xesfnet
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d25c7ed13a
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ASYLUM: Encounter tiny fixes.
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2021-05-17 15:37:31 +02:00 |
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Alexandre Fontoura
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294e27d67f
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ASYLUM: Fixed chapter 2 specials crash
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2021-05-17 15:37:30 +02:00 |
|
Alex Bevilacqua
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5dd9d33d2c
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ASYLUM: add debug output to special::check[Other]Object and test for kObjectInvalid
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2021-05-17 15:37:30 +02:00 |
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Alexandre Fontoura
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b374c59bdf
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ASYLUM: Fixed actor visibility entering the scene. Chapter 2 can now be played.
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2021-05-17 15:37:30 +02:00 |
|
Alexandre Fontoura
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42e09f359b
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ASYLUM: Fixed incorrect string format
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2021-05-17 15:37:30 +02:00 |
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Alexandre Fontoura
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52fe2f8455
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ASYLUM: debug for non implemented palette functions instead of error, so we can proceed with the game. A lot of bugs but we can now go to the next level :)
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2021-05-17 15:37:30 +02:00 |
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Alexandre Fontoura
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b8a3047e3f
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ASYLUM: Fixed correct resourceId while Actor is disabled.
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2021-05-17 15:37:30 +02:00 |
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xesfnet
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5fbe1d706b
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ASYLUM: Skip intro talk about Max
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2021-05-17 15:37:29 +02:00 |
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xesfnet
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c7a7025ca5
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ASYLUM: Fixed wrong palette info attached that was causing a segmentation fault.
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2021-05-17 15:37:29 +02:00 |
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Alexandre Fontoura
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ad85c727d2
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ASYLUM: Commented Script JumpIfActorCoordinates and added comments. This is to allow us to proceed within the script and go to other places in the scene
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2021-05-17 15:37:29 +02:00 |
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Alexandre Fontoura
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bf2d5d7765
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ASYLUM: Fixed wrong coordinate check in Actor canMoveCheckActors
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2021-05-17 15:37:29 +02:00 |
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Alexandre Fontoura
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de2ac3012c
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ASYLUM: Enable code to allow Actor to walk to a position
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2021-05-17 15:37:29 +02:00 |
|
Alexandre Fontoura
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1b6120e974
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ASYLUM: Fixed Scene Update Coordinates with Motion
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2021-05-17 15:37:29 +02:00 |
|
Alex Bevilacqua
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7388be8824
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ASYLUM: script debugging in actor code
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2021-05-17 15:37:29 +02:00 |
|
Alex Bevilacqua
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5db12fc55b
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ASYLUM: debugging helper to prevent printing running script line more than once
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2021-05-17 15:37:28 +02:00 |
|
Alex Bevilacqua
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5259f1e506
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ASYLUM: added show_script and action commands
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2021-05-17 15:37:28 +02:00 |
|
Alex Bevilacqua
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6004f808dc
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ASYLUM: add name to debug out for object inspection
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2021-05-17 15:37:28 +02:00 |
|
Alex Bevilacqua
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c1e47d473d
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ASYLUM: include the chapter number in the worldstats instance inspector
|
2021-05-17 15:37:28 +02:00 |
|
Alex Bevilacqua
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34214332e9
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ASYLUM: more script debug output
|
2021-05-17 15:37:28 +02:00 |
|
Alex Bevilacqua
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926443d63f
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ASYLUM: fixed smacker video playing and added new debug level
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2021-05-17 15:37:28 +02:00 |
|
Alex Bevilacqua
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652e134c46
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ASYLUM: fix compilation
|
2021-05-17 15:37:27 +02:00 |
|
Alex Bevilacqua
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c92af6b25f
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ASYLUM: update engine to new build system
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2021-05-17 15:37:27 +02:00 |
|
Alex Bevilacqua
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baf4fa93cb
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ASYLUM: access surface pixels via getPixels()
|
2021-05-17 15:37:27 +02:00 |
|
Alex Bevilacqua
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5b1bb1d145
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ASYLUM: change kPlatformPC => kPlatformWindows
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2021-05-17 15:37:27 +02:00 |
|
Alex Bevilacqua
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6f7307bd60
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ASYLUM: remove unnecessary include
|
2021-05-17 15:37:27 +02:00 |
|
Alex Bevilacqua
|
7bf4a85cb2
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ASYLUM: fix compilation with latest master
|
2021-05-17 15:37:26 +02:00 |
|
Alex Bevilacqua
|
0c7b3038fe
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ASYLUM: replace isalnum() with Common::isAlNum()
|
2021-05-17 15:37:26 +02:00 |
|
Alex Bevilacqua
|
bfe8276bc8
|
ASYLUM: update a comment
|
2021-05-17 15:37:26 +02:00 |
|
Alex Bevilacqua
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b6cce3a19f
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ASYLUM: add some debug output for sound queue events
|
2021-05-17 15:37:26 +02:00 |
|
xesf
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0dc2ab3402
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ASYLUM: Fixed various issues in Actor position calculations. Still missing something yet to make Max climb the first stairs. Anyway, this corrects a lot of incorrect script behaviors.
