Colin Snover
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d07e9a0cf1
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FULLPIPE: Fix memory leaks and ownership problems with Behavior objects
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2017-11-18 22:35:12 +01:00 |
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Eugene Sandulenko
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f68ef3ce28
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FULLPIPE: Renames in Behavior code
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2016-07-22 22:33:34 +03:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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65512ffd97
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FULLPIPE: Implement scene06_initMumsy()
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2013-12-16 22:28:12 +02:00 |
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Eugene Sandulenko
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6a2ee82699
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FULLPIPE: Implement sceneHandler04_sub1()
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2013-11-23 21:01:15 -05:00 |
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Eugene Sandulenko
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6c7c8215e3
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FULLPIPE: Started implementing scene 3
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2013-11-04 00:30:00 +02:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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9f52e9f650
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FULLPIPE: More work on behaviors. Animations start to (buggy) work.
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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fce8c0f595
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FULLPIPE: Implement BehaviorEntry
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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682eb87af6
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FULLPIPE: Implement BehaviorInfo::initObjectBehavior()
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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db290e9b0c
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FULLPIPE: Implement BehaviorManager::initBehavior()
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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3cacf6486d
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FULLPIPE: Implement BehaviorManager::updateBehaviors()
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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cee12678dc
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FULLPIPE: Implement sceneHandler01()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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f54055d1ee
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FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
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2013-09-06 14:51:05 +03:00 |
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