Paul Gilbert
fa940bec10
AGS: Added detection entries
2021-03-06 20:44:07 -08:00
Paul Gilbert
28bd2fff22
AGS: Janitorial
2021-03-06 20:34:43 -08:00
Paul Gilbert
07ec21798f
AGS: Refactor out global Strings in multifilelib.cpp
2021-03-06 20:19:32 -08:00
Paul Gilbert
497ef2df1a
AGS: Move lzw.cpp globals to Globals
2021-03-06 20:15:51 -08:00
Paul Gilbert
1e327a63f8
AGS: Move cc_script.cpp globals to Globals
2021-03-06 20:07:09 -08:00
Paul Gilbert
dfbcfd212c
AGS: Move cc_options.cpp globals to Globals
2021-03-06 20:02:23 -08:00
Paul Gilbert
354441a862
AGS: Remove deprecated assert.h
2021-03-06 19:51:04 -08:00
Paul Gilbert
77bab4753b
AGS: Read legacy resolution config & detect upscale mode
2021-03-06 19:43:28 -08:00
Paul Gilbert
34c86ce1a1
AGS: Removal of commented out includes
2021-03-06 19:43:13 -08:00
Paul Gilbert
1e7cce8c12
AGS: Move graphics_mode.cpp globals to Globals
2021-03-06 19:42:57 -08:00
Matthew Duggan
1217a1ebef
ULTIMA8: Update SuperSpriteProcess to more closely match original
2021-03-07 10:08:42 +09:00
Matthew Duggan
5a8740c714
ULTIMA8: Update Crudader fireWeapon to closer match original
2021-03-07 10:08:42 +09:00
Thierry Crozat
f09cca7ac9
AGS: Fix issues with BITMAP clipping rect
...
Allegro API to set or get the clipping rect include both the
top-left and bottom-right corners. But internally in the
BITMAP the bottom-right corner is excluded, and is thus one
more that the one in the API functions.
Also ensure that the clipping rect is used by setting the clip
flag to true. The Allegro documentation indicates that it can
be set to false to get better performances, but will result in
your program dying a horrible death if you try to draw beyond
the edges of the bitmap. And by default clip is on. AGS never
turns it off, so just ensure it is set to on in the constructor.
2021-03-07 01:08:21 +00:00
Paul Gilbert
49c8bc415b
AGS: Move global_dialog.cpp globals to Globals
2021-03-06 15:11:39 -08:00
Paul Gilbert
21e9dde4ca
AGS: Move cc_error.cpp globals to Globals
2021-03-06 15:11:39 -08:00
Paul Gilbert
9b4f54cf77
AGS: Move file.cpp globals to Globals
2021-03-06 15:11:39 -08:00
Paul Gilbert
68e925ecd0
AGS: Move interactions.cpp globals to Globals
2021-03-06 15:11:39 -08:00
Paul Gilbert
f07da658f1
AGS: Move engine.cpp globals to Globals
2021-03-06 15:11:38 -08:00
Paul Gilbert
fd5c11f382
AGS: Move debug globals to Globals
2021-03-06 15:11:38 -08:00
Paul Gilbert
e81f87769d
AGS: Remove deprecated code from AGSLinux
2021-03-06 15:11:38 -08:00
D G Turner
63ca8cdeef
PRIVATE: Fix GCC Unused Variable Warnings from Header Constants
...
It is not generally a good idea to define variables in headers so
fixing these warnings by using the string value directly as initialization
to various Common::String variables / parameters.
2021-03-06 21:48:59 +00:00
Thierry Crozat
e7d51b856d
AGS: Use AGSSpritePlugin variant for Kathy Rain and WoaM
2021-03-06 21:21:22 +00:00
Thierry Crozat
6c117d04dd
AGS: Implement AGSSpriteFont plugin variant from Clifftop Games
...
This variant is used in the games from Clifftop Games, Kathy Rain
and Whispers of a Machine.
