Max Horn
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ad7fefd34e
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map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor')
svn-id: r6176
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2002-12-26 21:50:13 +00:00 |
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Max Horn
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966d435a19
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fixed verb scripts
svn-id: r6175
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2002-12-26 20:37:49 +00:00 |
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Max Horn
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aa2a85de99
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fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifacts, though
svn-id: r6124
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2002-12-25 12:41:41 +00:00 |
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James Brown
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23a339d151
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Fix Dig regression
svn-id: r6121
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2002-12-25 12:14:42 +00:00 |
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Max Horn
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65ee9da743
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cleanup (really need to factor out a lot of this stuff into seperate methods)
svn-id: r6118
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2002-12-25 11:59:55 +00:00 |
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Paweł Kołodziejski
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4c83d9ed06
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fixed warnings(errors) for VC6.
Endy I'm here now ! :-)
svn-id: r6115
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2002-12-25 07:48:37 +00:00 |
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James Brown
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e1a416c031
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Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test).
Aquadran, where are you? :)
svn-id: r6114
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2002-12-25 04:30:24 +00:00 |
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Max Horn
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1b0963dd76
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added (broken) cursor support for V8; enabled bomp drawing
svn-id: r6113
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2002-12-25 03:48:27 +00:00 |
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Max Horn
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190685dc69
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added a map from object names to object ids
svn-id: r6104
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2002-12-24 16:10:31 +00:00 |
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Max Horn
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908de40919
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some hacks to get V8 loading further. It now fails because it can't find the SMAP resource
svn-id: r6102
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2002-12-24 15:27:27 +00:00 |
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James Brown
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5d2d6e11b3
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Fix silly mistake
svn-id: r6099
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2002-12-24 12:49:25 +00:00 |
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James Brown
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9df8cf4eba
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Fix a typo, add some more code.
Current crash is caused due to the non-existant mapping between objid's and the object names
svn-id: r6098
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2002-12-24 12:27:35 +00:00 |
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James Brown
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600e516ef2
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Cope with relocation of room scripts into a subbranch of LFLF, not ROOM
svn-id: r6097
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2002-12-24 12:09:11 +00:00 |
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Max Horn
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559ac7b842
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changed lots of stuff to read data in the V8 format; more changes still needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly)
svn-id: r6094
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2002-12-24 04:02:21 +00:00 |
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Max Horn
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50f7ffbeb6
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
svn-id: r6037
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2002-12-21 01:11:42 +00:00 |
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Max Horn
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5e0db4cb8c
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Patch #649356, INDY3: Possible intro fix
svn-id: r5924
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2002-12-13 01:33:23 +00:00 |
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Max Horn
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8dd3d2ec29
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more cleanup
svn-id: r5837
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2002-12-04 21:46:05 +00:00 |
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Jonathan Gray
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54a5c1fb3a
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confine dodgy hack in indy3 that should probably be removed
svn-id: r5515
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2002-11-11 04:42:43 +00:00 |
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James Brown
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4cf3def44b
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Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" flag, so why translate it to something else?)
*hurts khalek badly and mumbles about regression testing during a CVS freeze..*
svn-id: r5508
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2002-11-10 18:11:39 +00:00 |
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Jonathan Gray
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18506e7714
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properly translate class, read (i want my trains back), I'm told this will require regression testing for at least loom and zak by ender
svn-id: r5481
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2002-11-10 09:14:20 +00:00 |
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Paweł Kołodziejski
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4db6c3b768
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fix for bomp scalling, missing duplicate table
svn-id: r5470
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2002-11-09 07:13:30 +00:00 |
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Paweł Kołodziejski
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85c7c9ffe6
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applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload
svn-id: r5448
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2002-11-06 17:55:44 +00:00 |
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Max Horn
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63e1069ec1
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removed more unused variables; cleaned up some spaces
svn-id: r5442
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2002-11-06 15:29:49 +00:00 |
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Max Horn
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1974075bb3
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removed unused parameters from drawBomp
svn-id: r5440
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2002-11-06 14:54:21 +00:00 |
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Max Horn
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503fd9ca64
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removed some useless typecasts
svn-id: r5437
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2002-11-06 14:02:07 +00:00 |
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Paweł Kołodziejski
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5d873255ea
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rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
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2002-11-06 07:28:39 +00:00 |
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Paweł Kołodziejski
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9e0e2fa1d5
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removed hardcoded values and increased range of strips
svn-id: r5329
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2002-10-27 09:06:20 +00:00 |
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James Brown
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500be1e535
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Make some BOMP'ed Dig events a little more happy
svn-id: r5272
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2002-10-23 03:28:06 +00:00 |
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James Brown
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2d22cc4567
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Patch 621733: drawBomp() masking
svn-id: r5128
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2002-10-11 11:50:06 +00:00 |
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James Brown
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1388814706
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Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)
svn-id: r5036
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2002-09-29 15:20:02 +00:00 |
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James Brown
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7c6864efe8
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Patch 613597: Sam and Max object ordering fixme thingzie.
svn-id: r5013
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2002-09-24 15:23:57 +00:00 |
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Max Horn
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b46b35b544
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renamed unk3/unk4 to scaleX/scaleY
svn-id: r4970
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2002-09-19 11:06:10 +00:00 |
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Paweł Kołodziejski
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daa997fab2
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fixes to resolutions
svn-id: r4893
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2002-09-01 15:01:40 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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