Max Horn
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1141ff1ac2
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Modified version of patch #892795 (Let scumvm -v show supported libs)
svn-id: r12780
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2004-02-09 01:27:27 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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493d64d91b
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cleanup / added Engine::getGameDataPath()
svn-id: r11420
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2003-11-29 12:10:23 +00:00 |
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Max Horn
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e34f2b8b33
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cut down on unnecessary GameDetector references
svn-id: r11239
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2003-11-10 01:04:12 +00:00 |
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Max Horn
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53db0a8a07
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cleanup: removed version/id from GameSettings
svn-id: r10995
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2003-10-28 17:07:25 +00:00 |
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Max Horn
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36fd7ec445
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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2003-10-12 18:40:12 +00:00 |
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Max Horn
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5301edc383
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some cleanup
svn-id: r10720
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2003-10-10 13:55:08 +00:00 |
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Max Horn
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ed5948272d
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constness
svn-id: r10714
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2003-10-10 10:42:37 +00:00 |
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Max Horn
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17bf7b95aa
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removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
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2003-09-28 21:08:48 +00:00 |
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Joost Peters
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82fd316187
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queen initial import
svn-id: r10462
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2003-09-28 15:50:47 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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