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2021-05-17 15:37:26 +02:00 |
|
xesf
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e68598ff9f
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ASYLUM: Fixed JumpAndSetDirection incorrect parameter set.
|
2021-05-17 15:37:26 +02:00 |
|
xesf
|
0703dbfff4
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ASYLUM: Fixed compilation with DEBUG definition
|
2021-05-17 15:37:26 +02:00 |
|
xesf
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c97fe2a6ca
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ASYLUM: Fixed script reset while changing scenes.
This prevents a lot of fault script actions.
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
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59cfa7ce66
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ASYLUM: convert GUI options to sync with master
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
|
cdb9c748c0
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ASYLUM: fix a logic error in Actor::update
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
|
e73059638a
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ASYLUM: enable debug channel for Actor objects
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
|
5d0af78206
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ASYLUM: remove accidentally committed debug code
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
|
472a7252c4
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ASYLUM: align enum assignments
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
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0ab8d0c858
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ASYLUM: add a some debug output and rename ActorDirection
The ActorDirection rename here is to make the enum value for West
use an English value (W) as opposed to a French value (O).
|
2021-05-17 15:37:25 +02:00 |
|
Alex Bevilacqua
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0553f5dfd8
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ASYLUM: added a FIXME to Actor::update() for kActorStatusWalkingTo
|
2021-05-17 15:37:24 +02:00 |
|
Alex Bevilacqua
|
9277116e09
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ASYLUM: identify more ActorStatus values
|
2021-05-17 15:37:24 +02:00 |
|
Alex Bevilacqua
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68b9df5a4b
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ASYLUM: identify a couple ActorStatus values
|
2021-05-17 15:37:24 +02:00 |
|
Alexander
|
2c1b1d3cf4
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ASYLUM: PuzzleBoard: fix checkSlots()
|
2021-05-17 15:37:24 +02:00 |
|
Alex Bevilacqua
|
f7213d1af5
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ASYLUM: silence an analysis warning by adding a virtual destructor to ActorData
|
2021-05-17 15:37:24 +02:00 |
|
Alexander
|
d61d51f190
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ASYLUM: HiveControl puzzle: fix minor glitch in updateScreen()
|
2021-05-17 15:37:24 +02:00 |
|
Alexander
|
a67ea83e23
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ASYLUM: HiveControl puzzle: fix a bug
_leverPosition - _prevLeverPosition should be signed.
|
2021-05-17 15:37:23 +02:00 |
|
Alexander
|
1fc9a8a837
|
ASYLUM: HiveControl puzzle: add completion checks
|
2021-05-17 15:37:23 +02:00 |
|
Alexander
|
be21e4e028
|
ASYLUM: Writings puzzle: fix an infinite loop in drawBackground()
|
2021-05-17 15:37:23 +02:00 |
|
Alexander
|
b82752e649
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ASYLUM: Pipes puzzle: fix initialization
|
2021-05-17 15:37:23 +02:00 |
|
Littleboy
|
cc81d47548
|
ASYLUM: More encounter cleanup
- Add more comments
- Reformat code for lisibility
- Rename some flags/members
- Fix typos in Encounter::getKeywordIndex()
|
2021-05-17 15:37:23 +02:00 |
|