Commit Graph

12569 Commits

Author SHA1 Message Date
Torbjörn Andersson
aec5da9bbb Work around bad German translation. (Joey claims he's 21 metres above the
ground instead of 120 when you first turn him on.)

svn-id: r16451
2005-01-06 16:10:34 +00:00
Torbjörn Andersson
cfe84492ad Placard functions are now event-driven, so the blocking palette faders are
no longer needed.

svn-id: r16450
2005-01-06 16:07:46 +00:00
Torbjörn Andersson
f974b48a41 Fixed bug #1093845 after discussing with Fingolfin.
svn-id: r16449
2005-01-06 15:57:12 +00:00
Eugene Sandulenko
27bf2ad560 Fix bug #1097022 "ALL: Build fails on non-i386 archs if nasm is installed".
We should switch to nasm completely, though.

svn-id: r16448
2005-01-06 15:50:41 +00:00
Eugene Sandulenko
12c44e85de Fix crash in intro
svn-id: r16447
2005-01-06 15:29:17 +00:00
Eugene Sandulenko
028a8e4302 Fix actor walking caused by wrong panel state
svn-id: r16446
2005-01-06 14:49:47 +00:00
Andrew Kurushin
c9ce466720 some actor walking fixes
svn-id: r16445
2005-01-06 14:32:14 +00:00
Eugene Sandulenko
b62ae808c8 Fix warning
svn-id: r16444
2005-01-06 14:04:09 +00:00
Eugene Sandulenko
26d5810b81 Next batch of panel-related fixes. Still wrong.
NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem

svn-id: r16443
2005-01-06 14:02:53 +00:00
Torbjörn Andersson
19f604b6ef Whitespace change.
svn-id: r16442
2005-01-06 12:42:05 +00:00
Torbjörn Andersson
b319c32226 Fixed typo (in comment)
svn-id: r16441
2005-01-06 12:30:24 +00:00
Joost Peters
57eaf5c925 Change warning to debug
svn-id: r16440
2005-01-06 11:46:32 +00:00
Torbjörn Andersson
7da6fd64e0 Removed unused variable.
svn-id: r16439
2005-01-06 10:48:53 +00:00
Andrew Kurushin
c93c1cab8f - path finding work in progress
svn-id: r16438
2005-01-05 19:03:49 +00:00
Torbjörn Andersson
c53c4f13d9 Indentation
svn-id: r16437
2005-01-05 07:19:58 +00:00
Torbjörn Andersson
935f320e1a Fixed bad speech/script regression.
svn-id: r16436
2005-01-05 07:13:15 +00:00
Max Horn
41b914e773 After adding a new game, select the new entry
svn-id: r16434
2005-01-05 01:42:52 +00:00
Max Horn
56656f002f When computing a games MD5, only use the first 1 MB of the file (this should only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run)
svn-id: r16432
2005-01-05 01:26:57 +00:00
Nicolas Bacca
434d59a5d6 Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKi
svn-id: r16429
2005-01-04 23:00:03 +00:00
Nicolas Bacca
7b268f7d47 Fix yet another copy&paste mistake from 0.6.1b
svn-id: r16428
2005-01-04 22:55:37 +00:00
Andrew Kurushin
b514251efe - some walking addition
svn-id: r16426
2005-01-04 18:54:29 +00:00
Eugene Sandulenko
dee9b3bd87 o Fix regression with Win32 CD ITE at wyrmkeep logo
o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
  as other stuff breaks intro due to incompleteness.

svn-id: r16425
2005-01-04 17:15:53 +00:00
Eugene Sandulenko
cceee73b85 Update SAGA stuff
svn-id: r16424
2005-01-04 17:10:41 +00:00
Andrew Kurushin
e733d05fef - added setup of followers position at start of scene
svn-id: r16423
2005-01-04 16:10:43 +00:00
Torbjörn Andersson
6d966a6e17 Applied patch #1088948, with minor modifications
svn-id: r16421
2005-01-04 15:31:30 +00:00
Paweł Kołodziejski
702bb353dc :)
svn-id: r16420
2005-01-03 23:51:16 +00:00
Max Horn
4255b146b3 Andreas Roever -> spell name properly with an umlaut in the HTML/XML version of the credits
svn-id: r16419
2005-01-03 22:47:14 +00:00
Andrew Kurushin
c0d25cbae1 - script execution stops properly
- placard should work over way:
   set Wait flag for thread (as in opSpeak)
   remove inner loop (processInput...)