The changes are based on https://github.com/adventuregamestudio/ags/pull/834
The ags fork used for the Kathy Rain can be found at https://github.com/josthas/KrusAGS/
2021-03-06 21:21:22 +00:00
Thierry Crozat
551d03a7b4
AGS: Plug memory leak in SpriteFont plugin
2021-03-06 21:21:22 +00:00
Thierry Crozat
8491d62fa6
AGS: Fix access to bitmaps in plugins
...
In ScummVM bitmap data are stored linearly but plugins
were accessing those as array of arrays leading to
out of bound memory access.
2021-03-06 21:21:22 +00:00
Thierry Crozat
0f88911e04
AGS: Do proper BITMAP class forward declaration for plugins
2021-03-06 21:21:22 +00:00
Thierry Crozat
65e70b8202
AGS: Remove useless C-style casts
2021-03-06 21:21:22 +00:00
Paweł Kołodziejski
4ab52ae7c1
ICB: Fixed drawing slideshows from Extras
2021-03-06 22:05:21 +01:00
Vladimir Menshakov
91cbd8fc53
GRAPHICS: Fix crash in blitFromInner if destRect is empty
2021-03-06 20:57:27 +00:00
Peter Kohaut
cfea90a261
TINSEL: Fixed video palette glitch
2021-03-06 21:03:20 +01:00
Peter Kohaut
876a6a47c9
TINSEL: Fixed resolution for NOIR
2021-03-06 20:59:24 +01:00
Peter Kohaut
b4cebc67c4
TINSEL: Removed binary literals
2021-03-06 18:12:29 +01:00
Peter Kohaut
01b42e8357
TINSEL: Added video decoding for V3
...
Still no sound
2021-03-06 17:50:57 +01:00
Peter Kohaut
5b3a45abc1
TINSEL: Fixed polygon loading for V3
2021-03-06 17:46:14 +01:00
Paweł Kołodziejski
0eafc5808a
ICB: Remove async anim loading
2021-03-06 15:15:48 +01:00
Einar Johan Trøan Sømåen
32c4ee5588
TINSEL: Map POSTTAG
2021-03-06 15:04:52 +01:00
Einar Johan Trøan Sømåen
0876f73eaa
TINSEL: Fix off-by-one in RANDOM logging
2021-03-06 13:29:52 +01:00
Einar Johan Trøan Sømåen
c4fbd14b9e
TINSEL: Map PRINTTAG
2021-03-06 13:28:27 +01:00
Einar Johan Trøan Sømåen
5b2c2637fc
TINSEL: Map SHOWTAG
2021-03-06 13:26:30 +01:00
Einar Johan Trøan Sømåen
891001657f
TINSEL: Map CALLTAG
2021-03-06 13:26:29 +01:00
Einar Johan Trøan Sømåen
d79d68f0c5
TINSEL: Map HIDETAG
2021-03-06 13:26:29 +01:00
VAN-Gluon
1ef7e5e48e
I18N: Update translation (Japanese)
...
Currently translated at 77.2% (1223 of 1583 strings)
2021-03-06 12:25:23 +00:00
Paweł Kołodziejski
c20f5b9238
ICB: Implemented handling configuration with ConfMan
2021-03-06 13:05:36 +01:00
Paweł Kołodziejski
c96eed94cf
ICB: Remove 'semitrans' option
2021-03-06 13:02:40 +01:00
Lothar Serra Mari
545d2ee721
NEWS: Update German NEWS file
2021-03-06 12:36:11 +01:00
VAN-Gluon
c05c413c7a
I18N: Update translation (Japanese)
...
Currently translated at 77.1% (1222 of 1583 strings)
2021-03-06 11:31:16 +00:00
Matthew Duggan
d004929c57
ULTIMA8: Lots of improvements to Crusader mover process.
...
Makes it more like original. Probably still some work to do.
2021-03-06 15:14:44 +09:00
Paul Gilbert
07c005ff9a
AGS: Remove unused LastOldFormatVersion
2021-03-05 21:52:56 -08:00
Paul Gilbert
3887515bfc
AGS: Further game.cpp globals to Globals
2021-03-05 21:44:25 -08:00
Paul Gilbert
94423abaa1
AGS: Move usetup to Globals
2021-03-05 21:36:00 -08:00