Paul Gilbert
f6b2cf2c6d Updated resource structures to add support for hotspot y corrections, proximity data, room walkable areas, and the room exit coordinate list
svn-id: r21779
2006-04-11 10:43:53 +00:00
Lars Persson
04151343a7 Compile fixes for VC6
svn-id: r21179
2006-03-09 13:54:36 +00:00
Paul Gilbert
5d8d871df3 Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields
svn-id: r20763
2006-02-19 04:15:33 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00