svn-id: r16418
2005-01-03 21:17:32 +00:00
Torbjörn Andersson
9f0783e391 Fixed a regression where - I think - the last animation frame wasn't
displayed. This was most noticeable in looping animations, in particular
the spinning "Dreamer's Guild" logo in the IHNM intro.

In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe'
since that's what they are. I could, of course, have added 1 to the value
instead, but that would have introduced a subtle difference compared to the
original code. Probably not a good idea at this stage.

svn-id: r16417
2005-01-03 17:39:20 +00:00
Travis Howell
ab432327d8 Add missing control changes, patch #1094825.
svn-id: r16416
2005-01-03 11:33:12 +00:00
Eugene Sandulenko
63be4b6435 o Started putting all panels stuff in order. Still incomplete
o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos

svn-id: r16415
2005-01-02 20:29:27 +00:00
Max Horn
6738870568 Fix for bug #1082154 (MM V2 (German): incorrect text presentation)
svn-id: r16414
2005-01-02 17:16:44 +00:00
Torbjörn Andersson
5781d296b8 Removed printf() that I assume was committed by mistake.
svn-id: r16413
2005-01-02 16:16:23 +00:00
Torbjörn Andersson
fc6d4e0831 Use events to start the remaining animations. It's not necessary, but it's
more consistent that way.

svn-id: r16412
2005-01-02 16:11:19 +00:00
Torbjörn Andersson
080483109a Start intro animations with events to prevent the first frame from being
drawn too early. (Scorry still shows up too early, though.)

svn-id: r16411
2005-01-02 15:59:01 +00:00
Torbjörn Andersson
b944ad808b Pausing an animation is done by changing its state now, not by setting a
flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)

svn-id: r16410
2005-01-02 15:45:38 +00:00
Max Horn
2c7f25435e MT32 support was already added in 0.7.0, clarify that. Small remark: Porters are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports)
svn-id: r16409
2005-01-02 15:40:09 +00:00
Torbjörn Andersson
5f6108052e Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
and used ARRAYSIZE() instead in two cases.

svn-id: r16408
2005-01-02 14:52:11 +00:00
Torbjörn Andersson
1bc636aaa6 Fixed a few things in the IHNM intro. Most noticeably I've added an event
for starting animations, which I use to prevent the first animation frame
from being drawn too early.

svn-id: r16407
2005-01-02 14:36:00 +00:00
Torbjörn Andersson
9678589779 The 'n_voices' field of the voice LUT was never assigned a value. So if
anyone heard any voices - I did, except under Valgrind - it was pure luck.

svn-id: r16406
2005-01-02 14:30:50 +00:00
Joost Peters
5930ba2ed8 Some spelling/grammar fixes.
svn-id: r16405
2005-01-01 21:00:24 +00:00
Max Horn
74bf578bda Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
c418282ec7 One day I wanna switch to STL. Really
svn-id: r16403
2005-01-01 18:56:03 +00:00
Max Horn
f52be9df68 Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
03d4a6fa47 Removing obsolete comment
svn-id: r16401
2005-01-01 17:52:17 +00:00
Max Horn
6797144568 BS2 copyright text needs to be clarified
svn-id: r16400
2005-01-01 16:25:56 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson
5178822833 Updated copyright year.
svn-id: r16397
2005-01-01 15:10:22 +00:00
Torbjörn Andersson
cab8e3a66d Applied patch #1093830, with slight modifications proposed by Fingolfin.
svn-id: r16396
2004-12-31 17:51:45 +00:00