Commit Graph

9 Commits

Author SHA1 Message Date
aryanrawlani28
160a1320cc GUI: U32: Rename more temp code and fix issues
- Remove convertFromU32.. where necessary
- Replace convertFromU32 to .encode() for better readability
- Fix spacing issues in tabs
- Fix spacing issues in popups
- Fix weird font rendering in certain menus.
- Fix dialog changing sizes by huge amount when changing languages
- Some minor changes from String::format to U32String::Format
2020-08-30 14:43:41 +02:00
Bastien Bouclet
bcfb7145fa GUI: Allow engines to define a fully custom tab in the edit game dialog
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
2020-03-28 07:38:39 +01:00
Cameron Cawley
7488e17c0a GUI: Allow shaders to be selected for individual targets 2020-03-09 18:01:14 -05:00
Bastien Bouclet
c566d02992 GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
Thierry Crozat
182a87f81c GUI: Use ScrollContainer in graphics tab
This fixes bug #10634 - GUI: Options cutoff for Edit Game when
Graphics mode is x2 or less
2018-07-22 00:01:01 +01:00
Bastien Bouclet
90b78c5446 ENGINES: Merge GameDescriptor and DetectedGame 2018-05-10 09:04:23 +02:00
Bastien Bouclet
8fb149e3c7 ENGINES: Change MetaEngine::findGame to return a plain game descriptor 2018-05-10 09:04:23 +02:00
Thierry Crozat
59675d2e4c GUI: Add Apply button in global options dialog 2016-10-30 15:43:14 +00:00
Alexander Tkachev
d5753a4847 CLOUD: Add auto-detect for downloaded game
If that's the game, that is.

Method is copy-pasted from Launcher, but fixed not to ask the directory
and thus doesn't contain the loop.
2016-08-24 16:07:55 +06:00