Max Horn
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4ae61964f2
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cleanup
svn-id: r10874
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2003-10-17 17:05:19 +00:00 |
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Max Horn
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5325ed83cf
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use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
svn-id: r10768
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2003-10-12 18:46:50 +00:00 |
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Max Horn
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36fd7ec445
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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2003-10-12 18:40:12 +00:00 |
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Max Horn
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6e09d35090
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turned PluginManager into a proper singleton
svn-id: r10688
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2003-10-08 22:10:59 +00:00 |
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Max Horn
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d177364715
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new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
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2003-10-08 21:59:23 +00:00 |
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Max Horn
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b4e5d97994
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factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
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2003-10-05 14:37:16 +00:00 |
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Jonathan Gray
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8cb0c8c320
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bump version
svn-id: r10606
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2003-10-05 13:58:46 +00:00 |
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Max Horn
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e1128abe64
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create the timer object a bit earlier
svn-id: r10603
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2003-10-05 13:10:28 +00:00 |
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Max Horn
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17bf7b95aa
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removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
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2003-09-28 21:08:48 +00:00 |
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Jamieson Christian
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4dcb829e78
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Timer services are now available through g_timer, so
you don't have to go through the Engine to get to them.
svn-id: r10450
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2003-09-27 23:59:00 +00:00 |
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Travis Howell
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68c060405c
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Add optional define for no console
svn-id: r10410
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2003-09-26 00:09:09 +00:00 |
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Nicolas Bacca
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9af8549c95
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Use banners on WinCE
svn-id: r10345
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2003-09-21 09:06:13 +00:00 |
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Max Horn
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e13060dcb9
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fixed AMD64 warning
svn-id: r10342
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2003-09-20 20:58:31 +00:00 |
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Max Horn
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3afbb22ad7
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fix invalid target crash for build using loadable modules
svn-id: r10325
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2003-09-20 00:37:09 +00:00 |
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Max Horn
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209413ed07
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disable the custom operator 'new' on Mac OS X, as it cause multiple definition linker error when building ScummVM with loadable modules
svn-id: r10303
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2003-09-18 18:22:15 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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Max Horn
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c1a678afeb
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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2003-09-17 22:41:01 +00:00 |
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