Strangerke
949c8e97f5
TSAGE: R2R - Scene 1337: Implement another large AI function (subCF979)
2012-02-14 20:10:21 +01:00
Strangerke
f380d3ded2
TSAGE: R2R - Scene 1337: Implement one more large AI function (subCDB90)
2012-02-14 20:10:20 +01:00
Strangerke
1dcc8402b8
TSAGE: R2R - Scene 1337: Implement on more AI function
2012-02-14 20:10:18 +01:00
Strangerke
654016c927
TSAGE: R2R - Scene 1337: Implement AI function subC2C2F
2012-02-14 20:10:17 +01:00
Paul Gilbert
ffd59d1c21
TSAGE: Correctly hide the user interface in R2R Output Alpha scene
2012-02-14 22:46:25 +11:00
Paul Gilbert
b6a0d8052b
TSAGE: Replace previously unknown value _v58ec2 with _uiElements._active
2012-02-14 22:43:46 +11:00
Paul Gilbert
f6720ee139
TSAGE: R2R bugfix for selecting Output Alpha in the console screen
2012-02-14 22:33:50 +11:00
Paul Gilbert
fc1d93ee1b
TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMaps
2012-02-14 21:07:12 +11:00
Tarek Soliman
5cf932198e
KEYMAPPER: Fix Action ctor args in most keymaps
2012-02-13 23:24:59 -06:00
Johannes Schickel
ad9fdfd390
KYRA: Silence some icpc warnings by making a member array of KyraRpgGUISettings non-const.
...
All instances are const anyway, thus this should be a safe way to silence
the warning.
2012-02-13 23:42:25 +01:00
Strangerke
29919077cd
TSAGE: R2R - Scene 1337: Implement 10 more AI functions
2012-02-13 23:39:13 +01:00
Strangerke
a5b0267777
TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little functions used by AI
2012-02-13 22:11:18 +01:00
Willem Jan Palenstijn
54ede63fcc
BASS: Reduce code duplication in autosave code
2012-02-13 21:31:41 +01:00
Willem Jan Palenstijn
87e85e17cb
BASS: Fix savegame corruption
...
When using the GMM or autosaves, _savedMouse and _savedCharSet were
never set. See bug #3487117 .
2012-02-13 21:28:32 +01:00
Willem Jan Palenstijn
c7a5d31f05
BASS: Report savegame errors when saving by pressing enter
...
This makes error handling consistent between mouse and keyboard.
2012-02-13 21:21:42 +01:00
Willem Jan Palenstijn
3f5aaa0ca5
SCUMM: Clean up resetSentence
2012-02-13 20:26:43 +01:00
Filippos Karapetis
7da29858e7
SCI: Fix the order of diagonal roll transitions in the old lookup table
...
This fixes several inverted transitions (like in SQ3, ICEMAN, Hoyle 1 etc) - bug #3485194
2012-02-13 12:06:35 +02:00
Travis Howell
7a030fcdcd
SCUMM: Fix compiler warning.
2012-02-13 13:38:25 +11:00
Filippos Karapetis
fbb51fcd88
SCI: Fix bug #3487092 : "SCI: LB1: Magnifying glass cursor is grey"
2012-02-13 04:03:05 +02:00
Filippos Karapetis
51ef8a78cc
SWORD1: Silence some MSVC warnings (conversion from double to float)
2012-02-13 02:30:05 +02:00
Johannes Schickel
57e3388197
SDL: Get rid of unneeded forwards.
2012-02-13 01:25:25 +01:00
Johannes Schickel
d127843859
COMMON: Enable backend specific custom events only when the Keymapper is enabled.
...
Otherwise there is no way of generating these events, thus it's better to make
people really aware of this.
I furthermore added some nots that its part of a WIP API, thus it should only
be used after checking up.
2012-02-13 01:23:07 +01:00
Johannes Schickel
d811240a9d
ALL: Enable Keymapper specific OSystem API only when the Keymapper is enabled.
2012-02-13 01:20:02 +01:00
Willem Jan Palenstijn
143363d5b6
DREAMWEB: Improve subtitle durations in madman scene
2012-02-12 23:57:25 +01:00
Willem Jan Palenstijn
3fc8b7227b
DREAMWEB: Fix missing subtitle lines in speech+subtitle mode
...
