Commit Graph

51593 Commits

Author SHA1 Message Date
Johannes Schickel
dac6ac66ad COMMON: Add a size_type to HashMap. 2012-02-22 20:13:33 +01:00
Johannes Schickel
5eabc4a2f3 COMMON: Add a size_type to List. 2012-02-22 20:10:04 +01:00
Johannes Schickel
03959c18dc COMMON: Slight formatting fixes in stack.h. 2012-02-22 20:08:40 +01:00
Johannes Schickel
7d8da24082 COMMON: Add a size_type to Stack and FixedStack. 2012-02-22 20:07:40 +01:00
Johannes Schickel
417cd7625c COMMON: Slight formatting fixes in array.h. 2012-02-22 20:00:11 +01:00
Johannes Schickel
d6ac369303 COMMON: Add a size_type to Array and take advantage of it.
size_type is an unsigned integer type and is used for all indices etc.
2012-02-22 19:59:26 +01:00
Tarek Soliman
92aabb6868 KEYMAPPER: Change HardwareKey id to Common::String 2012-02-22 07:44:59 -06:00
Tarek Soliman
6b91c94a09 KEYMAPPER: Initialize Event::customType 2012-02-22 07:04:59 -06:00
Johannes Schickel
221b78e4e2 DEVTOOLS: Copy scumm_stricmp implementation to create_kyradat.
This should fix bug #3489654 "DEVTOOLS: create_kyradat linkerror".
2012-02-22 03:45:44 +01:00
Johannes Schickel
6c64fdf4f2 IPHONE: Very minor cleanup. 2012-02-22 02:49:14 +01:00
Johannes Schickel
0e182a9587 IPHONE: Use #include instead of #import. 2012-02-22 02:47:16 +01:00
Johannes Schickel
66199978e2 IPHONE: Silence some warnings. 2012-02-22 02:44:25 +01:00
Johannes Schickel
e79f6a6314 IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm). 2012-02-22 02:30:44 +01:00
Johannes Schickel
1b26346fc8 IPHONE: Implement setShakeOffset.
This should fix bug #3374656 "IPHONE: setShakePos not implemented".
2012-02-22 01:53:20 +01:00
D G Turner
aa26d5def4 ENGINES: Add error handling for GMM Gamestate Load/Save Usage.
As indicated by wjp, the Global Main Menu (GMM) did not check or report
on the returned error state from saveGameState() and loadGameState() usage.
This corrects this and adds a MessageDialog report of any failure.
2012-02-21 22:30:29 +00:00
athrxx
7986f1709d KYRA: (EOB) - make detection entries for EOB I more unique (bug #3488973)
This makes sure that non English versions don't get detected as English.
2012-02-21 21:48:48 +01:00
athrxx
66da4777d4 KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB II
(also fix various thing connected to CGA/EGA modes)
2012-02-21 21:48:46 +01:00
athrxx
3c1e2686b8 KYRA: (EOB) - fix minor sprite drawing glitch in EOB1
(some sprites were drawn one pixel too far to the right)
2012-02-21 21:48:45 +01:00
athrxx
930bcbf2dc KYRA: (EOB) - fix minor text displayer glitch 2012-02-21 21:48:44 +01:00
athrxx
df9b1bd2e4 KYRA: (EOB) - implement EGA graphics mode for EOB1 2012-02-21 21:48:43 +01:00
athrxx
a4223e9c2b KYRA: (EOB) - fix EOB1 door clipping
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
2012-02-21 21:48:42 +01:00
athrxx
151d314912 KYRA: (EOB) - complete CGA graphics mode implementation 2012-02-21 21:48:41 +01:00
athrxx
86a817beb5 KYRA: (EOB) - start work on CGA and EGA graphics modes 2012-02-21 21:48:39 +01:00
athrxx
66ba934398 KYRA: (EOB) - fix minor glitch in hp and food bar graphs 2012-02-21 21:48:38 +01:00
athrxx
d192fed3b5 KYRA: (EOB) - fix character hand icons
(upper thumbs should point to the right, lower thumb to the left)
2012-02-21 21:48:37 +01:00
athrxx
47005de313 KYRA: (EOB) - fix minor bug (wrongly initialized value) and some renaming 2012-02-21 21:48:37 +01:00
athrxx
70cfbcd046 KYRA: add new rendering mode gui options
(EOB should support EGA and CGA mode, but this isn't implemented yet)
2012-02-21 21:48:36 +01:00
athrxx
d9c05f7121 COMMON: add gui options for rendering modes
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
2012-02-21 21:48:35 +01:00
athrxx
9f19bace44 COMMON: remove unnecessary commas 2012-02-21 21:48:34 +01:00
athrxx
ab5c3e2dad KYRA: (EOB) - move EOB 1 intro code into separate class 2012-02-21 21:48:33 +01:00
Tarek Soliman
e1e9bd5c0e KEYMAPPER: Clean up more dead code
More automapper related dead code
2012-02-21 13:39:05 -06:00
Willem Jan Palenstijn
9ffe3e11d9 Merge pull request #182 from fingolfin/forbid-ctype
ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Johannes Schickel
80b3439817 IPHONE: Rewrite video screen rotation.
Now it should be a little bit more sane. Formerly the width and height
was swapped in rotation mode, which resulted in the x coordinate falling
into the range 0..height in landscape mode for example.

