This fixes most of the transparency issues in the puzzle screens.
They are still not correct, as the relevant videos play completely,
instead of showing a single frame. This also fixes issues with commit
2d42ab8
This removes the debugScript() wrapper, which can now be implemented
directly using the relevant debug function. This avoids the variadic
debug functions being wrapped in a second layer of variadic function
which is probably causing a significant overhead.
This is now uneeded as the GUI debugger superclass implements the same
functionality and this removes a bunch of complexity from the Groovie
engine debug calls. Also, removed groovie prefix from the debug flag
naming as unecessary as these are within the Groovie namespace.
This prevents segfault crashes in "The 11th Hour" when you open the
Gamebook palmtop from the top of the screen. The opcode needs some
work on the changes from 7th Guest, but this will prevent crashes
while this is being worked on.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
This fixes loading of JPEG files which contain RGB color space instead of YUV.
It is a pretty odd extension of JPEG files by Adobe which is indicated by this:
http://www.sno.phy.queensu.ca/~phil/exiftool/TagNames/JPEG.html#Adobe
To still support Groovie's need for YUV data I added some possibility to
request direct YUV output.
This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.
Thanks to criezy for his suggestion on this approach.
This removes the "iOS" speed setting, where some movies could get out
of sync. Two movie options are now available, "normal" and "fast" movie
speed, which is the old "tweaked" setting. With the "fast" movie speed,
the movie speed is changed to match that of the iOS version, but only
in movies with sound. Movies without sound (like the supernatural
animations, i.e. the "teeth" icon in-game) are still played at their
regular speed, to avoid music sync issues.