Commit Graph

180 Commits

Author SHA1 Message Date
Travis Howell
d3f303bb46 Small update to Amogs sfx support for indy3/loom, patch #771355
svn-id: r9081
2003-07-19 16:07:33 +00:00
James Brown
be4446f945 Ignore me, I'm a carrot.
svn-id: r9073
2003-07-19 07:43:13 +00:00
James Brown
b295340912 Restore size hack properly
svn-id: r9072
2003-07-19 07:42:01 +00:00
Travis Howell
e4b598fb5d Change back to warning
svn-id: r9071
2003-07-19 07:32:26 +00:00
Travis Howell
b887fd708e Another fix from Hibernatus
svn-id: r9070
2003-07-19 04:32:35 +00:00
Travis Howell
fdb79e01cc More fix from Hibernatus
svn-id: r9069
2003-07-19 03:54:33 +00:00
Travis Howell
9c026748f3 Another fix from Hibernatus
svn-id: r9066
2003-07-18 14:48:18 +00:00
Travis Howell
8fbb8a6df8 Add 22KHz sounds effect support for fm towns games, patch #773434
svn-id: r9063
2003-07-18 05:59:32 +00:00
Travis Howell
f20c47bb21 Add Indy3 FM Towns support, patch #773434
svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
09984089fb Revert part of last changes.
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled.

svn-id: r9059
2003-07-17 12:27:13 +00:00
Travis Howell
5a1dce2773 Ooops
svn-id: r9058
2003-07-17 11:56:47 +00:00
Travis Howell
05b40887d9 Make the Amiga option costumes/palette only again.
svn-id: r9057
2003-07-17 11:20:31 +00:00
Max Horn
8fbc3ed31b proper fix for the small regression caused by my COMI fix last night; this also fixes bug #766382
svn-id: r9047
2003-07-15 22:21:30 +00:00
Max Horn
83a3afab42 temporary fix for bug #771562, I am working on a proper one now
svn-id: r9044
2003-07-15 20:51:18 +00:00
Travis Howell
eddf075495 Remove warning in simon
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355

svn-id: r9033
2003-07-15 07:29:23 +00:00
Max Horn
9e27fe9c95 temporarily changed this to an error to help track down what is causing the sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin
svn-id: r9028
2003-07-14 22:24:18 +00:00
Max Horn
bb87787314 fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
svn-id: r9025
2003-07-14 21:37:45 +00:00
Travis Howell
21266bfc79 zak v1 uses same sound resources as zak v2
svn-id: r9002
2003-07-14 08:42:02 +00:00
Jonathan Gray
fcc52b238b remove unused variable which is also incorrectly cast...
svn-id: r8948
2003-07-12 15:38:27 +00:00
James Brown
d50009b7c7 Preemptive code cleanup to prevent ear damage during certain Euphony tunes
svn-id: r8947
2003-07-12 15:27:41 +00:00
Jonathan Gray
dfdebc39ae add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
svn-id: r8803
2003-07-06 15:02:13 +00:00
Max Horn
98027c2072 the amiga check should be separate since the big FIXME comment does not apply to it at all
svn-id: r8798
2003-07-06 10:39:02 +00:00
Travis Howell
bdbd7c98bf Add back change that got lost on last two commits
svn-id: r8795
2003-07-06 07:17:50 +00:00
Travis Howell
81871c5ad0 zak256 sound updates from Hibernatus
svn-id: r8793
2003-07-06 06:47:26 +00:00
Travis Howell
580e9ec770 Add support for Amiga version of Monkey Island 1
Palette is still wrong

svn-id: r8790
2003-07-06 06:19:52 +00:00
James Brown
093a31839b Insert preliminary Zak256 sound looping support. It's not perfect, as some Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support.
svn-id: r8741
2003-07-04 14:10:44 +00:00
Max Horn
470b406587 oops
svn-id: r8738
2003-07-04 12:35:08 +00:00
Max Horn
fb16fb3e24 added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
svn-id: r8737
2003-07-04 12:34:09 +00:00
Max Horn
fe8719d7bd more cleanup
svn-id: r8707
2003-07-02 11:04:48 +00:00
Max Horn
2cb05bedb9 possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'
svn-id: r8697
2003-07-02 00:46:24 +00:00
Max Horn
095b68d74f partially implemented the Audio CD query opcode in Zak256 (see bug #762589); cleanup
svn-id: r8680
2003-06-30 23:18:20 +00:00
Max Horn
67a1aa89db Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renamed start/delay -> startFrame/endFrame)
svn-id: r8679
2003-06-30 22:25:08 +00:00
Max Horn
c52337b128 fix for bug #755899 (thanks Hibernatus)
svn-id: r8677
2003-06-30 20:50:52 +00:00
Max Horn
c10905b975 cleanup
svn-id: r8662
2003-06-27 00:10:17 +00:00
Max Horn
aa19687a4c fixed memory leak when restarting
svn-id: r8661
2003-06-26 23:04:41 +00:00
Max Horn
7f3118f8d8 more const qualifiers
svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
svn-id: r8648
2003-06-25 23:25:52 +00:00
Paweł Kołodziejski
a1f760b944 this should prevent changing music in some room in the DIG
svn-id: r8641
2003-06-23 21:23:10 +00:00
Max Horn
4ead10e4d5 Change names of the stream API in the mixer; added endStream method (stop() halts stream immediately; endStream() lets it first finish playing)
svn-id: r8603
2003-06-22 11:47:03 +00:00
Max Horn
4ad5a183ce renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive
svn-id: r8597
2003-06-22 01:55:53 +00:00
Max Horn
bd4370c251 lots of mixer cleanup / refactoring / reengineering
svn-id: r8594
2003-06-21 23:29:34 +00:00
Max Horn
7c332d7fdb modified & cleaned up the playStream/append code a bit; but this API really could stand some refinement
svn-id: r8592
2003-06-21 21:17:08 +00:00
Jonathan Gray
20b3ba1d28 add id for segacd monkey island and don't attempt to play sbl sounds for now
svn-id: r8555
2003-06-19 12:29:13 +00:00
Max Horn
101df28e0b moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn
f1fc68773d made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
svn-id: r8493
2003-06-15 00:54:14 +00:00
Max Horn
f7a8cbf7c7 Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
2003-06-14 18:52:30 +00:00
Torbjörn Andersson
6c1a5573af Cast %c error() parameters to byte before printing, like we do elsewhere.
svn-id: r8461
2003-06-13 18:09:18 +00:00
Max Horn
49b9a8fc9d follow our coding conventions
svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Travis Howell
97aaab9410 Don't attempt to play music/sfx on v1 games
svn-id: r8292
2003-06-04 13:33:50 +00:00