This also fixes the cursor offset in the modern theme.
2012-02-21 18:54:26 +01:00
Johannes Schickel
f6edcbde8e IPHONE: Move _overlayPortraitRatio from global scope to local scope. 2012-02-21 18:54:26 +01:00
Johannes Schickel
cc8a6cc993 IPHONE: Add _overlayRect, which describes the overlay screen rect. 2012-02-21 18:54:26 +01:00
Tarek Soliman
aa42d78658 KEYMAPPER: Remove automapping dead code 2012-02-21 08:20:40 -06:00
Willem Jan Palenstijn
d0c655f1fa GUI: Fix mingw-w64 build errors 2012-02-20 22:38:35 +01:00
Willem Jan Palenstijn
66d3def0e5 GUI: Implement AAed tabs
The stroke effect isn't properly implemented yet since it isn't used
in the modern theme.

There are slight bleeding colours around the corners of the
tab_background when its corners overlap with the corners of the
underlying dialog. These are hard to avoid because the underlying dialog
destroys the background that we should be blending these corners with.
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
19cb2dc7e7 GUI: Add AA dialog corners on alpha overlays 2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
c6ac4cc7ea GUI: Minor cleanup 2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
905f9591ab GUI: Speed up alpha blending with black for classic dialog backgrounds 2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
297d15e122 OPENGL: Don't force alpha to 1
This was likely a hack to work around an alpha blending bug in the
gui vector renderer.
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
264ba4a9ec GUI: Keep dst alpha unchanged when blending colours 2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
2957321903 GUI: Rewrite AA rounded square renderer
This fixes bleeding of colours between different regions.
It also turns 'bevel' into an option that turns the stroke into a bevel,
and implements antialiased gradient-fills.
2012-02-20 22:17:28 +01:00
Johannes Schickel
6cc5b83bba IPHONE: Default to portrait mode in case the orientation could not be determined. 2012-02-20 21:17:19 +01:00
Johannes Schickel
d8531a939e IPHONE: Move OpenGL ES context generation to its own method. 2012-02-20 21:15:14 +01:00
Johannes Schickel
cf44d49d19 IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. 2012-02-20 19:43:51 +01:00
Tarek Soliman
56e517fdad KEYMAPPER: Add some comments 2012-02-20 12:26:25 -06:00
Johannes Schickel
7957cc956e IPHONE: Use render buffer size instead of application frame size for video size calculations.
These match as far as I can tell, but in case they don't match, the render
buffer size should be the correct thing to use.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d91268c4c1 IPHONE: Rename _screenRect to _gameScreenRect. 2012-02-20 18:39:57 +01:00