This is done by adding a (very ugly) way to force the previous timed-temp
line off screen, so the next one can be shown.
2012-02-12 23:57:09 +01:00
Willem Jan Palenstijn
3abb3ad757
DREAMWEB: Fix duplicate line in monk end sequence
2012-02-12 23:56:37 +01:00
sylvaintv
24e50eb218
TOON: Fix bug #3467139 with russian version crash
...
Bug #3467139 : "TOON: Russian Version Crashes"
A frame is corrupted in an localized animation
Moved the check before the Rect creation.
2012-02-12 23:18:40 +01:00
sylvaintv
8b39b0b0fa
TOON: Add russian version detection
2012-02-12 23:16:54 +01:00
Tarek Soliman
c2640ed33a
MAEMO: Use custom event Click Mode keymap action
2012-02-12 13:28:13 -06:00
Tarek Soliman
d90d4d10a0
MAEMO: Refactor toggle click mode
2012-02-12 13:28:13 -06:00
Tarek Soliman
883f9ae073
COMMON: Add custom backend event
2012-02-12 13:28:13 -06:00
Tarek Soliman
8c245af35c
MAEMO: Define platform global keymap
2012-02-12 13:28:13 -06:00
Tarek Soliman
705761011d
KEYMAPPER: Allow ports to define their own global keymap
2012-02-12 13:28:13 -06:00
Tarek Soliman
e52f75eaa4
MAEMO: Define HardwareKeySet
2012-02-12 13:28:13 -06:00
Tarek Soliman
52da780fbc
KEYMAPPER: Refactor HardwareKeySet generation
2012-02-12 13:28:13 -06:00
Strangerke
0ba3335674
TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
2012-02-12 16:14:25 +01:00
Willem Jan Palenstijn
15bbe3bff1
SCI: Expand adjustGraphColor to work for older EGA games too
...
See bug #3486899 .
2012-02-12 13:32:22 +01:00
Strangerke
93619b96d3
TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
2012-02-12 13:09:07 +01:00
Strangerke
7760f8358a
TSAGE: R2R - Scene 1337: Implement main AI function, with all sub-functions stubbed
2012-02-12 11:33:06 +01:00
Willem Jan Palenstijn
07904c881b
MOHAWK: Avoid warning
2012-02-11 23:05:43 +01:00
Willem Jan Palenstijn
4182bdbd52
GRAPHICS: Remove unused variable
2012-02-11 22:54:36 +01:00
Alyssa Milburn
cd1ea99f0e
MT32: Replace OS X specific exp2f call with exp2.
...
Suggested by clone2727 to fix the build, since buildbot's ppc
headers don't have exp2f.
2012-02-11 22:41:21 +01:00
Strangerke
056fc6250c
TSAGE: R2R - Scene 1337: Implement shuffleCards()
...
Game is now starting
2012-02-11 12:35:53 +01:00
Paul Gilbert
5ce622c1b6
TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language
...
New savegames that are created will no longer appear in the savegame list for different data versions or languages.
2012-02-11 21:45:16 +11:00
Willem Jan Palenstijn
342fd8cc28
VIDEO: Remove unused variable
2012-02-11 11:36:26 +01:00
Strangerke
928fd72a35
TSAGE: R2R - scene 1337: Implement some missing functions
2012-02-11 11:10:21 +01:00
Willem Jan Palenstijn
784472a669
Revert "SCUMM: revert savegame version to 89"
...
This reverts commit 65fc7225bb
.
Increasing the savegame version on a branch and then decreasing it again
leads to problems with loading current savegames in old commits during
a bisect.
2012-02-11 10:55:55 +01:00
Eugene Sandulenko
866e23f426
Merge pull request #178 from tobigun/mm-c64-final
...
SCUMM: support for MM C64
2012-02-11 00:21:52 -08:00
Tobias Gunkel
65fc7225bb
SCUMM: revert savegame version to 89
...
Previous versions 89-92 are merged into version 89.
2012-02-11 08:36:38 +01:00
Tobias Gunkel
0d5b03d8da
SCUMM: remove unnecessary cast to Actor_v0
2012-02-11 08:36:37 +01:00