Eugene Sandulenko
c32e936723
Support for Mac cursors.
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TODO:
o Allow reading from non-processed game executable. Now you need to get
.bin file out of it
o Use color versions of cursors
o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly
create 2 objects and do not use new cursor caching code.
svn-id: r16713
2005-01-31 03:53:35 +00:00
Gregory Montoir
b9646d35d3
added a basic cursor cache for win32 HE70+ games
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svn-id: r16708
2005-01-30 20:38:54 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
2c0f36cddc
Should be HE60/70.
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svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
58c574d7cc
Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
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svn-id: r15169
2004-09-18 20:29:13 +00:00
Max Horn
907f2dbf19
Use existing ScummVM functionality for packed structs
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svn-id: r14079
2004-06-27 13:15:23 +00:00
Travis Howell
2da9dc7fe4
Not required for WIN32
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svn-id: r14078
2004-06-27 11:21:54 +00:00
Eugene Sandulenko
6affa9e75a
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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svn-id: r14034
2004-06-24 20:20:35 +00:00
Eugene Sandulenko
d6cfe9a5e9
Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is
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parsed now.
svn-id: r14031
2004-06-24 14:12:20 +00:00
Travis Howell
afbe1efa18
Not required for WIN32
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svn-id: r14029
2004-06-24 13:10:48 +00:00
Eugene Sandulenko
9fae63756b
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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incorporated from icotools, no display, just searching it in resources
and display a warning. Graphics converter is on the way.
Code is NOT endian-safe. It will not work on BE system, as was tested by
joostp. Please, fix endianess.
svn-id: r14024
2004-06-24 02:36:17 +00:00