23 Commits

Author SHA1 Message Date
Johannes Schickel
cfd9977425 Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
2006-07-22 14:50:50 +00:00
Eugene Sandulenko
d2e54d5e3c Patch #1512689: "Fixing AGI Game Detection"
svn-id: r23315
2006-06-26 13:29:40 +00:00
Max Horn
3b1b06b09c Added some FIXME comments to AGI engine
svn-id: r23285
2006-06-24 10:45:47 +00:00
Max Horn
aa8ed526f0 cleanup
svn-id: r23280
2006-06-24 10:05:09 +00:00
Max Horn
75628fe9d7 Renamed class Timer to TimerManager (the old name was somewhat incorrect/confusing)
svn-id: r23278
2006-06-24 09:34:49 +00:00
Max Horn
d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
James Brown
f5fdbcddfb Pop AGIs text.cpp into a class, for later cleanup.
svn-id: r23011
2006-06-10 13:20:29 +00:00
Torbjörn Andersson
a0e3e208ee For the masochists out there,i it is now possible to select the PC Speaker
music driver. There are some other emulation modes, but I'm not sure how they
should be mapped to from our music drivers.

svn-id: r22952
2006-06-06 15:38:34 +00:00
Eugene Sandulenko
5a2fde0baa Fix keyboard input. Now it is possible to use key modifiers freely.
svn-id: r22818
2006-06-01 13:57:19 +00:00
Chris Apers
cbfc7bfc1a objectify AGI sprite.h/cpp
svn-id: r22781
2006-05-30 18:53:01 +00:00
Willem Jan Palenstijn
163ed1afd3 objectify AGI menu.h/cpp
svn-id: r22757
2006-05-29 21:30:48 +00:00
Torbjörn Andersson
e26285b3f8 Apparently some games use the F10 key, which makes it a poor choice for opening
the debug console. Ctrl-D may be just as bad. Does anyone know for sure?

svn-id: r22711
2006-05-28 11:52:24 +00:00
Torbjörn Andersson
db558e3d92 Allow key pad navigation.
svn-id: r22706
2006-05-28 11:08:46 +00:00
Torbjörn Andersson
8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Eugene Sandulenko
d05138fd9c - Fix typo in debug level Scripts.
- Show scripts execution if requested

svn-id: r22637
2006-05-25 21:16:49 +00:00
Eugene Sandulenko
4859de9ae7 Made CGA rendering, EGA/VGA palette selectable via render_mode
svn-id: r22632
2006-05-25 19:46:28 +00:00
Eugene Sandulenko
d636d4c23a Fix crash. Console should be created after graphics init
svn-id: r22619
2006-05-24 21:56:14 +00:00
Paweł Kołodziejski
383b598c5c converted to scummvm console style
svn-id: r22618
2006-05-24 21:40:24 +00:00
Paweł Kołodziejski
20cf952b68 removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski
9fc2bc1939 cleanup
svn-id: r22608
2006-05-24 13:38:50 +00:00
Paweł Kołodziejski
62b122ff34 fixed modifier keys
svn-id: r22607
2006-05-24 13:36:38 +00:00
Paweł Kołodziejski
3d441e579e moved addSpecialDebugLevel into constructor
svn-id: r22606
2006-05-24 13:08:09 +00:00
Paweł Kołodziejski
107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00