Travis Howell
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5c72acb536
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Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct
svn-id: r24625
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2006-11-05 08:22:33 +00:00 |
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Paul Gilbert
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1a96e26bf6
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Added functionality to allow saving/loading the game state
svn-id: r24070
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2006-10-02 12:48:56 +00:00 |
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Paul Gilbert
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d9b5129fb8
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Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
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2006-09-07 11:21:20 +00:00 |
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Paul Gilbert
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f871f569e6
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Added data for room header flags and actions
svn-id: r23781
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2006-08-27 11:38:55 +00:00 |
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Paul Gilbert
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ea90eb0699
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Renamed hotspot talking destination character field to make it's use clearer
svn-id: r23695
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2006-08-07 13:26:30 +00:00 |
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Paul Gilbert
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2b4518d8a9
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Added a field value for the current hotspot header flags mask byte
svn-id: r23628
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2006-07-30 12:09:51 +00:00 |
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Torbjörn Andersson
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c32076e5d0
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.
svn-id: r23585
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2006-07-23 16:13:26 +00:00 |
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Torbjörn Andersson
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eabe720a0e
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
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2006-07-23 15:32:14 +00:00 |
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Torbjörn Andersson
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602548cea3
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Removed GCC_PACK that must have been re-added by accident.
svn-id: r23581
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2006-07-23 15:01:21 +00:00 |
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Paul Gilbert
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6585033705
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Added extra hotspot flags bytes needed for asking Ratpouch for an object, and changed differing word read macros to use a single standard
svn-id: r23579
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2006-07-23 13:19:33 +00:00 |
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Max Horn
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2859b64702
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Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
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2006-07-22 17:28:48 +00:00 |
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Max Horn
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f59cf1fcdc
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
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2006-07-21 21:25:17 +00:00 |
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Max Horn
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f35f4a4d1c
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Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
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2006-07-09 13:01:15 +00:00 |
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Paul Gilbert
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c6b6a2e125
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Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
svn-id: r23410
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2006-07-08 08:36:32 +00:00 |
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Paul Gilbert
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5fa3985bcb
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
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2006-05-29 08:12:07 +00:00 |
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Paul Gilbert
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6bac5a257e
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Added support structures for NPC schedules
svn-id: r22578
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2006-05-23 12:37:43 +00:00 |
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Paul Gilbert
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8f1604e4cf
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Added load of new script offset field for NPC handling of hotspots
svn-id: r22235
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2006-04-30 05:34:54 +00:00 |
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Paul Gilbert
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3e8763f454
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Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
svn-id: r22205
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2006-04-29 11:15:03 +00:00 |
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Paul Gilbert
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f6b2cf2c6d
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Updated resource structures to add support for hotspot y corrections, proximity data, room walkable areas, and the room exit coordinate list
svn-id: r21779
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2006-04-11 10:43:53 +00:00 |
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Lars Persson
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04151343a7
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Compile fixes for VC6
svn-id: r21179
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2006-03-09 13:54:36 +00:00 |
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Paul Gilbert
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5d8d871df3
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Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields
svn-id: r20763
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2006-02-19 04:15:33 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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